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Sedris, the Rule of a Madman

Commander / EDH Budget UBR (Grixis)

TildeGunderson


A kingdom built on treachery, deceit, and insanity is not easy to keep. Everyone's vying for the crown, and all you have are a few paid-off allies and some dark, evil magic. But you always have a few tricks up your sleeves if the going gets tough.

The main idea behind the deck is to control the way how the game goes. The deck is filled with mediocre removal spells and creatures. It's also sprinkled with a few big regal creature spells to pose a threat.

The deck has Grixis-coloured Legendary Royalty: (Garza Zol and Sol'kanar). If any of them deal lethal damage to an opponent, they become the commander of the deck until one of the others usurps their rule. This might never happen, but I'd like to create this backstory because it might encourage my playgroup to play more flavourfully.

Flavour is above all. Spells like Sip or Hemlock and Assassin's Strike are clearly not the strongest removal spells, but if you were a mad king, you'd use poison and hired killers to conduct business.

At the beginning of the game, I will try to coerce one of my opponents to play together until the end. If they aren't very strong at removing creatures, I can convince them I can help them in that way. If someone else has a strong combo deck, I can convince others to go after him.

If my "ally's" target is killed, I break our alliance and sell my services again. Will they accept my alliance? Will the other players see me as a threat to their supremacy and eliminate me?

The plan is to come in second place. If you help destroy the other players until you are left alone with your "ally", I'd consider that a victory. If you can kill them, awesome!

I hope you enjoy this deck and consider making a flavour-based deck of your own!

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Date added 9 years
Last updated 8 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

6 - 0 Mythic Rares

43 - 0 Rares

18 - 0 Uncommons

9 - 0 Commons

Cards 100
Avg. CMC 4.49
Tokens Demon X/X B, Eldrazi Horror 3/2 C, Faerie Rogue 1/1 UB, Gold, Ogre 3/3 R, Rat 1/1 B, Soldier 1/1 W, The Monarch, Zombie 2/2 B
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