Shades and Shadows

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SCORE: 23 | 52 COMMENTS | 5979 VIEWS | IN 7 FOLDERS


iMorphious says... #1

I did ad temporal because of you though, but I like seeing cabal being added in :D

August 18, 2013 3:50 p.m.

breakdownjason says... #2

Wisps is the best in my opinion due to the cantrip (sue me, I'm a sucker for card draw). Deathmantle is good too IF you get to 4 and can keep it open. Easier said than done with shades imo.

August 18, 2013 4:25 p.m.

Datestamp says... #3

I'm also a sucker for cantrips. There isn't any draw power in this deck as it is, so that's about as multi-purpose as it gets.

August 18, 2013 4:37 p.m.

Grunni says... #4

Eh, I didn't voice my tone properly. I was saying that Adaptive Automaton is actually underwhelming, and that its main purpose in this deck is to fill the void that is the "I only have 3 mana, and I didn't get a mana ramp yet" problem you can reasonably often run into. Everything in this deck is basically a 4-drop (Nantuko Shade is the exception), so you can get trapped with an promising hand of 3 swamps and an unlucky draw into no additional lands.

I think you might not have this problem because of Dark Ritual and Cabal Coffers which were both illegal in my playtest. Therefore, I do NOT recommend Adaptive Automaton .

August 19, 2013 12:55 a.m.

Datestamp says... #5

Well then. I guess I won't be using it. o.0

I like Adaptive Automaton , but I can agree with it being not much more than a body. If I were to run more 2-drops, such as Nakaya Shade or Demonic Tutor , do you think Adaptive Automaton would be any more worth it? I'm of the opinion that he doesn't fit well into here because this isn't an aggro deck so much as a mid-range.

August 19, 2013 2:29 a.m.

Grunni says... #6

I think with Dark Ritual and Cabal Coffers , the problem of the "pretty much all creature cards are 4-drops" ceases to be a problem. If I'm wrong, I think this is better fixed by adding even more mana-acceleration cards like Bubbling Muck than putting in the aggro-oriented Adaptive Automaton .

Genju of the Fens is an interesting option of a third-turn body in absence of mana-cards. It's not a Shade, unfortunately, but it has the shade's iconic pump, and the only card you currently use that is dependent on creature type is Cover of Darkness .

Else, I think the best thing would be Demonic Tutor for that. The 2-drop will get you the Nantuko Shade for next turn, or else a Swamp if you weren't sitting at 3 swamps. A consistently stable early-game is important to me because most of my friends play aggro, and these choices don't sacrifice longevity of your deck for early-game safety.

August 19, 2013 2:18 p.m.

Datestamp says... #7

I think I'll have Bubbling Muck as a sideboard card whenever I get around to making a real sideboard.

I like Genju of the Fens , but would prefer to not risk my lands to a killspell. I can't afford that until about turn 6.

I adore Demonic Tutor and Vampiric Tutor . Cost is an issue, though, so I'm gonna be Ebaying until I can get a few.

Opinions of Expedition Map vs Wayfarer's Bauble ?

August 19, 2013 2:59 p.m.

Sek_Etogaur says... #8

Expedition Map vs Wayfarer's Bauble is simple the Map puts the land in your hand the Bauble puts it directly into play allowing you to possibly play 2 lands in one turn. The Bauble is better

August 20, 2013 12:43 a.m.

Datestamp says... #9

But what about if I want a Cabal Coffers REALLY badly?

August 20, 2013 3:53 a.m.

Map > Bauble for pulling what you need in my experience. Especially with Coffers being so important to your creatures. Just my 2 cents, but I would personally much rather top deck Map most of the time over having an extra basic land.

August 20, 2013 5:11 a.m.

Grunni says... #11

Map > Bauble. Bauble stops shining once the mid game is happening, while being able to get another Cabal Coffers out is valuable all game long.

August 20, 2013 11:33 a.m.

Sek_Etogaur says... #12

It depends on what you need. If you need a specific land, then the Expedition Map is better if you need acceleration then the Wayfarer's Bauble is the way to go. As stated, almost every creature you have is a 4 drop. Being able to play those creatures a turn quicker is a pretty big deal.

August 20, 2013 1:04 p.m.

Datestamp says... #13

Thoughts on Doubling Cube and Caged Sun ? (Not one or the other, just if they're worth using & your reasoning.)

August 23, 2013 4:17 a.m.

Grunni says... #14

Slots. Which cards would you be taking out in order to put in Doubling Cube or Caged Sun ?

I don't think Doubling Cube is worth it. The 2 cost seems like it might be reasonable because you can put it down early and then activate it after a Crypt Ghast has been fielded. But if you have no Ghast and no Nirkana Revenant down, you need to have at least 7 Swamps in order to justify the ability. Furthermore, since everything's about getting more mana out of the Swamps you already have, I don't see a reason to keep piling on these effects, especially from such a late-game-only doubler.

I think Caged Sun suffers almost the same problem. As I said with Adaptive Automaton , +1/+1 effects feel almost negligible because the pump ability of shades is where you get your mass from, so it's a 6-drop Crypt Ghast that works with other colors (and you have a mono-black deck) and doesn't die to creature removal. Nirkana Revenant is a much better 6-drop Crypt Ghast that can kill things.

At most, I think maybe some Caged Sun in the sideboard if your opponent has creature board wipes, the only justification I can come up with.

August 23, 2013 10:39 a.m.

Datestamp says... #15

Thanks for the input, Grunni. Pretty sure we're on the same wavelength.

While we're at it, I was considering dropping in Aphotic Wisps . There isn't any drawpower in a deck that could use it, not to mention the fear aspect.

I've also thought of Nim Deathmantle in passing. Would be worth the mana risk? I don't think it would due to the shades being shades.

August 23, 2013 12:17 p.m.

Deathsbaron says... #16

I run a deck almost identical to this with 2x Liliana of the Dark Realms and 4x Exsanguinate . Exsanguinate is a game winner itself especially in multiplayer it gives u life and kills them. With it and the ramp I am also able to cast a Griselbrand , Grave Titan , Pestilence Demon .

August 24, 2013 1:18 a.m.

Datestamp says... #17

I had considered Exsanguinate , but only for multiplayer. A playset would be sideboarded, excellent as it is.

Excellent use of the mana, but this is meant to be tribal shades. That's what the original gimmick was.

August 24, 2013 1:47 a.m.

Deathsbaron says... #18

Cool +1

August 24, 2013 2:07 a.m.

lil_cheez says... #19

Cool deck, pal! I'd suggest Sorin Markov , as he can enter the battlefield and take one life's to 10!

September 8, 2013 9:03 p.m.

backfire96 says... #20

budget?

September 18, 2013 8:38 p.m.

Deathsbaron says... #21

Atleast with Exsanguinate if you are playing multiplayer or two headed giant, etc its each opponent and gives you a ton of life and damages all opponents getting you closer to victory or win con.

September 18, 2013 8:59 p.m.

Datestamp says... #22

My apologies, Backfire96. The budget hub never should've been there, especially once the Urborg lands were added.

October 17, 2013 4:18 p.m.

Magiclover318 says... #24

If you want your creatures to be huge and swinging through there is a great standard card called Door of Destinies that works very well with tribal decks

October 25, 2013 1:16 p.m.

+1 if that was a Dr. Horrible reference. Also, because tribal decks are fun.

October 26, 2013 1:45 a.m.

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