Please note, some of the cards in these hands have been replaced in the list, but Im leaving this here as they are still relevant data in evaluating hands and took a long-freaking-time to type out. One day I may update them, but probably not.For this section, I used TappedOut's playtest to generate hands, and give an evaluation on the hand and the path to a win as fast as possible.
Hand evaluation is a little tricky as you have to weigh a few factors, but in general there are a couple keepable types of hands. (1) T2 Selvala and anything big to follow it up. (2) T3 haste Selvala, with something to do. (3) Crap-tons of ramp with something to do.
Game 1) Yisan, the Wanderer Bard, Genesis Wave, Voyaging Satyr, Flooded Strand, Mana Crypt, Collected Company, Chord of Calling
At first this may seem greedy, but this is actually a great opening hand and is something I love to see. T2 Selvala, Yisan, Gen-wave - we've got ramp and we've got gas, lands don't matter.
Play the Plains, tap it and cast Umbral Mantle. Equip to Selvala, use Crypt and Forest to untap Selvala and Parlay again.
Draw Kamahl, Fist of Krosa, 3 mana floating. Untap Selvala, Parlay drawing Plains, 2 mana floating.
Tap the Savannah to untap Selvala, Parlay, drawing Aluren, 3 mana floating. Tap Voyaging Satyr to untap a land and cast Aluren. Pass turn.
Before our next turn starts, play Yisan.
Gen Wave reveals: Forest, Forest, Gaea's Cradle, Boseiju, Who Shelters All, Eternal Witness grabbing back Genesis Wave, Woodland Bellower grabbing whatever you want, Winter Orb, Birds of Paradise.
Equip Umbral Mantle to Voyaging Satyr for infinite mana and win with Yisan tutoring up to Elesh Norn, Grand Cenobite and Kamahl, Fist of Krosa and locking off lands.
Realistically, the Gen Wave wasn't needed as we could have just cast Kamahl to get the needed devotion to go infinite with Voyaging Satyr + Nykthos, but Gen Wave is more fun.
Imgur Link of T4 boardstate.
Game 2) Lightning Geaves, Eternal Witness, Fierce Empath, Flooded Strand, Congregation at Dawn, Canopy Vista, Hall of the Bandit Lord
This hand I'm on the fence about. I don't have a T2 Selvala, but on T3, she'll have haste, so I'll have half a normal T3 play... My lands are a little slow, but I do have a Congregation at Dawn in hand, so this will likely be a Turn 5/6 win kind of hand. We'll try it out.
EOT Parlay, drawing Tooth and Nail, 3 mana floating. Cast Congregation at Dawn grabbing Stoneforge Mystic, Elvish Archdruid and any 3rd creature. Cast Collected Company putting them both into play, and Stoneforge grabs us Umbral Mantle to hand.
Imgur link of T5 boardstate.
Game 3) Oracle of Mul Daya, Cavern of Souls, Forest, Swords to Plowshares, Natural Order, Eladamri's Call and Gaea's Cradle
Now you could be greedy and keep this, but I wouldn't recommend it. It's going to be slow, you're missing any white source, and this doesn't really have any gas to carry it forward to a win assuming you do draw a white source. For the heck of it I peaked at the next card: Thalia, Heretic Cathar - it's ok to be greedy if you have all your colors, otherwise it's a mulligan in my book.
Mul to 6: Kamahl, Fist of Krosa, Reclamation Sage, Temple Garden, Wirewood Lodge, Craterhoof Behemoth, Yisan, the Wanderer Bard
Well, we have 2 lands, no turn 2 Selvala, but the combination of an untapper and a Yisan in hand makes me want to believe that this will come together for us. I'd be on the fence for this hand, but I'd keep.
Turn 1: Draw a Plains (yes!) Temple Garden tapped and pass.
Turn 2: Draw Aura Shards, Plains, pass.
Turn 3: Draw Priest of Titania, play Wirewood Lodge, cast Selvala and pass.
Turn 4: Draw a Plains. Parlay, drawing
Sword of Paruns
, 3 mana floating. Use Wirewood Lodge to uptap Selvala and Parlay again, Congregation at Dawn, 5 mana floating. Play a Plains, cast Yisan, the Wanderer Bard and Priest of Titania and pass turn.
