Okay, so this deck has a couple of common archetypes that it plays off of and does it quite well...1.) Life from the Loam is utilized to either recur Tectonic Edge for control, to fix mana through fetch lands, fuels Seismic Assault for a six damage swing, allows disruption with Raven's Crime, and digs with dredge to power up Knight of the Reliquary and Countryside Crusher...2.) Knight of the Reliquary doesn't care about blockers... What I mean here is Slayers' Stronghold allows you to fetch for Kessig Wolf Run after blocks, and sets up for a blow out...3.) Countryside Crusher and Treasure Hunt help you dig so that it doesn't seem like you're actually playing 40 lands... It also gives the deck consistency...4.) While Seismic Assault looks like a win-con, and often is, it's mostly to annihilate threats and put pressure on your opponent... The hate your opponent puts on this card after side boarding will distract them from the creatures and vice versa...5.) Some of the simple synergies in the deck lie in Countryside Crusher and fetches or Tectonic Edges... With Lightning Bolt being a key removal spell in a lot of decks, it needs to be played around, and without Seismic Assault in play, lands that sacrifice themselves will keep it alive... Also, fetching after your upkeep will let you draw lands again if necessary, or, if two Countryside Crushers are in play, it let's you get two mill triggers by fetching after the first trigger resolves... 6.) Sometimes it'll be necessary to actually kill with man-lands, whether it be because of aggressive removal or non-beneficial draws... Celestial Colonnade and Stirring Wildwood are good against red, whereas Raging Ravine will eventually become too big to deal with...

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After more testing, Trade Routes has been a billion times better than the black, so there's that... Trade Routes makes every land into a Think Twice, allows you to play land freely, and let's you pick up land to throw with Seismic Assault to finish the game...

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Date added 10 years
Last updated 10 years
Legality

This deck is not Modern legal.

Rarity (main - side)

1 - 0 Mythic Rares

53 - 0 Rares

3 - 0 Uncommons

8 - 0 Commons

Cards 70
Avg. CMC 2.37
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