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Servocrats

Standard*

jubale


Sideboard


Maybeboard


This deck was built to deal with energy and red aggro. Those decks got nerfed, but it seems to be doing pretty good in the new meta so far: 5 wins in 6 matches! Featuring the new Elenda, the Dusk Rose. I need to squeeze more of those in!

Meet the tokens deck that can attack through any defense, block huge creatures all day on the ground, shatter air power with removal, and combo out for the win.

Game Plan

  • Generate a lot of tokens. Use these alongside indestructible creatures to control the battlefield.
  • Enemy removal becomes wasted on tokens we would sac anyway or creatures who fail to die when targeted.
  • Use removal to clear their creatures out of the way and keep attacking, force chump blocks.
  • Use Stockpile and Treasure Map to dig into the cards we want.
  • Kill with Fumigate into Attack, Marionette Master into token sacs, or tokens into Shefet Dunes.

Indestructibles to dominate the combat step.

Yahenni, Undying Partisan - usually unkillable if you have creatures. Wants ways to kill enemy creatures.
Syndicate Trafficker - unkillable if you have an artifact and 1 mana up.
Adanto Vanguard - great against control decks.
Scrapheap Scrounger - honorable mention.

Artifact Tokens!

Hidden Stockpile, Servo Exhibition, Sram's Expertise.

Sacrificial fodder, can attack, block, support our sac outlets.

Killing their stuff

Fatal Push, Skywhaler's Shot, Fumigate.

Sideboard Dusk, Cast Out, Ixalan's Binding - bye, problem.

KILL

Then we swing in with our big guys.

OR

Overwhelm them with endless tokens, pumped by Shefet Dunes

OR

Marionette Master sac our servos and other artifacts, and drain them dead.

Other

Dig with Hidden Stockpile, Treasure Map  .Scavenger Grounds solves the graveyard problem with Gift decks and Scarab God.
Treasure Map   provides card dig and mana ramp and/or extra cards and/or free Marionette triggers and/or items to sac to Syndicate Trafficker.

Maybe Board

Master Trinketeer could provide more servos and that game winning pump. Angel of Invention is similar in this.
Walking Ballista is a good fit with Marionette Master, because when Master lands at 6 mana, the ballista can shoot your own servos for the win.
Hope of Ghirapur could seal the Master win if we focus on the combo. Attack, deal 1, sacrifice, then cast Master and they can't respond.
Oketra and Legion's Landing provide non-artifact tokens but are not killable so there's value if we go less-heavy on the artifact theme. Then Start/Finish could play a role.
Ruthless Knave is a combo with Anointed Procession besides being a short-term ramp mechanism all by itself.

Suggestions

Updates Add

Got taken out by Mardu Vehicles (Heart of Kiran, could not find push, and Walk the Plank was useless). Also a BW deck with all creature-based removal, including a number of flyers, didn't have adequate defenses. Thinking Settle the Wreckage will help.

Comments

Date added 7 years
Last updated 6 years
Legality

This deck is not Standard legal.

Rarity (main - side)

2 - 1 Mythic Rares

24 - 5 Rares

19 - 3 Uncommons

6 - 6 Commons

Cards 60
Avg. CMC 2.97
Tokens Energy Reserve, Servo 1/1 C, Treasure, Vampire 1/1 W
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