Turn 5: Draw a Path to Exile. Parlay drawing
Shaman of the Forgotten Ways
, 3 mana floating. Tap a Plains to cast Congregation at Dawn, tutoring Quirion Ranger, Wirewood Symbiote, and Elvish Mystic (in that order top-to-bottom). Use your last floating mana with Wirewood Lodge to untap Selvala, Parlay drawing Quirion Ranger, cast it, float a white off Temple Garden and bounce it to untap Selvala; WGG floating. Parlay drawing Wirewood Symbiote, WGGGGG floating, cast Symbiote, bounce Quirion Ranger to untap Selvala and Parlay again, drawing Elvish Mystic, WGGGGGGG floating.
Cast Mystic and Quirion Ranger, replay your Temple Garden untapped. Cast
Sword of Paruns
, equip to Priest of Titania and you now have infinite mana again with Yisan in play.
Imgur link of T5 board state (please note, I accidentally just drew a card instead of hitting "next turn" on this so the turn count in the screengrab is off).
Game 4) Krosan Grip, Boseiju, Who Shelters All, Hokori, Dust Drinker, Armageddon, Enlightened Tutor, Forest and Time of Need
Realistically you could probably keep this. It's a playable hand at a non-competitive table, but I want to know my path to a win from my opening hand - shipping it back.
Mul to 6: Mana Crypt, Plains, Thalia, Heretic Cathar, Kamahl, Fist of Krosa, Natural Order, Karametra's Acolyte.
This one is tough. I like the turn 1 Thalia, but my gas isn't that great and I probably won't get a T2 Selvala, but I like the vibe of this - the hate is strong, let's try it out. It won't be fast, but it might be powerful.
Turn 1: Draw Hall of the Bandit Lord. Plains, Crypt, Thalia and pass.
Turn 2: Draw a Plains. Play Hall of the Bandit Lord and pass.
Turn 3: Draw a Forest. Play it, and use Hall to cast Selvala with haste. Parlay and draw Krosan Grip, 3 mana floating. Tap Crypt to cast Karametra's Acolyte and pass.
Turn 4: Draw Concordant Crossroads, Parlay drawing a Forest, 2 mana floating. Tap the Forest, Hall and Crypt to play Kamahl, Fist of Krosa and pass turn.
Turn 5: Draw Shaman of Forgotten Ways, Parlay drawing a Yeva, Nature's Herald, 3 mana floating. Use Hall to cast Shaman with haste. Activate his Biorhythm ability to potentially kill people.
Turn 6: Draw Sunpetal Grove, cast Natural Order sacrificing Shaman to go get Craterhoof, and swing to kill anybody that's still alive.
Imgur link of T6 board state.
Game 5) Krosan Grip, Llanowar Elves, Wirewood Lodge, Canopy Vista, Seedborn Muse, Plains, Plains.
I don't have a T2 Selvala, I don't have haste for a T3 Selvala, I don't have anything big to cast in behind it - Mulligan.
Mul to 6:
elesh norn
, Crop Rotation, Fyndhorn Elves, Sol Ring, Plains, Plains.
I'm really on the fence for this one. I like a super-fast Elesh, but Im missing green. If I were missing white, this would be an instant-mul, but were fairly likely to draw a green source in the first couple turns, and Sol ring plus a dork is good. If we can draw a green source in the first 2 cards, we'll be all set. Let's keep it and see how it goes.
Turn 1: Draw a Forest - we're in business. Play Forest and Fyndhorn Elves, pass the turn.
Turn 2: Draw a Flagstones of Trokair. Play a Plains, Sol ring, and Selvala, pass the turn.
Turn 3: Draw Pendlehanen, Parlay drawing Sakura-Tribe Scout, 3 mana floating. Play our Flagstone, tap it, our plains and Sol Ring to cast Elesh Norn. Pass the Turn. EOT Crop Rotation sac'ing Flagstones to get Gaea's Cradle and a Savannah.
Turn 4: Draw
Shaman of the Forgotten Ways
, Parlay drawing Quirion Ranger, 3 mana floating. Cast Quirion Ranger, float a green from our Forest, bounce it and Parlay again, drawing Winter Orb 7 mana floating. Play the Forest, Winter Orb, Sakura-Tribe Scout and
Shaman of the Forgotten Ways
. Pass the turn.
Turn 5: Draw Greenwarden of Murasa, tap all our lands for 11 mana to activate Shaman of Forgotten Ways, play a
Pendlehaven
and swing for hopefully lethal.
Link to T5 Board State.