Maybeboard


Major rework in progress. Description not accurate right now.

I have set up the core concept of the deck, and fleshed out with cards I have. Please recommend cards to be put in and taken out to add counter and control. This is where I'm weak right now. A bit of card draw might also be good.

The objective is to use token generation for bodies and anthem ramp in-order to strengthen the tokens. +1/+1,

The deck was originally setup to be a Selesnya token deck. Synergy was a 2nd step goal,and the elf "sub-theme" that eventually developed was a happy accident as I tinkered with it. I slowly changed cards to fit the meta in my area.

Cards are sorted by the Primary purpose of the card. I will point out secondary functions as they arise, and combinations in the apporpriate section.

Rhys the Redeemed Commander was chosen mostly because of the manipulations that can be had with tapping and untaping. Use this to exponentualy increase tokens, and swing with mass at the opponent.
Creatures are included for one of two reasons. Antheming +1/+1 or mana ramp. A few creatures have overlaping abilities which add to the synergy.
Dwynen, Gilt-Leaf Daen +1/+1 for other elves. Secondary effect giving life fore each attacking elf when it attacks itself.
Elvish Archdruid +1/+1 for other elves. A second effect : add for each elf. Major mana ramp.
elvish champian +1/+1 for other elves.
Emmara Tandris Prevents all damage to all tokens I control. A staple I believe in G/W token decks.
Essence Warden Gain 1 life whenever a creature comes into play. A usefull card as run away in scope.
Immaculate Magistrate to put +1/+1 on each elf I control, including tokens.
Imperious Perfect +1/+1 to other elves. A second effect is for a 1/1 green elf warrior. The warrior would be a 2/2 after her +1/+1.
Joiner Adept A small mana fixxer.
joraga treeskeaker A mana fixer by giving elves . One of my stronger mana fixers when it comes to creatures.
Joraga Warcaller Multikicking gives +1/+1. Additionaly for each +1/+1 elves get it as well.
Kaysa Gives +1/+1 to all green cards including herself. She is also has errata making her an elf druid. She recieves the elf anthem effects as well.
Norwood Priestess to play a green creature from my hand without paying. Good with a large hand, but card draw can be challenging at times.
Priest of Titania to add for each elf in play. Another major mana ramp to be abused.
Tolsimir Wolfblood Green or white creatures get +1/+1. Green AND white creatures get +2/+2. The Voja token will also become 4/4. A usefull token, but can't be duplicated.
Trostani, Selesnya's Voice Life gain from any creature entyering under my control. Tokens will abuse this.
Wilt-Leaf Liege Green or white creatures get +1/+1. Green AND white creatures get +2/+2.
Wirewood Channeler for color mana for each elf in play. Ony caviat is it can only be in one color.

Brushland IS good for mana fixing, a single or for one life on . The life is not an issue with the gains that come with other affects.
Command Tower and Reflecting Pool , Commander staple.





###slowland
artic flats, Blossoming Sands , Elfhame Palace , Razorverge Thicket ,

Krosan Verge Chosen for the ability to look for a forest and planes. These cards do not need to be basic lands.
Nykthos, Shrine to Nyx One of a few devotion cards that provide mana for token ramp or utility.


###Utility Lands
Eiganjo Castle Asside from the , the abd prevent 2 damage to target legendary provides some staying power to what may otherwise be a low defense commander/creature.




8-20 basic land
7 Forest , 7 Plains
7 fetch land a Grasslands a Windswept Heath s Myriad Landscape s Warped Landscape s Evolving Wilds s Terramorphic Expanse s Krosan Verge
7dual land a Temple Garden shockland a Canopy Vista have land ZEN a Temple of Plenty scry land a Brushland painland a Sunpetal Grove checkland a string wildwood manland a Bountiful Promenade


2 filter land a Wooded Bastion a Sungrass Prairie
1 bounce land a Selesnya Sanctuary
4 any color a Mana Confluence aciry of brass a Command Tower a Reflecting Pool
6 utility/mono color effect land a Wirewood Lodge tap to untap target elf awindbrisk hights hideaway, attack with 3+ creatures a Mosswort Bridge hideaway, 10+ total power a Gaea's Cradle tap, add green for each creature you control agavany township 2gw tap, put +1/+1 on each greature you control a Blighted Woodland tap and sacrafive to search 2 basic land cards. placed tapped on field.

