Sram, Senior Edificer, Ghostblade Eidolon, Snake Umbra, Unquestioned Authority, Bow of Nylea, Spear of Heliod, Heliod, God of the Sun, Mother of Runes, Celestial Mantle, Grasp of Fate, Shield of the Oversoul, Dawn to Dusk, Archetype of Courage, Celestial Archon, Eidolon of Rhetoric, Nylea, God of the Hunt, and Spirit of the Labyrinth all work with this deck pretty well. I apologize if I am repeating suggestions, or missed it in your deck. I feel they're inclusion is intuitive however if you want me to elaborate on a card I would be happy to.
November 6, 2017 11:26 a.m.
BotaNickill says... #3
epajula, thanks for taking the time to check out the Deck and to make card suggestions. I appreciate it! Do you have any thoughts on what to cut from the deck to make room for some of these cards? I have the 2 god's, the bow and the spear, and all the enchantment creatures you suggested, I don't have any of the other cards. Snake Umbra is already in the deck. Card draw is really what makes this deck explode, so I'm not sure I would add the Spirit of the Labyrinth.
November 7, 2017 10:19 a.m.
Spirit, and Eidolon are for blue and storm decks that just draw/move faster in those regards. I'll be able to look more closely at your deck later, but a good deck building strategy I've recently come across is the 8x8 theory. Essentially it's 8 cards in 8 strategies (draw, ramp, removal, beaters, protection, etc...) I don't follow the 8 cards per rule however in dividing my deck into what the card is mostly used for (I.e. spear of heliod would go into my removal pile as opposed to pump) has really helped me fine tune, and better evaluate picks. For instance: I would essentially count Sram as a draw strat so after dividing my deck into its different components I would evaluate Sram next to the rest of my draw engines. Whatever doesn't make the cut, or if I feel something in another pile is inefficient and want to pull from that area I am able to add the newly considered card.
November 7, 2017 5:56 p.m.
Alright, I'm back. Sorry about the double post. I'm not sure what happened. Cards I would cut. Daybreak Coronet; requires another card to be effective, and sets up for a 1-for-3+. Hyena Umbra; not enough value. Indestructibility; depends on your meta, but my meta runs a ton of exile. If you're facing more wrath effects it's not bad. 4 mana feels steep for the ability. Island Sanctuary; feels weak in this format. Play Arrest instead of pacifism. Spider Umbra; not enough value. Gladecover Scout; only good turn 1-4. Sylvan Caryatid; I'd rather run straight ramp (Farseek, Harrow, Cultivate, Kodama's Reach). How relevant is it that you have shroud? You have 3 cards that currently give you shroud directly. I feel like this may often be a dead draw, but again it all relates to your meta. I'd also consider switching out some of your artifact/enchantment removal to exile.
November 16, 2017 6:22 p.m.
BotaNickill says... #7
epajula, thanks for taking the time to get back to me with some cuts man. I appreciate the suggestions. While I don't have all the cards you suggested, I did go ahead and move some cards to the "sideboard" so you can see what I cut, and I threw in a few cards that I did have like the Bow of Nylea, Heliod, God of the Sun, Nylea, God of the Hunt, Archetype of Courage, Celestial Archon, and Arrest. I keep an eye out for some of the other cards and try to get some playtesting in to see how I like the changes. Thanks again for the constructive advice, much appreciated.
November 18, 2017 10:03 a.m.
Good luck, buddy. Pay attention to the decks you commonly run into. I'll keep up to 10 cards I'm switching out. Pay mind tone-deaf cards, and why they're dead. Is it late game and you drew a birds...
November 18, 2017 2:57 p.m.
I think you need to remove Arid Mesa. with no red in the deck it's worth less than a plains.
November 19, 2017 4:56 p.m.
BotaNickill says... #11
MonoBrown, thanks for the suggestion, tho Im gonna have to disagree with you here. The Arid Mesa can fetch not only a plains if I needed it, but also A Savannah, Temple Garden, Canopy Vista, or a Scattered Groves if I happened to need a green as well. Also, even if I do pull a plains with it, It can be a useful tool for thinning out dead land draws later in the game, or give me an opportunity to shuffle my library if I don't like what I see on top of it with my Mirri's Guile or Courser of Kruphix.
November 25, 2017 11:04 a.m.
I'm not sure you really need hexproof creatures other than Sigarda. She's nearly impossible to remove once you give her Indestructible, and the point of this sort of deck is to stack up one creature to scary proportions; and since this is commander you'll always have her. I'd suggest more creatures with good blocking capability like Sentinel of the Eternal Watch, Silent Arbiter, or Nyx-Fleece Ram, or utility creatures like Auramancer and Heliod's Pilgrim. I'd also recommend Sigarda's Aid so you can flash out auras as needed.
