Self Denial

Modern ToolmasterOfBrainerd

SCORE: 46 | 99 COMMENTS | 4620 VIEWS | IN 10 FOLDERS


JANKYARD_DOG says... #1

Ok, apparently I already +1'd this... I vote Ghost Quarter thought. It's faster because of the no cost and no restriction. Some may not even run any basics so bonus there.

May 31, 2015 5:40 p.m.

GlistenerAgent says... #2

Everyone's got basics. The only advantages of GQ vs Tec Edge is against Infect and Tron. I'd advise Tar Pit, Loothouse or no utility lands. Grixis Delver normally plays 18-19 lands anyway, so I might consider cutting down to that and playing more cantrips.

May 31, 2015 8:41 p.m.

Well, I'm trying to support 5 mana cards post-board, so cutting lands isn't an option. I might cut the utility lands, but I lose to Vault of the Archangel or Gavony Township every time, so I like the idea of running something. Infect aren't exactly my best matchups, so GC it is! I don't care about de-ramping myself after I hit 5 lands or have strong draw, so utility lands are perfect. Destroying opposing utility lands is not a bad thing as a lot of decks have them. GC can also serve as a really terrible fetchland which is good thing in some matchups, so I guess that settles it. Thanks for the help everyone.

May 31, 2015 9:02 p.m.

SirFowler says... #4

I prefer Ghost Quarter, mainly because of Archive Trap. Oh the look on there face! They thought it was a good thing to search? THINK AGAIN!

May 31, 2015 10:49 p.m.

Yeah, that's a fantastic mill combo, but I don't really mill in this deck. Thanks for the comment though!

May 31, 2015 10:52 p.m.

Now that I think about it, GC could also, in extreme and never to happen situations, actually serve as a delve ramp. If I float 1 with a land I have then destroy it with GC and fetch a basic then tap that to have 2 mana in my mana pool + 2 cards in my graveyard. Add that to a turn 1 Thought Scour and then I have a turn 2 Angler. Just using 2 fetchlands is much better, but I'm sure there's a scenario where that'd be relevant. Like, when I'm on my last life and need a blocker desperately and have excessive lands on board or in hand. Then it'd work perfectly!

May 31, 2015 10:58 p.m.

GlistenerAgent says... #7

Turn 1 fetch, Thought Scour and a fetch on turn 2 casts a Fish.

May 31, 2015 11 p.m.

This is a cool deck and I +1'd ,but I'm just wondering what your wincon usually is. Is it just getting a really early Gurmag Angler, or do you just gradually wear down your opponents?

June 2, 2015 9:07 p.m.

Yeah, it's a delver-like deck so the plan is to land an early large threat, usually Delver of Secrets  Flip or Gurmag Angler and then keep your opponent off of the board while you burn them and counter all of their stuff. It's basically an aggro control deck. It's fairly fast and pretty consistent, but dies to hand disruption and big creatures.

We don't really have a wincon nor do we try to gradually wear down. We try to beat them down as fast as possible using our early creatures. It's a very fun deck to play with and against. My version is different from the traditional delver because I am trying to be anti-abzan and anti-burn, which is working surprisingly well so far.

June 2, 2015 9:17 p.m.

wolfging says... #10

Love it. +1 for the banana joke as well. :) if only Undermine wasn't banned... sigh.

June 4, 2015 10:50 p.m.

First of all Kolaghan's Command is great. Second, Volcanic Fallout and Anger of the Gods make better 3 cmc red sweepers. Uncounterable, or exile, depending on what you need.

June 5, 2015 11:21 p.m.

Thanks for the comment!

I used to run Kolaghan's Command, but pulled it after a while. It just didn't do it for me. Artifact hate is only good against Affinity and I'd rather use Rakdos Charm because of versatility. Creature bounce is good, but I already have a lot of pressure on my graveyard by Snapcaster Mage and a playset of Gurmag Angler, so any more grave use is too much. Shock is too situational. I know I can always burn them directly, but usually I don't want to - I'd rather deal with their immediate threat and let my creatures kill them. And instant speed discard is good in some situations, but not good enough. It costs 3 mana so could be cast on turn 3, but because I want to use it on 2 modes to get value, I usually don't want to cast it on turn 3. I also have a higher curve than most delver decks with Vampire Nighthawk, so it just isn't very good in here. I also found myself low on space and needing to cut and KC stood out as good, but not useful in my bad matchups.

As for the sweepers, I would sooner run Drown in Sorrow than Volcanic Fallout because it has an easier cost (BB is easier than RR) and Anger exiles my own creatures meaning I can't delve them away. Also, I can't burn planeswalkers with Anger.

Thank you for the suggestions though! I will still consider KC though, it's not for sure gone. Do you think Fulminator Mage belongs in the sideboard instead of a sweeper? I like my sweepers but can't decide.

