JaceBelerenMindMage says... #2
True, My Deck was about 150, and i was missing a Few Cards
July 10, 2014 11:53 a.m.
try mana confluence instead of city of brass it does have the drawback of having you opponent tap it and damaging you.
July 11, 2014 9:45 p.m.
quesobueno123 says... #4
I would if I was willing to pay ten bucks a pop for lands, plus the drawback has not been an issue yet. Thank you though
July 11, 2014 9:47 p.m.
TheMercadian says... #5
Umm LOVE Bump in the Night . Might have to splash black into my burn deck.Thanks +1
July 28, 2014 9:56 p.m.
Wow, cool RDW deck! :D
4 Eidolon of the Great Revel for 4 Magma Jet . Magma Jet is good in standard, but not so much in modern, since 2 damage for 2 mana isn't very goo, even with the scry. However, eidolon generally deals 6-8 damage if played on turn 2, and is amazing in standard, modern and even legacy! 2 Shard Volley for 2 Lightning Helix . Again, 3 damage for 2 mana isn't very good in a deck like this. The life gain isn't very important here either. 2 Searing Blaze for the final 2 Lightning Helix . THIS thing has good value. 6 for 2 is good, even if only 3 goes to the dome. It kills chumps.
July 29, 2014 2:03 p.m.
quesobueno123 says... #8
scorpix I will definitely put in Eidolon of the Great Revel but I only run 2 Magma Jet . Lightning Helix sorry, but it has performed very well especially in the mirror, do you have any sideboard suggestions?
July 29, 2014 2:47 p.m.
Wow, I don't see how this could be much better, it's already nearly perfect. Some minor things I would recommend would be to switch out the City of Brass for Mana Confluence s, it's a really minor change that honestly won't do much but would definitely help in some situations. I would also love to see Searing Blaze in this deck, maybe in the sideboard vs aggro. Very Solid Deck +1
July 31, 2014 8 p.m.
slovakattack says... #11
With all the graveyard shenanigans, would Burning Vengeance be too slow for this deck?
August 12, 2014 10:20 p.m.
If you can get them fetches feed your lavamancers real well. Also I prefer Young Pyromancer in my deck over Vexing. The tokens really help against aggro and midrange decks where you dont want to have to start burning creatures.
August 13, 2014 5:17 a.m.
quesobueno123 says... #13
slovakattack Yeah burning vengeance is much to slow for this deck.
Jojja There's a reason it has the budget tab, I will consider young pyromancer. Thank you guys!
August 13, 2014 6:19 a.m.
aeonstoremyliver says... #15
I dig your splashing colors for RDW. Neat take. You're vulnerable to Blood Moon , though, which kinda sucks as it completely shuts down Tron. Now I have some critique, good sir.
If you can swing the dough for 4x Arid Mesa , do it. The fuel for Lavamancer, being able to set up your mana base, shuffle, and should you choose to run it, a Searing Blaze trigger would benefit greatly. You could remove the SoM lands and City of Brass to make room for the playset. Next I'd take out 1x Dragonskull Summit for a Clifftop Retreat . This way your and splash is about evenly covered.
You could remove 1x each of Boros Charm and Lightning Helix to make room for 2x Eidolon of the Great Revel , as he's a house. Def worth having a playset.
Lastly for your sideboard, I'd remove Satyr Firedancer in favor of a sweeper like Anger of the Gods , Pyroclasm , or Slagstorm . I prefer the reach of Slagstorm and Anger otG over Clasm, personally. This can even up matches against Affinity, B/W Tokens, Zoo, and other Aggro decks on your favor. Anger otG helps w Pod. If you run into any larger critters that need removing, Doom Blade , Go for the Throat (great against Twin as it hoses Spellskite ), Combust , and Dismember could be considered.
August 13, 2014 8:30 p.m.
Femme_Fatale says... #16
This here is just a list so I can accurately put them in the suggestions. Easier for you as well, just copy and paste from the maybeboard. I really don't like this new suggestion format because I want to be able to suggest cards in the middle of a long monologue, like this one!
- Sign in Blood
- Magma Jet
- Dangerous Wager
- Erebos, God of the Dead
- Aven Mindcensor
- Grafdigger's Cage
- Rakdos Charm
- Ball Lightning
- Keldon Marauders
- Sowing Salt
- Leonin Arbiter
- Magus of the Moon
- Boil
- Pyroclasm
- Slagstorm
- Day of Judgment
Ding ding.
GET RID OF VEXING DEVIL.
