Scry For the Win (UPDATED - Jeskai)

Modern* A_Magikarp

SCORE: 64 | 94 COMMENTS | 28096 VIEWS | IN 24 FOLDERS


nvitone23 says... #1

Also do you think a second Keranos, God of Storms is too much?

June 28, 2014 6:39 p.m.

A_Magikarp says... #2

Goblin Electromancer doesn't fit I don't think; Titan's Strength is probably the most key instant for this deck, and it doesn't effect that one. I also don't know what I'd take out for him...

Izzet Charm seems pretty good actually, I will probably consider it! For sideboard purposes or something. :)

And I only have the 1 Keranos, God of Storms because he's a big 5 drop (the top of the curve for this deck) and doesn't effect the board immediately. Granted, the longer he is able to stay out, he creates a ton of value. I feel this deck needs to win rather quickly, though, so drawing a much needed Aqueous Form or Titan's Strength is more important in my opinion. :)

June 29, 2014 2:10 a.m.

nvitone23 says... #3

Awesome! Thanks for your advice! :)

Also, if you had to take out Omenspeaker , would you replace it with more of the starfish? I really dont like that omenspeaker only scrys once as opposed to the starfish and I think having more will provide more value with Ral Zarek .

June 29, 2014 11:46 a.m.

nvitone23 says... #4

Oh and one more idea! Maybe add 1 or 2 Swiftfoot Boots to make Flamespeaker Adept hexproof as well as unblockable! I was thinking this since it only has a toughness of 3 and can probably get burned real easy. Making it hexproof would be downright nasty! haha!

June 29, 2014 noon

A_Magikarp says... #5

I would definitely use more Sigiled Starfish if that was the case, but in testing it was nice to have an immediate enter the battlefield scry effect, as opposed to waiting a turn with the scry fish. So I decided to split it up; on the other hand though, once RtR cycles out eventually, I will probably have more of both in there.

And yes, hexproof would definitely be awesome. But unfortunately, the boots aren't in Standard at the moment.. And there aren't any other cards in R/U that give it at the moment that I'm aware of besides Mizzium Skin , and even that's just until end of the turn..

June 29, 2014 3:46 p.m.

nvitone23 says... #6

Thanks for the input! I'll let you know how my deck turns out when it is completed by the end of this week!

June 29, 2014 11:30 p.m.

sturmeh says... #7

Disperse is actually better than Cyclonic Rift because you can return nonland permanents YOU own. :D

Though I've switched back to Voyage's End because the scry is actually handy, and pumps up the Flamespeakers.

I've tried adding Prophetic Flamespeaker s too.

July 4, 2014 1:38 p.m.

sturmeh says... #8

Steam Vents , Ral Zarek and Frostburn Weird is cycling out in a couple of months.

We can replace Steam Vents with Shivan Reef .

I'm considering scrapping Frostburn Weird for devotion and instead running 3x Prophetic Flamespeaker , they play incredibly well in this deck as you can throw aqueous form onto it, and pretty much exile 2 cards and play them.

In my play testing I would get damage through (1 hit at a time, doing 2 damage total), exiling things like creatures and lands which I played during the second main phase, or Instants that I could use to buff the second hit of the Prophetic Flamespeaker .

As for Ral Zarek an interesting replacement would be Chandra, Pyromaster , or Jace, the Living Guildpact . Both of these give different kinds of card advantage, and whilst Jace's ability isn't exactly a scry, the ultimate is pretty awesome. Again Chandra has the exile based card advantage, which is very poweful in a scry deck. You know exactly what you are going to exile if you have scry'd it.

July 12, 2014 12:05 p.m.

killerglove says... #9

This is such a fun deck. Thank you for sharing it.

Due to not having a few of the cards I've made a few adjustments. I also don't play in any legal setting. Haha

I'm trying a Dack Fayden and that's been fun. I don't have any Steam Vents so I'm using a combo of Evolving Wilds , Temple of Enlightenment , Temple of Malice , and Temple of Mystery . I think when I get a final build for this deck those temples will stay. I treat them as either as a single land type with scry and they've really saved my butt a few times. Nothing better than needing just one extra scry for the win and getting it off a land.