June 5, 2015 11:54 p.m.

fulminator mage is definitely a meta call. If your LGS has a lot of tron or 3+ color decks or bloom titan then I'd say fulminator mage. Obviously the ability to take tron offline or blow up a bounceland is huge, but never underestimate the ability to screw up a deck that splashes. If they splash green for goyf or red for bolt, or whatever, it can often be very easy to blow up the one shock that uses that color. However, if your meta is a lot of zoo, elves, fae, or tokens, a sweeper is the right call.

Personally I like the safety net that a sweeper provides. Small, efficient creature decks are far more prevalent than Tier 1-1.5 combo decks at my LGS.

Oh, and last point: Fulimator mage is a way to deal with Celestial Colonnade

June 6, 2015 12:46 a.m.

Thanks for the input! I have a lot of abzan at my meta. I havent seen any zoo or elves, but i have seen affinity, tron, and infect. Is fulminator or sweeper better against affinity and infect? Fulminator is fantastic with utility lands which is why i would run him, but splash shocks are also a good choice.

I like sweepers for the rogue decks out there as well. Fulminator is also expensive. Is Stone Rain an acceptable alternative for lgs tournaments? So i guess idk which i should run. I really appreciate your input though. Its helpful. How many utility lands am i likely to see? It seems like most every deck has some sort except burn. Sweepers are great for general decks, but i like land destruction because its an awesome answer for a lot of decks.

June 7, 2015 11:46 p.m.

Do you think you have enough black in your mana costs to justify adding in 1 or 2 Urborg, Tomb of Yawgmoth?

As for the LD aspect, I think Sowing Salt should be in every Modern LD deck just because of Tron. The 'Salt absolutely kills Tron decks.

June 8, 2015 11 a.m.

I see your point on Sowing Salt. It would also deal with every copy of Inkmoth Nexus. At 4 mana it is unlikely to have use with the faster decks like infect and affinity, but turn 3 is probably better spent dealing with other cards anyway. I like the salt a lot now because it is an insta-win with tron, which I have faced before at my LGS, and because 1 extra mana shouldn't be too hard to get when I have so many other turn 3 plays anyway. might be a little tricky, but not if I plan for it. Thanks for the suggestion! I am going to run salt instead of sweepers now because it will be very effective.

As for Urborg, I used to use it, but I found that was never hard to hit, and urborg can't be fetched, and I only have 3 lands without as a color, so to save money I pulled it. My theory was it only made the deck marginally better so for a PTQ or large event, it's worth it, but I don't think it's a well spent $10 when there are a lot of other $10 cards I can run.

Thank you so much for the suggestions! Salt is in the deck!

June 8, 2015 11:18 a.m.

Nef says... #17

Your upvote button is broken. :P

June 9, 2015 9:57 a.m.

I think I fixed it. How could you tell it was broken?

June 9, 2015 10:56 a.m.

Nef says... #19

When i clicked on it, it brought me to a 404 page.

June 9, 2015 11:39 a.m.

Well, thanks for clicking on it! Feel free to try again now that it's fixed.

June 9, 2015 11:41 p.m.

Kazicon says... #21

Rude deck. +1

June 10, 2015 12:51 p.m.

Nef says... #22

Hmm I'm not 100% sold on running 4x Gurmag Angler. I feel like 3 should be max because they require a large graveyard each and I'm not sure if you can satisfy their hunger for graveyardigans. Especially with Snappy wanting to take stuff out of ye ole grave as well. I'd say drop an angler in favor of another snappy.

June 11, 2015 12:26 a.m.

You have 2 Snapcasters and 0 Tasigur... Think about your life choices, man. Those be the literal best cards in the deck.

June 11, 2015 6:51 a.m.

Yeah, I need a full primer for this deck. I'm gonna do that all day today and hopefully post it tonight.

Snapcaster is good, but so expensive (in money) and I'm not even sure if a third snapcaster would help. I have had no problems casting Gurmag Angler so far, even if I draw 3. It takes me a few turns to cast them, but I don't need all 3 on the field immediately. Part of the reason I only have 2 Snappy is because I have 2 LGS's. One of them allows 15 proxies for modern, the other doesn't allow any. I want to play modern at both and I want my deck to be the best it can at both. I need to find a replacement for Snappy at the proxiless place and I feel the deck will run much more smoothly if I am less reliant on him.

Accordingly, this deck uses Snappy and can abuse his recycling ability, but it's not reliant on him. Snappy is a fantastic topdeck, but not always what I want in my opening hand because of my reliance on delving things for Gurmag Angler.

As for Tasigur, I have him explained above, but it's a short explanation. I can get more in-depth if you want, but for now I'll redirect you there.

June 11, 2015 10:53 a.m.

But it's incorrect. Tasigur is, in fact, incredible. Snapcaster is something you should be playing four of as soon as possible.

Your explanation of Tasigur is misguided. He's your best card against Overgrown Tomb decks and Twin, and I am confident that your experiences playing the card were more influenced by poor usage of Tasigur than by the card being poor in your deck.

June 11, 2015 10:59 a.m.

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