I threw this deck together randomly out of standard fabricate and Investigate cards I had, and it wound up working pretty well. I will be giving you the exact version that I have as I have it. I will try and get Aetherflux Reservoir for this deck, but I won't add it to the list until I have it. Keep in mind this list could be better, but this is the one I actually have. It is bant colors and combines the two token producing artifact mechanics in standard, Fabricate and Investigate. In this deck you will want to pump out as many artifact tokens as possible, and use Tamiyo's Journal to get out more clues and tutor with Erdwal Illuminator. The important board set up to achieve is lots of servos and a Master Trinketeer and a Cultivator of Blades. Make sure you use +1/+1 counters for fabricate and not servos. Servo Exhibition will get you servos, but the main pumping you can use is spending 4 mana with Animation Module on Cultivator of Blades to make it one pow/tuff stronger for its ability and also get a servo. When you are ready, attack with a bunch of 2/2 servos and give them a huge buff from a powerful Cultivator of Blades. You will also gain a ton of life from investigate aids like Graf Mole and have powerful creatures like Tireless Tracker, so Aetherflux Reservoir may be a card to include. The only use for Inventors fair is to tutor your Tamiyo's Journal if you don't draw it, or maybe an Animation Module. Wildest Dreams is also there to return your cheap token making cards like Servo Exhibition, Expose Evil, and Cogworker's Puzzleknot. I also run Fragmentize for a standard deck for this one reason: The necessary artifacts to build decks around in Kaladesh are: Electrostatic Pummeler, Aetherflux Reservoir, Verdurous Gearhulk, Metalwork Colossus, Smuggler's Copter, and Aetherworks Marvel. two thirds of the above can be destroyed by a simple Fragmentize, so in any standard tournament it's worth while to run Fragmentize in your deck if it has white.
UPDATE 11/8/16: Added Second Harvest, Padeem, Consul of Innovation, Aetherflux Reservoir, and Tamiyo, Field Researcher. This makes the deck more fun because if you want to play nice and not aggressively attack with tokens each turn, you have essentially a hexproof artifact killswitch. With Padeem they can't get rid of it. And then you can kick back and gain life until you get your cultivator of Blades combo when you're feeling nice, and if they try and pull some mean stuff with Magmatic Chasm or some other mean standard card, respond by Aetherfluxing a whopping 50 damage at their face.
UPDATE 11/10/16: Added another Master Trinketeer, another Tamiyo's Journal, another Inventor's Fair, an Authority of the Consuls, a Drogskol Cavalry and a Thraben Inspector as well as some other dual lands like Port Town and Botanical Sanctum. I realized my mana curve held very few one-drops so I added a couple more for early game advantages from cards like Authority of the Consuls. I also added some dual lands with consideration that a land entering tapped acts like a one drop in the sense that it would be an alternative to the one mana from a basic land you could have produced that turn. I swapped Drogskol Cavalry with Gladehart Cavalry because while both gain life, Drogskol Cavalry gets tokens and blockers for flying, something I lack severely in this deck. Another honorable mention would be that I added Paradoxical outcome, and while it is frequently seen with Aetherflux Reservoir, I find it has a bonus in which if you had Tamiyo's emblem with a significant sum of clues you could return the clues to your hands, draw a ton of cards, cast them for free, and gain life from Aetherflux Reservoir.
UPDATE 11/15/16: Swapped one of my Tireless Trackers out with the OTG Nissa, though mine is the nice duel deck version. While Tireless Tracker is a great card, I want this as a more token geared deck and the only use for them is with animation module for servos, so I stuck with just one. As for the Nissa, I was delayed to realize it saw play at Pro Tour SOI, and makes great not only for plants but also +1/+1 counters on everything.
UPDATE 12/17/16: I have actually constantly been changing this deck since my last update but have been too busy to update the cards in it so it has looked sloppy for some time now. This update is still the deck as I have it right now, though at least I now have more of some cards as well as a list of cards I will need to obtain in the future. Right now the list that is this deck is completely wack and needs to be fixed with cards like Declaration In Stone and Eldritch Evolution and Angel of Invention. One thing for me to look forward to is that this deck will be playable come January with Aether Revolt as I will be able to throw in Ajani Unyielding and Oath of Ajani for the benefit of counters on permanents. Another thing I need to fix with this deck which I can probably do a lot sooner is land. I did remove the majority of the Investigate cards due to a necessity for fewer focuses and therefore a more reasonable win state.