EIDOLAN OF THE GREAT REVEL
RE-DO THAT SIDEBOARD
BLOOD MOON EQUIVALENTS
BAI BAI TO LIFE GAIN
DO NOT RUN CARDS WITH ANTI-SYNERGY
TOO MANY ARTIFACT REMOVAL
REMOVE SATYR FIREDANCER
POTENTIAL SIDEBOARD: SLAUGHTERGAMES
POTENTIAL MAINBOARD INCLUDES
CREATURES
- Ball Lightning
- Cosmic Larva
- Elemental Appeal
- Jotun Grunt
- Keldon Marauders
- Soldier of the Pantheon
- Spark Elemental
- Spark Trooper
DAT DRAW CARD
August 13, 2014 9:10 p.m.
GlistenerAgent says... #17
So I think Femme_Fatale is wrong about a couple of things and I'll point them out. Hopefully I do it more succinctly.
Eidolon of the Great Revel should be a 4-of. It's not bad at all. If UWR is going to Lightning Bolt you, they still take two damage to do it. That Tarmogoyf ? Costs 2 life. The Vendilion Clique ? Costs 2 life. You turn all their spells into liabilities (which is the real advantage), while applying pressure. Play four, and never look back.
The alternatives suggested to Molten Rain (especially Flashfires and Aven Mindcensor ) are god-awful in a Burn deck. The Molten Rain s are perfectly fine, and actually the sideboard cards of choice for your land destruction needs.
Anti-lifegain is fine, but not so good that you should commit entire card slots to it. You want the maximum number of your cards to deal damage, which the suggested cards do not do. Play a set of Skullcrack , and go no further. If you are set on anti-lifegain, Rain of Gore is probably the best option.
Rakdos Charm is another Affinity hate card that has applications elsewhere at the same time.
Gotta agree that Satyr Firedancer isn't optimal, for the reasons Femme_Fatale cited.
The suggested creatures are all moderately playable, but I would really only think about Ball Lightning , Keldon Marauders and Spark Elemental .
Card draw is useless in a burn deck, at least in my opinion. Erebos, God of the Dead is pretty horrible in terms of cost and actual usefulness. Having velocity is generally good, but not when that card-draw spell could be the last three points of burn or something. If the goal of Sign in Blood is to draw into something that was cut for Sign in Blood , what are you accomplishing?
Also, I think Femme_Fatale is giving too much consideration to Soul Sisters. That deck is unbeatable for Burn anyway, so I wouldn't bother devoting cards to beating it, especially since it's not too prevalent.
August 13, 2014 9:26 p.m.
Femme_Fatale says... #18
The problem I have with Eidolon of the Great Revel is it will probably be doing 2-4 times more damage to you, than it will be doing to your opponent. Basically you end up with no real resilience against a simple threat, as it will take hardly any effort to kill you a few turns sooner than normal because of the damage Eidolon of the Great Revel has done to you.
I would prefer Eidolon of the Great Revel in a build with a bit more heavy cmc burn, like the aforementioned Ball Lightning , Keldon Marauders and even two Elemental Appeal s if that is down your alley. This way, you aren't getting pinged for 4-6 on turn 3 and on turn 4 by playing a lot of low mana burn, and you will still have fuel left over by the time you hit you would normally hit top-decking mode.
If it truly is worthy of inclusion, I'll be able to tell with my playtesting. But I'm not noticing anything overly special about it.
I forgot about Rain of Gore ... much better than all of my other mentions >.>
Card draw is quite important in an burn deck, especially when that draw can be used as burn itself. Massive card draw? Certainly not. 3 or so card draw cards are more than enough, you only need to get one a few turns in. When I include card draw for a burn deck, it is because the alternatives are not good enough to warrant playing in a situation in which where getting 2 cards for one is much better. You use the draw cards as when you no longer have enough burn to finish off the opponent's last 6 or so life. The Sign in Blood draws you two cards deeper into your deck to find the answer either right there in those two cards which you can play that turn, or the next draw afterwards, providing a win at the very least, one turn faster than than if you just had a burn or creature in your hand as the last card.
August 13, 2014 11:22 p.m.
GlistenerAgent says... #19
That's a fair assessment. I'd personally rather be dealing a guaranteed three damage than drawing into cards that could do nothing (Goblin Guide against a clogged board state, more lands). Night's Whisper seems better for the role, unless you really want to be able to deal exactly two damage with your draw spell, and is less color intensive.
August 13, 2014 11:31 p.m.
