This is a Selesnya Token inspired deck I put together. I haven't done much testing, but from what I've seen it does fairly well. I was using Black/White tokens during Dark Ascension, so I thought about how well a green/white token deck, with all the new Selesnya token cards would work with some of the previous Dark Ascension token generators as well as some of the new GW creatures.

I'm a little iffy on the precinct captains. His effect is not bad when he hits, but the trouble is he doesn't hit that often and a lot of the time I just don't have the double white to cast him until later in the game when he's basically useless.

Also, centaur healers and loxodon smiters really have nothing to do with tokens, but they are pretty good creatures. Although maybe they should be cut for some midnight hauntings and oblivion rings or something.

I've also noticed a lack of removal in this deck. Black/white was nice because of doom blades and go for the throats and such but the only really effective removal I can think of for green/white is Oblivion Rings.

Growing ranks might be a little too slow, I'm not sure, but that with an armada wurm out, unless they have a supreme verdict or something, it's tough to stop that. and even getting 3/3 centaurs (which would possibly be 4/4 vigilance centaurs) each turn is very good as well.

No sideboard at the moment.

Overall it works fine in testing, but I'm sure there's a lot of fat that can be cut to improve it.

Any help/advice is much appreciated!

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Date added 12 years
Last updated 12 years
Legality

This deck is not Standard legal.

Rarity (main - side)

6 - 0 Mythic Rares

21 - 0 Rares

15 - 0 Uncommons

6 - 0 Commons

Cards 60
Avg. CMC 2.81
Tokens Centaur 3/3 G, Elemental 8/8 GW, Knight 2/2 W w/ Vigilance, Soldier 1/1 W, Spirit 1/1 W, Wurm 5/5 G w/ Trample
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