My Shamanism deck. Has been testing very well and is fun to play.
As you can see the deck is very creature heavy. Before you go "where is domir" I've tested it and felt it was just missing so much of the time I never really got any value out of it compared to the value I got out of shamans for the kin triggers.
Now you are saying to yourself "Ok Alex, but why play this over say an RDW build"
The reason you play this is for consistency and how it gets around counterspells thanks to cavern of souls. As long as you have 2 lands in your opening hand, you are good to go and you won't run out of fuel last soon as a RDW would.
Our key card rage forger is searchable, the odds of you using the 7 kinship triggers of the deck are high thanks to the large amount of creatures that are all shamans.
I used to have 4x Lead the Stampede till I tested Sensation Gorger. Hes such a weird card but I felt I really wanted that out vs combo in the main. Lots of combo decks rouge and tier 1 that just can't handle there hand being discarded. Gives you more fuel too which after one activation normally means game.
Sideboard wise it's a little strange. I've got Ancient vs Affinity and other artifact based decks, Baloth vs the people who like the discard my hand as well as a bit of lifegain vs the affinity decks and Wilderness Elemental. I'm not sold on it but it's great vs pyroclasm and the nonbasic lands tron runs as well as being tutorable. I've been thinking I want to cut this down to 2 since it is tutorable but I'm just not 100% sure on it. I'm sure you have some suggestions.