Avenger of Zendikar
This guy is one of our hidden little Win-Cons. Playing him on turn 8 or 9 when we have 20+ lands out gives us 20 0/1 creatures. One or Two turns later and those harmless little boogers are now 9/10 scary plant things that want to kill you. I’ve had them at 33/34’s once.
Bane of Progress
Being able to knock out all artifacts and/or enchantments on the field can really work in our advantage even if we're destroying a couple of out own. I mostly added this card after getting annoyed by seeing dozens of artifacts and enchantments on the field at a time. Then I remembered Bane of Progress and turned that annoyance into a grand joy.
Blightsteel Colossus
Having a monster that can potentially one shot someone at the table is always fun, unless it's pointed at you. Enter Blightsteel: the "imma punch you outta the game" card. Trample? Yes! Infect? Is there any other way to go? Indestructible? Go ahead and boardwipe...I dare ya. To add to the list, Blightsteel also makes for good survivability against mill decks.
Courser of Kruphix
The ability to play the top card of our Library is a blessing. This is kind of like our (very bad) version of
Bolas's Citadel
in the regard that it gets us through our deck. Sure, we can only go so far. But if we combine this with a little draw power when we need it, we just play 4 lands (at least) per turn and draw when we hit something else.
Craterhoof Behemoth
Pretty much the Godzilla of Magic, this card has an amazing combo in out deck! If we have 20+ tokens out when we play this guy and combine it with something like card:Triumph of the Hoards it's pretty much game over. Still, even without infect, Craterhoof can make even a harmless boardstate something to fear.
Dryad of the Ilysian Grove
This is another additional land for turn card. While this card is good for MUCH more than that, it’s the only reason we have it here.
Kozilek, Butcher of Truth
This is a trump card. Not only will it typically draw us 4 cards, but when it attacks the defending player has to sacrifice 4 things. It’s also amazing because if it dies it goes right back to our deck.
Liege of the Tangle
This is probably one of the golden win cons of this deck. All this thing has to do is get a single point of damage through and we could have over 40 8/8 creatures on the field. Give them all trample and infect then call it a game.
Multani, Yavimaya's Avatar
With the amount of lands we’re playing per game Multani is a no brainer. The bigger our landbase the bigger Multani gets. Throw in trample and the ability to bring him back from the grave makes Multani one of the perfect cards in our deck.
Oracle of Mul Daya
Another way to get us cards off the top of our deck. Just more ways for us to filter to the good stuff.
Rampaging Baloths
If you want a small army that grows every turn, this is the guy for you! With the proper setup we can get around 20 to 30 4/4 in a single turn if we’re lucky.
Tireless Tracker
This is a great way to get some draw power and also can get a little beefy after a turn or two.
Titania, Protector of Argoth
This little lady is here in the event of a board wipe. If we have Titania on the field when we swing with
Liege of the Tangle
we will turn most (if not all) of our lands into 8/8’s. Then if we get hit with a board wipe we get a good bit of 5/3’s out. This will in turn give us a vastly superior board state.
Ulvenwald Hydra
This is a simple one. Lots of lands + Ulvenwald = Scary!
Void Winnower
This is a very fun card to use. A lot of cards (I'm looking at you counter spells) are even CMC. This will shut down quite a few people if even for a single turn. Plus if they can't block some of our stuff all the better!