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Doubling Season , Parallel Lives , Primal Vigor , Anointed Procession The 2nd objective of the deck is token ramp. These cards are part of that core concept.
Arch of Orazca While a land, and for , the 2nd effect is its purpose. By having 10 perminants, I can burn for card draw. I have excess mana and this is a good sink to put it in.
Gavony Township A land that has . +1/+1 to each reature I control. A minor ramp that I have as an extra.
Grove of the Guardian Sacrifice grove for an 8/8 Elemental token. Alongside of my token ramp this will be abused.
mossword bridge and windbrisk hights are for hideaway. Odds are that I will see one card from the top 4 that I can use.
Citanul Flute A mana sink to give card draw. No limit on uses, but limited to creature cards.
eladmri's call Instant speed to grab a creature card from the deck.
Planar Portal Another mana sink to get any card. Again no limit on uses.
Ring of Three Wishes Mana sink for card draw. Limited to three cards, so selection will be dependant on the circumstances. Atleast once I will grab another tutor card.
Shapers' Sanctuary Conditional card draw.
Huatli, Radiant Champion Plains walker with +X/+X for a single creature, and conditional card draw as another option.
Storm Herd Gives 1/1 pegasus tokens for each life point I have. With the white ramp in the deck they can quickly become 3/3 or 5/5. (I ran away with them once and ended up with 8/8 indestructable, flying, and vigilance)
Nomads' Assembly Puts 1/1 on the field for each creature I control.










Beastmaster Ascension +5/+5 with 7+ counters. Will build up fast, and add to the potency of the creatures.
Caged Sun +1/+1 for a chosen color. Choose green.
Cathars' Crusade +1/+1 on each creature when a creature enters the enters the field. Adds to the already growing boardstate. Increased to a massive degree when tokens start ramping.
Collective Blessing +3/+3 to all my creatures. High CMC, but targeted to the later game.
Dictate of Heliod An enchantment with flash. Gives +2/+2. The flash ability leads me to use this mid game, or keep it hiden as a panic button.
Door of Destinies Choose elves. Add a counter when a spell of that card type is played. Will give +1/+1 to elves for each counter on the card. An earlier card if possible.
Eldrazi Monument +1/+1 to creatures, gives flying, and indestructable. Will cost 1 creature as an upkeep.
Gaea's Anthem easy +1/+1 to creatures.
Intangible Virtue gives +1/+1 and vigilance. Intended to be a protection card to be used withthe expendable tokens.
Marshal's Anthem General +1/+1. Also returns creatures from the graveyard for multikicking. The secondary effect will be a mana sink as needed.
Mirari's Wake Creatures get +1/+1. Land tapping for an aditional mana is minor benefit.
Spear of Heliod +1/+1 to creatures. The and destroy creature that delt damage is an added bonus.



Rhys the Redeemed along with Doubling Season , Parallel Lives , Primal Vigor , Anointed Procession create extra tokens. This is where the abuse takes place. Aided my the volume of mana ramp.
Doubling Season and Primal Vigor will double the +1/+1 tokens that are generated.
Everflowing Chalice multikicked with Elvish Archdruid , Joraga Treespeaker , Karametra's Acolyte , Priest of Titania , wirewood chanceler, and Mana Reflection . The for each tap. A strong source for mana










Trostani Discordant +1/+1 for all my creatures, two 1/1 white soldier tokens, and gaining/keeping control of all my creatures at each end step. A 5CMC card that seems a bit expensive, but not ruled out.
Conclave Guildmage I am considering this card because of it's . This will give all my creatures trample to the end of turn. I would like a recomendation as to what can be removed for this card.
Gateway Plaza Land that can tap for any color. On standby if i need to adjust my mana fixing.
Pause for Reflection A potent card that can prevent all combat damage. I see this as an emergancy stop button. Too situatiional, but still considering.
Selesnya Locket A mana ramp card, can sacrifice for 2 card draw.
Bounty of Might tripple +3/+3 untile the end of turn as an instant. Another situational card for me.
Might of the Masses Situational card giving a single creature X+1/+1. X being the number of creatures I controle. A good card, but i cant see its value in this commander deck outside of protecting Rhys as a panic button.

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95% Casual

Competitive

Date added 9 years
Last updated 5 years
Exclude colors UBR
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

6 - 0 Mythic Rares

49 - 0 Rares

19 - 0 Uncommons

12 - 0 Commons

Cards 100
Avg. CMC 3.56
Tokens Centaur 3/3 G, Copy Clone, Elf Knight 2/2 GW, Elf Warrior 1/1 G, Elf Warrior 1/1 GW, Emblem Huatli, Radiant Champion, Human 2/2 G, Pegasus 1/1 W, Voja, Wolf 2/2 G
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