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This is a Selesnya creature-based combo deck that aims to win the game as early as turn three by generating infinite untap triggers and mana. The deck can win by decking out opponents by looping Noxious Revival and Regrowth , or simply by sinking huge amounts of mana on Mirror Entity , Umbral Mantle or Walking Ballista . Below is a list containing the deck's combos as well as a brief explanation.

This is our primary combo as well as the easiest to assemble. We need to have Mirror Entity and Wirewood Symbiote on the battlefield at the same time, then we activate the Entity's ability for , turning every creature we control into 1/1 creatures with all creature types. After that we can activate the Symbiote's ability, returning itself to our hand so we can a crature. At this point, with our general on the battlefield, we'll be able to draw a card and produce some amount of mana for the cost of and a . Thanks to the way the majority of competitve EDH decks are designed we'll be able to generate enough mana to keep this engine going as long as there are at least two opponents at the table. Indeed, this combo is most reliable the more opponents we have. At three, it's almost impossible to fizzle, while at two, it becomes harder to net positive mana.

It is important to remember that this engine by itself is not enough to win us the game. It merely allows us to dig for more cards until we draw the necessary pieces to create an infinite mana combo, these being, for example, Priest of Titania and Lightning Greaves . Once we've achieved infinite mana we can either continue drawing more cards or dump all the mana on the Entity's ability and attack for the game. Of course, all this depends on the boardstate. Alternatively, if we happen to draw our Aetherflux Reservoir before being able to generate infinite mana we basically win on the spot.

This is our second combo. Albeit more harder to assemble, it has a number of advantages over the first one. We need to either have Priest of Titania on the battlefield since our last turn or a haste enabler so we can bypass the summoning sickness. Then there have to be at least four elves on the battlefield so the Priest can generate four mana, the minimun required to net positive mana with Umbral Mantle . Once we have met those conditions we have two options. The first one is to generate infinite mana while pumping our Priest, making it infinitely large, and thanks to the spare mana we'll have available we can repeat this process with all of our creatures with abilities, making them big enough to swing for the game. The second option is to equip the Mantle to our general and proceed to draw our whole library. It's important to note that in this case, the Mantle gives the creature it is equipped to the ability to pay a cost in order to make it bigger. The cost is to pay and it. This means that untapping the creature is part of the cost, and since Selvala's ability is a mana ability, we can continue to Parley and her as long as we want without ever passing priority.

The biggest issue with this combo is the initial mana cost to get it going. Not only we have to pay an initial of to cast the pieces, but we also need another for the Mantle's ability, plus some more mana if we don't have a haste enabler already on the battlefield. In short, we need at least . But despite this, it is still possible to play both the Priest and the Mantle and win on the same turn. This is thanks to the large number of untappers our deck uses and the fact that Priest of Titania is an stellar mana producer.

Paradox Engine is a super untapper that creates a powerful combo when combined with Selvala's ability, in which every spell we cast effectively cantrips and generates some amount of mana. Now, although capable of winning the game single-handed, the Engine can fizzle if we somehow ran out of cards to cast, like in the cases we end up drawing a lot of lands off Selvala's ability. But if in the process we gain access to Sensei's Divining Top , either by drawing or tutoring it, we just assembled an engine that for mana can all of our nonland permanents, draws us a card thanks to the Top's ability, and generates at least one mana each time we reveal the Top with Selvala. Indeed, this could be our strongest combo, but because we are in a color combination that has troubles tutoring noncreature cards, we cannot rely on this engine most of the time.

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Date added 7 years
Last updated 5 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

2 - 0 Mythic Rares

41 - 0 Rares

26 - 0 Uncommons

21 - 0 Commons

Cards 100
Avg. CMC 1.85
Tokens Beast 3/3 G, Morph 2/2 C, Treasure
Folders USED FOR FILMING, Decks I like, Ready, EDH - Ideas Random, Decks to look at, EDH, EDH, Selvala Returned Lists, test, Cool Decks
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