Is two Ral's really necessary? You can only have one out at a time right? Wouldn't two planeswalkers with different names be more beneficial. Sorry if that's a horribly dumb question. I've only been playing for 3 weeks and only with friends over a few beers.

August 8, 2014 1:17 p.m.

A_Magikarp says... #10

Hi killerglove, thanks for checking my deck out! When Return to Ravnica cycles out, I may try the multiple scry land combo, even if they aren't U/R; however, one issue is that they come in tapped. So yes, the scry is really good, but there are many fast paced decks coming into standard that are dominating over the slower paced control decks. It wouldn't hurt to test out though. As for the Planeswalker question, you are correct that you are only able to have one on the field at a time. However, it's good to run multiple copies if they work well enough in the deck (it would be the same reason why I run 2x Thassa, God of the Sea ; more chance to draw them and another just in case one gets removed.) Although, for planeswalkers, if need be, you can use a loyalty ability, play the same planeswalker and then activate a loyalty again. (This is most times very inefficient, but in Ral's case, his ulti can give you multiple turns which could turn into another Ral ultimate.) Hope that helped clear some stuff up. :)

As for sturmeh, sorry about such a late response, unfortunately, I've had to put MtG on the backburner for now.. I will definitely keep your findings into consideration, and appreciate your feedback. :) Although, just one correction, Ral Zarek will stay in standard for a couple more sets. Granted, maybe Chandra would be worth looking into adding anyhow. ;)

August 8, 2014 5:51 p.m.

killerglove says... #11

I've noticed that this deck works much better with a drawing hand I can play fast so the scry lands I mentioned are coming out. They only do well mid to late game and when I get to that point I'm usually on my heels trying to recover from a bad start.

Thank you for the explanation regarding planeswalkers. I'll pick up another Ral based on your suggestions. I will say though that Dack saved my ass last night. I got a perfect "draw two" and was able to end the match. It was really situational though so I believe that over the course of many games Ral's benefits will pay off better.

August 9, 2014 2:58 p.m.

sturmeh says... #12

A_Magikarp what am I missing, Ral Zarek is in dragons maze, which is set to cycle out of standard late September. Am I wrong?

August 14, 2014 12:24 a.m.

A_Magikarp says... #13

Oh wow, no, I'm totally mistaken. I didn't realize the entire RtR block rotates out once KoT comes in... I thought it was set by set (interest in standard started after the Innistrad rotation, so I had no idea the entire block rotates out at once..) Gotta completely rethink the entire sideboard now... Lol

August 14, 2014 12:41 a.m.

Weenmon says... #14

I recently got back into Magic after a short hiatus and have considered making a deck like this ever since I saw Flamespeaker Adept . Spite of Mogis could potentially work well in this deck. Its mana cost is much less scary than that of Fated Conflagration , although it is a sorcery rather than an instant and allows you to scry only 1 rather than 2. Just a thought.

August 15, 2014 7:32 p.m.

sturmeh says... #15

I took Spite of Mogis out of my version of the deck for 2 reasons:

  1. It's Sorcery.
  2. It doesn't count itself, so at the start of the game it is a dead card that lets you scry 1.

More often then not you're going to want to waste the damage effect for the opportunity to scry.

August 18, 2014 2:33 a.m.

Weenmon says... #16

I replaced it with Spark Jolt in mine since making that comment. I completely agree with you.

August 18, 2014 2:51 a.m.

sturmeh says... #17

You might get more value from Scouring Sands , though it's also a Sorcery.

August 25, 2014 3:08 a.m.

Weenmon says... #18

I have Scouring Sands in the sideboard of my deck, Scry and Fry. It works well against token decks. I personally think the instant speed and lower CMC make Spark Jolt a better option for the mainboard.

August 25, 2014 5:30 p.m.

