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Sek'kuar aggro/sac shenanegans

Commander / EDH

Spongeguy525


This deck aims to win by using alot of direct damage effects that trigger from creatures dying. And as long as the creatures dying are notoken, SEK'KUAR! will provide you with more dudes to swarm with, eat for direct damage effects, or both.

I use cards like Buried Alive and Jarad's Orders to look for utility cards to fill my yard, instead of typical reanimator targets. Genesis gives me steady card advantage by letting me buyback dudes once a turn. Anger should be obvious, haste is always good. Bloodghast and Nether Traitor just keep dying and coming back for more tokens and "dies" effects. There are a few dedicated reanimation spells. But they are there for when the heavier costed creatures inevitably die, not to sneak out under costed fatties. it is possible with this build, but not reliable.

Stalking Vengeance, Vicious Shadows, and Goblin Bombardment do the majority of the heavy lifting. Turning all my dudes and token dudes into very real threats as I kill them to do fun things.

Mikaeus, the Unhallowed and Flayer of the Hatebound is probably the most hilarious Tooth and Nail team I've played with, as long as I have a good sac outlet in play they can generate a massive amount of damage.

When all else fails Craterhoof Behemoth is there too finish off an opponent or two when things get out of hand and need to end.

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Date added 10 years
Last updated 10 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

8 - 0 Mythic Rares

47 - 0 Rares

19 - 0 Uncommons

14 - 0 Commons

Cards 99
Avg. CMC 3.95
Tokens Beast 3/3 G, Copy Clone, Goblin 1/1 R, Goblin Rogue 1/1 B, Graveborn 3/1 BR, Kobold 0/1 R, Plant 0/1 G, Saproling 1/1 G
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