Hey guys, so this is version two of my Vintage commander deck focusing on Sigarda.

The primary focus is beating your enemies down with either Sigarda herself, or allowing her flying friends to do so without fear of punishment or retaliation.

And I consider retaliation in a variety of ways: direct burn, creature destruction, mill, etc.

I'll basically hit each section of the topics as I go over them,

                             **---Lands---**

I wanted to stay as close to the basic lands as possible without utilizing too many other lands that either came in tapped or didn't have a good effect attached to them.

Command Tower is a given.

Emeria, The Sky Ruin allows me to bring back any of my creatures back to fight after I have plenty of plains on the field. Cultivate , Explosive Vegetation and Seek the Horizon allow me to mana ramp and more importantly put lands into play so I can use its ability.

Gavony Township is a great card for making my cards permanently stronger. Combining this with Seedborn Muse allows me to grow my cards by a minimum of +1/+1 per turn!

Miren, the Moaning Well is used as a life generator. Ultimately, the combo would be to sacrifice Serra Avatar to double your life total, and use Saffi Eriksdotter to keep them on the battlefield. And if not that, then bring them back with Reya Dawnbringer or Emeria, The Sky Ruin . In a pinch, it can be used to get immediate life if you're feeling pressed up against the wall.

Riftstone Portal if this somehow manages to get to the graveyard, I can generate whatever kind of mana I need.

                        **---Enchantments---**

Asceticism keeps my creatures protected from single target kill cards like Doom Blade , Go for the Throat , Dark Banishing , Dismember , Grasp of Darkness , Murder and the like. It also allows them to come back with the cheap regeneration ability if needed.

Aura Shards keeps my opponent's infrastructure down: destroying supporting artifacts and enchantments keeps me in the lead: and to do it for free whenever a creature enters is nice.

Collective Blessing gives a permanent Giant Growth . Before I am able to get anything else up, if I have this, I can put some offensive pressure to get buy more time to setup my other creatures, artifacts / enchantments. Otherwise, this just gives my punches a little bit more kick.

Mirari's Wake Double mana and +1/+1 is always helpful.

Oblivion Ring Because I hate your (insert card name here).

Primitive Etchings is great for drawing cards. With my deck being about just 25% creatures, it's very likely I am going to get a creature card. This deck can suffer a bit from not being able to draw, so this helps in getting those precious cards you need. Kozilek, Butcher of Truth and Harmonize were added to assist with this deficit.

True Conviction . Because Double Strike is amazing. The deck can suffer from burn damage if you aren't able to utilize the Serra Avatar , Miren, the Moaning Well combo, but Lifelink on EVERY creature is very useful in getting those points back. Purity has also been added to make sure that the only life damage you are taking is as a result of creatures, and lifelink from this helps restore / mitigate the damage to those points.

                          **---Artifacts---**

I am under the personal impression that Whispersilk Cloak , Lightning Greaves , and Swiftfoot Boots should be requirements in any EDH deck. They offer great abilities that are good both early / late game, and can be basically incorporated in any deck.

Akroma's Memorial is a great way to make everything I have HURT. Flying, Trample, First Strike, Vigilence, Haste, (as long as I don't have True Conviction out) is already bad enough and Protection from Red & Black just seal the deal. Most of my meta I currently play with friends involve some color combination of Black so this weakens them severly.

Deathrender gives me a bit more punch on a creature and makes them second guess if they REALLY want to block my creature coming through for damage as I may have something even worse in my hand.

Sword of Vengenace allows me to impart some of the Akroma abilities early if I am not able to get access to Akroma's Memorial . The +2/+0 helps too.

Sword of Kaldra helps in making attacking me a deterrent. Do you really want to sacrifice your creature and lose it for the rest of the game? Didn't think so.

Moonsilver Spear rewards me for attacking with more monsters and Quicksilver Amulet allows me to play more creatures for cheap.

                        **---Sorcery---**

Cultivate , Explosive Vegetation , and Seek the Horizon are all mana ramp and are good, needed cards.

Wrath of God , Day of Judgment are good wipe the board cards. Getting too many tokens? Crazy strong card I can't deal with? Destroy everything. I shouldn't have to worry about bringing stuff back, I have plenty of options to do so with.

Lead the Stampede & Harmonize allow me to either pick creature cards from the top of my library or draw 3 cards and keep it all. Both allow me access to new cards and Lead gives me a choice as far as what I creatures to keep.

Will go over more at a later time.

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Date added 11 years
Last updated 9 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

13 - 0 Mythic Rares

31 - 0 Rares

20 - 0 Uncommons

11 - 0 Commons

Cards 101
Avg. CMC 4.09
Tokens Angel 4/4 W, Beast 3/3 G
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