Selvala Group Hug deck.

Play the early game forming allies and giving everyone cards to draw aggro away from you. For extra protection start laying down some pillow fort cards like Ghostly Prison. Protect everyone on the board with your spells and try to remain neutral as possible.

After you've established you're a cool dude it's time to be that guy.

Once everything is in place and you have Selvala, Explorer Returned on the battlefield and Staff of Domination it's quite possible to infinite or at least near-infinite (provided you're playing with at least 3 other people, which you should be). From here on you can gain near-infinite mana and draw near-infinite cards. This allows you to play those huge threats you've been holding in your hand or just drew. For additional abuse you can also have Spirit of the Labyrinth on the field to limit your opponents to drawing only one card (this also affects you obviously, but you can get around that by having those good cards in your hand already).

A main aspect of this deck is the surprise factor of it, so if you play with the same playgroup often it could turn out to them targeting you early since they know your strategy.

NOTE: there's a few cards that are missing from the deck such as Will of the Council and a few Parley cards, but Tappedout apparently doesn't have them added yet.

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Revision 3 See all

(9 years ago)

-1 Selvala, Explorer Returned main
Date added 10 years
Last updated 9 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

11 - 0 Mythic Rares

53 - 0 Rares

16 - 0 Uncommons

7 - 0 Commons

Cards 100
Avg. CMC 4.07
Tokens Elephant 3/3 G, Faerie 1/1 U, Horror 4/4 B, Saproling 1/1 G, Soldier 1/1 W, Spirit 1/1 C, Wurm 5/5 G w/ Trample
Folders edh decks to look at.
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