Femme_Fatale says... #20
I also forgot too mention to try and get Mana Confluence instead of City of Brass . While I don't recommend playing Urborg, Tomb of Yawgmoth with only 4 black cards, or even 7 if you include the draw cards, your opponent may play Urborg, Tomb of Yawgmoth if they are playing black. It creates a nice little damage evasion if you ever need to tap for colourless or black mana.
As for which one is better, Sign in Blood or Night's Whisper , you'll have to playtest. 10 black mana is a fair portion, and getting two out by turn 3-5 shouldn't be much of a problem, but it all boils down to how the numbers work out in your playtesting.
What I personally would do to your board is remove Vexing Devil flat out, Eidolon of the Great Revel gets sideboarded, and you lower Skullcrack and Lightning Helix by one to put in 3x Sign in Blood and any combination of the following for the other 5. Ball Lightning , Keldon Marauders and Elemental Appeal . Personally I would go 3/2 on the ball on appeal, but others may choose something different like 3/2 keldon and ball.
August 13, 2014 11:53 p.m.
DeletedNow4ever says... #21
Keep on doing what your doing. Don't listen to anyone that tells you to drop Eidolon of the Great Revel , in fact, you should up it to 4. People who think it will "do more damage to you int he long run" have not played burn in modern. Your spells are hitting them for 3 damage on average, so the two damage you are getting hit with doesn't matter since they are 3 damage closer to dieing and you have managed to outpace damage dealt to you by 1. Eidolon of the Great Revel comes down on your turn 2 most of the time if you have 4 copies meaning that their turn 3 is when it starts its effect on the game. It is virtual card advantage in Red burn decks which is crazy. It is like casting a burn spell for two damage to their face FOR FREE whenever they cast something 3cmc or less...which in modern is 85% of all the cards in the format! Again, FREE 2 damage burn spells in a format littered with fetch and shock lands! Burn and RDW needed to get to that magical 20 damage through 7 spells before, but with Eidolon it is more like 5, throw Goblin Guide in there and you are at something that is more like 4-5. It drives the power level of this deck up and into a place where it can hang with all of the tier 1 decks with ease. Raising your CMC will only slow you down which is something RDW and Burn decks do NOT want to do. Ball Lightning and friends is not the way you want to go, you want to go under the other deck and reduce the amount of 3 damage spells you need (7 before Eidolon's printing) with Eidolon of the Great Revel and get to 20 as fast as possible. That being said, I have been playing Burn mono red to reduce the amount of life I take from Eidolon and haven't been missing any of the other colored spells in the deck.
I like Molten Rain in the mainboard simply because it catches a lot of decks off guard. I do not like the inclusion of Vexing Devil because he is not very good outside of turn 1, I like Mogg Fanatic and Pillar of Flame in the deck because of how rough the pod match up can be. Anyway, congrats on top 8 with this list.
August 14, 2014 1:21 a.m.
Femme_Fatale says... #22
Na man, I know how to play RDW, and my meta knows how to face RDW. Eidolon of the Great Revel will at most be 2 damage to your opponent. Maybe 4 if it swings. But that turn three scenario means it will also do 2-6 damage to yourself. Where's the benefit? I say sideboard it because there are only certain decks it works really well against. And that is decks that don't have much removal, discard, counterspells, or tutors/toolboxes. Your opponent can use Eidolon of the Great Revel against you in counterspells on a tempo deck, effectively making you deal the same amount of damage to yourself. They can plop removal after any creature you played, once again, no massive net damage. AEther Vial and Birthing Pod both effectively get around Eidolon of the Great Revel .
He is great against some decks, but not against others. He just fails the not having an immediate benefit the moment he comes out test, which is something RDW NEEDS to have. It just comes out to your meta in the end. If your meta does not know how to deal with a Standstill the moment it comes out, then you can run Eidolon of the Great Revel easily in any game. If they do, like my meta does, then this little guy will just have a little impact.
August 14, 2014 3:06 a.m.
quesobueno123 says... #23
Hey Everyone, thanks for all the help, as you can see in my newest update I made some changes, Femme_Fatale, thispersonisagenius, ConBurnMadMan, and aeonstoremyliver How does it look now?
August 14, 2014 7:31 a.m.
GlistenerAgent says... #24
Still don't like Lightning Helix and think it should be Searing Blaze or Shard Volley . Grim Lavamancer is a little worse with no fetchlands, so I would consider dropping to two.
August 14, 2014 9:36 a.m.
quesobueno123 says... #25
thispersonisagenius Searing Blaze is now a four-of and Lightning Helix always does great for me.
quesobueno123 says... #1
It more means that I won't pay fifty bucks for one card plus 200ish is cheap for modern.
July 9, 2014 10:01 p.m.