A few good enchantments you're missing out on: Battle Mastery, Ghostblade Eidolon, Abzan Runemark, and Shield of the Oversoul are all very powerful buffs. Flickerform makes Sigarda almost invincible (it takes coordinated opponents to take her down). Some tutors would be useful Open the Armory and Three Dreams are fantastic.
Don't overlook equipment in this sort of deck, you have a lot of enchantment synergy, but there's some fantastic equipment out there Darksteel Plate, Hero's Blade, and Sword of Vengeance to name a few.
I've found Tragic Arrogance and Cataclysm to be very powerful board wipes in this sort of deck.
My List is here if you want to see more.https://tappedout.net/mtg-decks/sigarda-angel-with-a-shotgun/
January 21, 2018 10:14 p.m.
Not trying to call you out on your name creation or anything but I just feel that selesbians rolls off the tongue a little better than selesnybians.
April 23, 2018 2:02 a.m.
Rusty_Shackleford says... #14
Seal of Cleansing, Seal of Primordium, and/or Aura of Silence in lieu of Disenchant and Naturalize. Synergistic with things like Ancestral Mask and your Enchantress effects.
July 11, 2018 8:11 p.m.
BotaNickill says... #15
Rusty_Shackleford Good call buddy! Thanks for the suggestions! Much Appreciated!
July 12, 2018 6:11 p.m.
PauperPower says... #16
Thoughts on Rogue's Passage and Key to the City to help you get those hits in?
Great deck +1!
September 8, 2018 11:51 p.m.
BotaNickill says... #17
PauperPower, Thanks for the suggestions and the upvote! I could def find room for the Rogue's Passage in there no problem, and you may be right about that, but the Key to the City being an artifact doesn't really fit the enchantment scheme that is so important in this build. I took out the Sol Ring for the same reason even though it is such a good card and a staple in any deck, I really want the card draw off casting enchantments. Thanks again!
September 9, 2018 11:43 a.m.
why not flickering ward ? and maybe whip silk for fliers you can block a flier and then return it to your hand ?
October 18, 2018 11:44 p.m.
Hey, long time no see!
Back with a few suggestions for you.
Why not Nevermore to block the already low-enough cards that could deny you a victory with Sigarda? Name either their commander, or, if they play those colors...
Blue : Cyclonic Rift Black : Merciless Eviction, Black Sun's Zenith White : Descend upon the Sinful
...or any combo piece if you know enough of the mtg possibilities.
Also, Satyr Enchanter is a better Mesa Enchantress, Femeref Enchantress can be good too.
Nylea's Colossus is a big beater with enchantment upsides.
Vow of Wildness doubles up as a pacifism of sorts for the enemy and a nice boost for you, same for Vow of Duty.
Hope you find something you like in those!
October 21, 2018 10:58 p.m.
BotaNickill says... #20
Karzalar !! Hey Buddy Thanks for checking back in on me! I hadn't seen those new commander 2018 enchantments yet, and for that I thank you! I like the Femeref Enchantress, however I looked thru my old sets and I do no have her, so I will add that to my wish list along with the Celestial Mantle I've been eyeing. Same for the Satyr Enchanter sadly, I didn't pop one out of my M19 Fatpak. Nevermore looks like it could be good in competitive play for sure, good catch, I'll add it to the "sideboard" for tournament play. Thanks again for keeping up with the deck and the additional input, Cheers!!
October 28, 2018 12:52 p.m.
BotaNickill says... #22
Meurth For starters, I haven't been doing a very good job eyeing the new sets, and I had not noticed this card yet, so Thanks for pointing it out. Also, I do not have a Shalai, Voice of Plenty yet, and I will add it to my wish list. Looks like she would be worth trying out. Thanks For checking out the build buddy!
November 1, 2018 10:23 p.m.
BotaNickill says... #23
I just popped an Eldrazi Conscription , Automatic include...Am I wrong?
January 13, 2019 11:09 p.m.
I think you're right, that will usually win you the game in a deck like this. Too bad you don't have more ramp though
January 14, 2019 8:20 a.m.
BotaNickill says... #25
Any Ramp Suggestions that fit the theme to help get me there?
Karzalar says... #1
Simply cost-related. I might get them when they'll be lower in price.
Also, i like running spells that fetches any land, to answer many situations. Sylvan Scrying to get a Cavern of Souls against a control deck is awesome.
September 11, 2017 10:25 a.m.