UPDATE 12/20/16: I did get one of the Eldritch Evolution, as well as a Sanctifier of Souls, mostly for the benefit of more viable tokens as well as buffs when I start pumping out as many as four servos in a turn late game. I also added the second Hanweir Militia Captain in place of the Thraben Inspector, being that while it is a great one drop, I threw the Investigate out. Aside from this, the only other thing I added was an Emrakul's Evangel. I did not get any Declaration in Stone, so the removal is still incredibly weak.
UPDATE CHRISTMAS: For Christmas with my money I was able to pick up two Angel of Invention, which is great for keeping your creatures less vulnerable and sometimes out of reach from cards like Dynavolt Tower or Die Young. I also got another Cryptolith Rite, which is good because I'm very short with land in this deck, although I may also want to simply add more. I did take out my one poor removal spell because it is not relevant, though eventually I will invest to get Declaration in Stone. Right now, this deck is a beat up work in progress, but with Aether Revolt comes Ajani and his oath, and with Declaration in Stone I think I can make this work.
UPDATE 12/29/16: I've amped up a good token focus, but I realized I needed a way to force out opposition rather than simply build up my own army and hope it works. For this, I have included Thalia to slow my opponents as well as Selfless Spirit to protect myself. I did also add some small removal from Skywhaler's Shot and Stasis Snare. I still need the Declaration in Stone, but so far this deck has been able to drain from my opponent long enough to beef up my own life total and ward off, hopefully until they are down to nothing.
UPDATE 1/15/17: First update in 2017. I added Nahiri and replaced two Skywhaler's Shot with two more Stasis Snare, primarily to better my removal, but also for some card advantage from Nahiri. I also played in the Aether Revolt prerelease so I could get a head start at the new set. While I didn't pull an Ajani and the only two cards I pulled for this deck were Sram's Expertise and Inspiring Vantage, I did get a Tezzeret, which I later traded for a Sigarda, another Abbey, and three more Eldritch Evolutions. This deck has a stronger theme now and goes right to the point by dropping huge angels and demons early-game to win and eventually I'll get my hands on that Ajani and this deck will get even better.
UPDATE 1/25/17: I finally got my Ajani, simply because I bought him as he was relatively cheap. I also got one of his oath and another Sram's Expertise. The Expertise cards to me are great and I think the white expertise combos well with all of the 3 drops I run in this deck. For instance, you could play a 3 drop turn 3 then turn 4 Sram's Expertise and cast a free Eldritch Evolution and pop your 3 drop for some powerful angel. Even though Ajani is 6 mana, I still like him very much because he does what most good planeswalkers should. He has a +2 with great card advantage (though the few non-permanent cards I have are crucial), he has a huge exile -2 for any creature, and his final is unreal should you get to that 9 loyalty, which works great for this deck as counters on creatures and planeswalkers are a good focus. Also, one thing I should point out is: Animation Module works on ANY permanent or player, so you can also put more loyalty on planeswalkers. I know it's not a secret, but in my opinion, 3 mana to get an additional loyalty ahead or just plain save your walker from a burn spell isn't a bad deal. I've placed second at FNM with this deck, and that was before the Ajani. This deck, while pricey, is something potentially worth building that I plan to take to Game Day and any future Standard Showdowns.
UPDATE 2/11/17: While standard is sort of my format, I did play draft at my LGS last night, and first pack I got Walking Ballista. I drafted pretty well, though the excessive list of rares I will not mention here. The main thing is, I traded the Ballista for the Sorin from Shadows (something I initially thought I would use in my Orzhov EDH) as well as Declaration in Stone and Decimator of the Provinces. I actually decided to put Sorin in this deck, since my mana fix is pretty good and I have a few rites to go around. I also added Spire of Industry, which will all around improve my mana, and while I don't have many artifacts in this deck, there are plenty of servos I can make to get the any color ability on Spire. This deck, in my opinion, is still mostly G/W tokens, but it's heavy in protecting myself, removing the opponent's stuff, and having a few nifty planeswalkers. After you've done the dirty work early game, you should still have an army with a few fine finishers such as multiple Angel of Invention, Ormendahl definitely, and Decimator of the Provinces. Why Sorin? He's got some key functions here. His +1 keeps him up and slowly dwindles your opponents, his -X is straight removal and a nice life boost, and his final is a token engine, which is even more fun when you have Ormendahl and Angel of Invention and wacky lifegain stuff to get you a high life total and then fill the board with weenies.