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The basic ideal is to ramp up to play Shared Fate before your opponent has a chance to get his deck going then play Day's Undoing to dump his hand... he better hope that he has everything need to win already on the battle field cause all that he will find in your deck is land ramp but nothing play.

Would like suggestions... I know I am leaving my self wide open until I can play Shared Fate, but instead of filling my deck with counters I would like to just speed up my ramp so I can get Shared Fate on the Board ASAP, hopefully by turn 3.

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