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Selesnya Hexproof Enchantments

Standard* Aggro Enchantment GW (Selesnya)

griggsbe


Sideboard


Ever since my buddy started seeing success with his U/W Auras deck I wanted to follow suit. But I wanted one more thing between me and my opponent - more difficult removal. And that's where I went hexproof.

The idea is simple: pump with chants and swing hard. There are Gladecover Scouts and Witchstalkers as simple hexproof targets, even a late game Fleecemane Lion once it goes monstrous. Fleecemane Lion manages to become a god of its own once you activate monstrous, which is surprisingly easy if you time it properly against your opponents hand and play. 90% of the time I activate monstrous I do not enchant anything else for the remainder of the game.

Sideboard includes some big creature hate with Selesnya Charm, some anti-gods plays with Unravel the Aether, and if I need to go more creature aggro I can sideboard in Loxodon Smiter and Soldier of the Pantheon (who is also great for some life gain in close games).

Any and all input welcome, i'll continue to update as I play more and more games and FNM's.

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Updates Add

Made a few adjustments to the deck to really give it that "oompf." As suggested below I did remove both Fabled Hero and Alpha Authority from the deck. They were only useful together and not great apart. Replacing them I moved in full sets of both Gift of Orzhova and Ready / Willing.

Having Ready / Willing main board was a bit of a decision but I found that it comes in handy against all decks, especially R/G creatures that gets the big guys out who can actually go toe-to-toe with some of my bigger enchanted creatures. Plus, I like having it already main board against control match-ups and Supreme Verdict.

My new favorite in this deck is Fleecemane Lion. It was much easier to activate his monstrous than I had expected and the indestructibility is absolute gold. If I can manage to get him monstrous then he is most likely the only thing I am enchanting for the remainder of the game (as long as I have other creature out to protect again Devour Flesh).

So far it has played well against both aggro and control decks. I have yet to find a match against Mono-blue or Mono-black, but I have played most other current Tier 1 decks and fared better than 60-65% winning percentage. I'm still learning to play this deck which resulted in a few losses and some head shakers, but it has performed extremely well.

As for splashing red: I don't really want to invest in the necessary land to do. Plain and simple, I don't like the idea of spending $60+ just to have a mana base for two more cards. Sure, Boros Charm would easily replace Ready / Willing and Madcap Skills would see play over Ordeal of Heliod and two Eidolon of Countless Battles but the deck plays great without that investment and Ready / Willing at least performs the effect I most needed from Boros Charm.

If I can manage to pick up the lands I would need to properly support the red splash without losing any speed in some trades I would make the jump as soon as the last land hit my binder. But, for now, this will remain a Selesnya Hexproof Enchantment Aggro deck. SHEA.

Thanks for input so far and please +1 if you like the deck!

Comments

Date added 10 years
Last updated 10 years
Legality

This deck is not Standard legal.

Rarity (main - side)

2 - 0 Mythic Rares

18 - 1 Rares

16 - 7 Uncommons

8 - 0 Commons

Cards 60
Avg. CMC 2.71
Tokens Knight 2/2 W w/ Vigilance
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