A_Magikarp says... #19

Hey deck subscribers! I made some changes with the rotation and I would like you guys to check it out! So far after doing some runs of playtesting (not against other decks), I've had moments of really quick stomping and other times where I'm looking for that one card.. Any suggestions for better consistency would be welcomed and appreciated! :D

October 14, 2014 4:03 p.m.

mouseegg says... #20

try voyages end in the deck for some extra tempo and more scry triggers with flamespeaker adept instead of deflecting palm and thassa. those both seem like better sideboard cards anyway. also try putting in 4 temples of enlightenment just for more scrys and fill out the four-ofs of the other temples. another card that seems to not really fit is the dissolve. if the deck is trying to close out quick that card just seems too slow, and the scrys will rarely come at times where its good for flamespeaker. maybe lightning strike would be better? or the card Ride Down ?

October 14, 2014 8:44 p.m.

A_Magikarp says... #21

Yeah, I see what you're saying; the switch to full aggro seems to be the best choice, and move control for the sideboard. However, I really don't know about the Voyage's End . I had it in the deck and it never seemed to do much. I guess I'd much rather run a Griptide or something even if it means losing the scry. What do you think about mainboarding Gods Willing instead?

Ride Down looks pretty bad ass, actually. I thought at first it wouldn't work because I'm hoping for Aqueous Form , but it's like a pseudo-unblockable. I'll definitely consider it!

Also, with the temples, I chose to run 3 of each instead of 4 just because I don't want to flood the deck with lands that enter tapped. I know they give Flamespeaker Adept extra power, but I'd much rather have the difference between casting say a Sarkhan, the Dragonspeaker over Chandra, Pyromaster or something.

Really appreciate the feedback mouseegg! :)

October 14, 2014 9:35 p.m.

Szadek83 says... #22

I'd Play the Gods Willing Mainboard too to protect your Flamespeaker Adept .

You could replace the 2 Deflecting Palm s with them. I think the Palm is a lot of fun (I'm playing a Jeskai-Defence Deck with 4 Copies), but it doesn't do what you want in your Deck. Your Build is really aggressive and you don't want to think about your Defense. If you're facing another extremly aggressive Deck, you may Sideboard them in.

And as you said in your own comment -> Ride Down is a MUST in aggressive Decks that run RW. It's not only a pseudo-unblockable, it's a really good Removal!As mouseegg said, Dissolve doesn't really fit.

So, my Opinion: Put out the 4 Dissolve and the 2 Deflecting Palm , replace them with 3 Ride Down and 3 Gods Willing .

:-)

October 16, 2014 5:48 a.m.

A_Magikarp says... #23

Thanks for your feedback and confirmations, Szadek83! After making those tweaks, I think the main board looks a lot more solid. I took out the Dissolve and Deflecting Palm and added in the Gods Willing and Ride Down . Also, I took the Lightning Strike suggestion into consideration and decided it would fill out the curve better and be a better fit; I substituted those for the Thassa, God of the Sea s.

I also added a little more variety to the sideboard. What do you guys think? (I think Encrust could work in different situations, including one where I add Thassa back in and add to her devotion.) I was at a local shop today and a couple guys were playing some insane Mardu aggro decks, so I think Scouring Sands could prove useful in some situations as well. However, I would like to get some feedback on that as well! :)

October 16, 2014 7:03 a.m.

Szadek83 says... #24

It belongs to your Opponent and which creatures he is playing... If he runs a lot of Toughness-1 Creatures, Scouring Sands is perfect.But if he has a lot of Toughness-2 Creatures, you need 2 of them. Then you should think about Anger of the Gods . ...which is also a nice move against Bloodsoaked Champion ... ;-)

October 16, 2014 8:09 a.m.

A_Magikarp says... #25

Yeah, sorry. Meant to say Mardu Token aggro; running Goblin Rabblemaster and Launch the Fleet . So many tokens... Anger of the Gods might be good, but I'd hate to kill my creatures along with theirs. :(

I guess some playtesting is in order to see what would be best!

October 16, 2014 1:58 p.m.

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