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Servants of the Creeping Mold

Standard Land Destruction Ramp RG (Gruul)

Coolulder


Sideboard


/ Land Destruction. Ramp into a land destruction spell on turn 3, and keep your opponent's lands low so they can't cast anything.

If you went first and they don't have ramp themselves, you can keep them at 2 or less land.

Now let's look at how we have to accomplish this.

Land Destruction/Disturbing: The main idea.

Creeping Mold and Reclaiming Vines allow you to destroy an artifact, enchantment, or land.

Structural Distortion exiles a land or artifact while also lowering their life by 2.

Crumble to Dust works really well against most decks as they have non-basic lands to assist them. Now you can not only hit the one but, hit up to four lands with one fell swoop.

Stensia Innkeeper allows you to get a creature on the field to block their 1 and 2 mana creatures. Plus she disrupts one of their lands.

World Breaker is a land, creature, or enchantment exiler and body in one. Hard hitting for late game and continues the main focus of the deck. It can be brought back to hand from graveyard by paying and sacrificing a land (land loss doesn't have to be one-sided). To get the , you can use Aether Hub or the transformed Ulvenwald Abomination   .

Mana Production: Your opponent will be envious.

Servant of the Conduit on turn 2 allows you to cast a land destruction spell, Stensia Innkeeper , or even Chandra, Torch of Defiance on turn 3.

Ulvenwald Captive   same as Servant of the Conduit but also allows transforming into a 4/6 late game to help finish the game.

Vessel of Volatility is very similar to the two previously mentioned cards but, restricts the land destruction spells to red. Also allows for casting Chandra, Torch of Defiance quicker. It isn't a dead draw when you already have the mana necessary to destroy lands as it also helps you ramp up to the you need to cast World Breaker or the to transform Ulvenwald Captive  .

Attune with Aether helps to fix our mana and will add .

Energy Production

All the energy you produce is going to one of two things, Harnessed Lightning or mana production.

Harnessed Lightning gives up to and will let you take care of any creatures that your opponent has managed to cast.

The previously mentioned cards Servant of the Conduit, Aether Hub, and Attune with Aether also give you to fuel mana production or a bigger Harnessed Lightning.

Planewalker

Chandra, Torch of Defiance helps you get more mana to more reliably cast a World Breaker , aids in going through the library to find more land destruction and World Breaker or to shock the opponent, and will help you to burn some creatures on the field. Not to mention that if you get the emblem, you can end the game really easily.

The Sideboard

Violent Impact hits a land or an artifact. Plus it has the benefit of cycling in the late game.

Chandra's Revolution takes care of a creature and keeps a land tapped just like Stensia Innkeeper , who also has an extra copy.

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Revision 3 See all

(7 years ago)

+1 Creeping Mold side
+1 Reclaiming Vines side
Date added 7 years
Last updated 7 years
Legality

This deck is not Standard legal.

Rarity (main - side)

6 - 0 Mythic Rares

16 - 4 Uncommons

20 - 11 Commons

Cards 60
Avg. CMC 3.26
Tokens Emblem Chandra, Torch of Defiance, Energy Reserve
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