Sideboard

Creature (4)

Enchantment (3)


Maybeboard

Enchantment (2)

Artifact (2)


Tokens? BITCH PLEASE.

This is my take on how Selesnya SHOULD be played. It's a flicker, lifegain aggro heaven that keeps recycling what it can.

As always, please feel free to leave commets, criticism or suggestions! I'll try to consider or possibly respond with my reasoning to all.

TIME FOR THE BREAKDOWN!

Mainboard:

Creatures

Arbor Elf - That tasty mana ramp.

Strangleroot Geist - This is more of a personal choice, but often times turn 3 you end up playing another mana dork and saving two mana for just about nothing. This can be a quick two damage and a contingency plan for board wipes.

Thragtusk - If I have to explain this.. I just might walk away. This thing is a Huntmaster of the Fells   on crack that belongs in nearly every green deck currently run in standard.

Armada Wurm - Two big, beefy, long wurms to beat your opponents into submission. All for six mana.

Restoration Angel - OH MAN this thing is great. With the mana available you can dodge most targeted spells or shenanigans. Save a creature or just make more! Using it on an Armada Wurm nets you another wurm, on Thragtusk 5 life and a 3/3 beast! It's a shame it doesn't work with Angel of Serenity.

Angel of Serenity - This is your biggest threat, believe it or not. It lets you recycle cards, gain control of a board against aggro, and can really shut down those heavy removal-based decks.

Trostani, Selesnya's Voice - Thragtusk suddenly gives 8 life. Using a Restoration Angel on a Thragtusk now gives 15. And you can make another token for 3. I REALLY like the utility of this card. It has presence regardless of it's activated ability.

Sorceries

Farseek - Any more ramp and they'll start naming skate parks after me.

Instants

Selesnya Charm - Utility galore. My personal favorite is Rancor on to one of their creatures, followed by exiling it, which then promptly returns Rancor to your hand!

Enchantments

Rancor - It's a Kessig Wolf Run without the need to splash red. What more can I say? It's a great card that allows for penetration (Not that Armada Wurm needs that! Heh...) and gives even something as simple as a Strangleroot Geist presence.

Lands

Gavony Township - There may be a time where you have to swing with Avacyn's Pilgrims. Make them 2/2's. Helps not play your hand just to do something. Also helps against some targeted removal as well and just pumps your board.

Sideboard:

Cloudshift - Sometimes you need a little more Restoration Angel with a little less 4-CMC.

Faith's Reward - Supreme Verdict BE DAMNED.

Loxodon Smiter - Essence Scatter BE DAMNED.

Sundering Growth - Detention Sphere BE DAMNED.

Oblivion Ring - EVERYTHING BE DAMNED.

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Date added 12 years
Last updated 12 years
Legality

This deck is not Standard legal.

Rarity (main - side)

9 - 0 Mythic Rares

19 - 6 Rares

15 - 3 Uncommons

4 - 6 Commons

Cards 60
Avg. CMC 3.28
Tokens Beast 3/3 G, Knight 2/2 W w/ Vigilance, Wurm 5/5 G w/ Trample
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