So, this is for everyone who ISN'T looking at my deck lol. This deck is playing really well for me so far, but the hardest thing for me to do is sideboard, and I really do need suggestions for it. Like, my sideboard is OKAY, but I always run into a serious problem when I try to board out things from my deck. I suppose we can come back to that...
The main point of this update is to spread a little bit of awareness in light of how well I have found Dangerous Wager to work with this deck. The thing that poo's on my birthday cake is when I have a hand of 2-3 cards I can't necessarily cast (or at least ones that I have the ability to reap the benefits from earlier than turn 6-7 like Gisela, Blade of Goldnight and Wurmcoil Engine), a Seance out, and one or more Faithless Lootings in the graveyard. Dangerous Wager only lives up to its name if you are desperately looking for an out and have nothing relevant in your hand...but what really got me thinking was the simple fact that I have a much easier time playing a spell and land for the first 3 turns and having my fatties in hand. So why not skip the tediousness of cycling them out and ditch my hand of 3 for two cards at the end of your turn? Not to mention, I can't tell you how many times I get playable cards in hand, just to draw 2 more when I Faithless Looting. Dangerous Wager has won me games simply by the fact that when I cycle out the relevant stuff with Faithless Looting, dump my hand, then try to flashback Faithless Looting I just take the things I drew off the top and dump both into my yard. Dangerous Wager lets me draw two on your turn for 2 cmc if I have 0 cards in hand, and then those Faithless Lootings in my graveyard become OPTIONS instead of just mill cards for myself. The latter has been the idea until now, but Dangerous Wager turns my powerful hand into a bunch of creatures I get to exile from my graveyard with Seance and on top of it, it becomes instant speed card advantage...
Now, its not fun to see more than one in an opening hand which is why I have restricted my count to two, but the are far better than Reforge the Soul in about 80% of match-ups and about 60% of any circumstance I find myself drawing them. Chances are I miracle them on like turn 4 and I don't want that, and with the abundance of delver decks I face, it ends up biting me in the arse unless I win the game that turn. Its a great way to miracle Bonfire of the Damned as well because I never run short of mana with this deck. if a Seance hits the field Solemn Simulacrum gets me 5 land and a Sphere of the Suns by turn 5 more often than not.
...end rant.
My point is Dangerous Wager is one of the best ways I have found to make the most use of Faithless Looting when flashing it back. Food for thought I guess if anyone ever looks at my deck. I swear you will like this deck if you give it a shot! lol