This golgari deck is all about the commander (mostly). Skull just wants it all and as much as his lieutenants argue, the majority of this deck commander is about giving Skullbriar, the Walking Grave the Commander damage he desires.

<> Clearing the Path <> Skull has many minions and spells that helps him clear his path, so he can be relentlessly assaulting his opponents and get his counters. Most of these spells are instant or sorcery kill cards or nukes. Creatures that assist in this matter are Merciless Executioner, Slum Reaper, Guul Draz Assassin, Fleshbag Marauder, and Sheoldred, Whispering One.

<> Gaining Counters <> Besides dealing combat damage to get Skull's effect off, other spells also help him get bigger, such as Forgotten Ancient, Corpsejack Menace, Ring of Xathrid, Armory of Iroas, Curse of Predation, Hardened Scales, and Forced Adaptation.

This deck is fairly new and I haven't tried this deck as much as I like yet, so there might be changes in the near future. For now, I'm gonna see if this self-centered experimental Commander will work. I was thinking of other avenues of construction such as infect, proliferate, and/or group assaults but here goes whatever.

Thank you for checking out my deck and please feel free to post any suggestions.

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Date added 9 years
Last updated 9 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

13 - 0 Mythic Rares

36 - 0 Rares

17 - 0 Uncommons

12 - 0 Commons

Cards 100
Avg. CMC 3.45
Tokens Assassin 1/1 B w/ Player Killer, Beast 3/3 G, Emblem Liliana of the Dark Realms, Enchantment Snake 1/1 BG, Faerie Rogue 1/1 B, Worm 1/1 BG
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