my1962chevy says... #2
I have actually had to Mystical Tutor for Diabolic Intent and sac Academy to drop Eldrazi and search for force of will. Attacked did 11 unblockable and dropped another enchantment... but damn that was fun. won next turn. Thanks for thoughts! I've never had to use the bigger creatures (yet) I will definitely make some changes.
December 9, 2014 6:45 p.m.
my1962chevy says... #3
was also thinking of using Flash to drop and sac Academy for 2
December 9, 2014 7:19 p.m.
Yeah, except that outside of that particular combo, Flash isn't overly useful. I mean you can Angel of Despair but thats about it, so all in all it just wreaks of jank to me (not that that's a bad thing perse). You shloud probably include Steel of the Godhead in the deck as well.
December 9, 2014 8:12 p.m.
DERPLINGSUPREME says... #6
I don't need to know you or look at the list to tell you're a dick. +1 AND A FOLDER!!!!!!!!!!!!!!!!!!
February 19, 2015 4:53 p.m.
my1962chevy says... #9
Zur isn't legal in French 1 v 1 so I had to switch. He is still in the deck and haven't had a problem search/dropping him. He is still a badass! I change out the Eldrazi with sideboard when he is general for Multi-player. I also had to drop Vampiric Tutor, Sol Ring, and Necropopence.
February 22, 2015 1:02 p.m.
carpecanum says... #11
sorry, incomplete post. Churning Eddy allows your boss to steal a land and creature from somebody.
February 26, 2015 9:59 a.m.
TheGreatLiar says... #12
Vanishing is the single best way to protect zur in the game. Highly suggested.
June 19, 2015 5:55 p.m.
Necropotence, Diplomatic Immunity, and Vanishing are all musts unless you're running a combo-oriented deck (IE, Laboratory Maniac + Doomsday). Typically Immunity is the first enchantment you'll tutor for, as it ensures your commander's survival to a reasonable extent, allowing you to focus your control on slowing down opponents, rather than merely trying desperately to keep Zur alive. You may also want Daybreak Coronet + Stasis for securing your win. There are a few other enchantments that are more or less staples in a more control/voltron oriented Zur deck, namely Oblivion Ring, Detention Sphere, and possibly Banishing Light. Since Zur puts the enchantments directly into play, they never actually target, meaning you can hit shrouded/hexproof permanents. Aura of Silence may also be of some use.
I would severely cut back on the number of creatures. Neither of the solid Zur the Enchanter archetypes (Combo-Voltron and control) run more than a handful of creatures. The only ones you really need are Sun Titan (for recurring destroyed enchanments among others thing), Snapcaster Mage, Trinket Mage (for tutoring Sol Ring, Mana Crypt, or Mana Vault, and Umbra Mystic for additional layer of protection on Zur. No other creatures are solid enough to merit inclusion under normal circumstances.
The combo you listed is solid, true. However, as you said, you won't have everything set up until turn 9 most games. By then most combo decks will have won twice over. Gotta streamline the strategy.
Example list:
Hope is a Fleeting Thing Playtest
Commander / EDH
SCORE: 3 | 13 COMMENTS | 933 VIEWS
August 29, 2015 12:18 a.m.
The other combo your missing with a ZUR deck is Rest in Peace and Web of Inertia Once these are on the field nobody will be able to attack you, board wipes are still a thing though so Vanishing & Flickerform are all must includes to your deck.
Also, I agree with others that have said your list is too creature heavy. Once you get Daybreak Coronet + Ethereal Armor on Zur you should be able to swing and kill people with ease.
June 8, 2016 3:33 p.m.
Soldcastro says... #16
Better yet is Energy Field + Rest in Peace .With this you are immortal by damage. Both are featchable by Zur
July 17, 2016 12:59 p.m.
Soldcastro says... #17
I forgot to suggest Phyresis too. Infect is just broken...
August 8, 2016 7:37 p.m.
Hugostigglitz says... #18
Actually an easy zur combo too is stony silence mycosynth Lattice , drop necropotence on attack search out tutor pull up mycosynth and counter spell drop mycosynth counter if needed very hard to get around
March 5, 2017 noon
Without any basic lands this deck would be completely shutdown just from someone playing a Bloodmoon. Just saying.
December 24, 2017 6:52 p.m.
My opinion is probably not to make it triple commander switches, because the esper commanders are vastly different. Sen triplets lets you plainly devastate enemies with their own cards. Oloro likes to gain you life and set a barricade that is impassible. Zur just likes to spam out auras to his heart's contempt. I would take out zur and dedicate it to either Oloro or the triplets.
December 29, 2017 12:55 a.m.
I think the having the 3 commanders in the deck and switching them out is awesome!
+1
December 30, 2017 3 p.m.
I love the deck! I had to make that choice of what Esper commander I wanted and settled with Oloro, Ageless Ascetic. The fact that you made a utility Esper EDH deck is awesome! My only suggestion would be to add Dark Depths to this deck since you run Vesuva, Vampire Hexmage, and Thespian's Stage. All three get you the instant 20/20 Flying, Indestructible Merit Lage.
January 10, 2018 4:53 p.m.
Sgtpopnfreash says... #23
Control decks usually run more combo finishers and less giant midrangy monsters and planswalkers. This seems more like just mid range goodstuff but I have a pretty tried esper control deck that I have played for a pretty long time. Its Esper Tech it wins with either Laboratory Maniac or Aetherflux Reservoir and gets there like a thousand ways.
January 27, 2018 8:25 a.m.
Have you thought about playing Canadian highlander? It's 1v1 commander without commanders, so you can play lots of cool decks without needing to have a commander for them.
January 28, 2018 3:16 p.m.
HelixSnapHelix says... #25
Any reason why you're running 3-4 cmc counters over stuff like Negate or Dovin's Veto ? Some of these cards are unnecessarily high costed to some better alternatives. I agree with Sgtpopnfreash on the combo route as well. Big beefy creatures aren't the way to go. This is looking like an esper take on tempo or midrange.
enpc says... #1
Dissolve / Dissipate are both direct upgrades to Cancel. Similarly, Swan Song is (in my eyes) a direct upgrade to Annul. Also, unless you have a specific reason for it, you should be running basic lands. Things like Mirrodin's Core, Safe Haven (I know why you're running it but you're just better off making your general unblockable), Ancient Ziggurat, Dromar's Cavern, Thran Quarry, Ice Floe Dreadship Reef and Calciform Pools are not good in your deck - these should all be replace with basics. Also, you're only running 34 lands with some heavy costed creatures but your reck isn't running Sol Ring or well, anything else ramp wise on the low end. I think this will come back to bite you.
Walk the Aeons shouldn't be in your deck - for starters it is more expensive than Time Warp and since you have no real way of buying it back, you're just paying extra mana for an effect your NEVER use.
I get that you want to use Academy Rector to try and find things like Eldrazi Conscription but you have very few ways of killing it. There might be a better way to get conscription onto the battlefield.
December 9, 2014 6:21 p.m.