How to play/how deck works

Strategy:

Try to stay low-key and gift players with free cards and mana. Help players with your big scary creatures. After you have required the correct cards and played them, go infinite to hopefully close off the game.

Make creatures big and stompy

  • Umbral Mantle combos(umbral mantle goes infinite and it creates +2/+2 counters to equipped creature)

  • craterhoof for trample

  • tyvars last stand for hexproof/indestructible

  • concordant corssroads for haste

  • beastmaster and doubling season for extra counters

  • Unnatural Growth + Zopandrel, Hunger Dominus makes creatures bigger

Staff of Domination +Elvish Archdruid You need five or more elves in play for this combo to work. Tap Elvish Archdruid to add five mana Pay four mana to untap Elvish Archdruid with Staff of Domination Repeat the process.

Circle of Dreams Druid + Umbral Mantle Requires Circle of Dreams Druid must be on the battlefield. Umbral Mantle must be on the battlefield. Umbral Mantle attached to Circle of Dreams Druid. Circle of Dreams Druid does not have summoning sickness. You control at least four creatures. Steps Activate Circle of Dreams Druid by tapping it, adding at least 4 mana . Activate Circle of Dreams Druid by paying 3 and untapping it, giving itself +2/+2 until end of turn. Repeat. Results Infinitely large Circle of Dreams Druid until end of turn. Infinite green mana.

Staff of Domination + Circle of Dreams Druid Requires Staff of Domination must be on the battlefield. Circle of Dreams Druid must be on the battlefield. Circle of Dreams Druid does not have summoning sickness. You control at least five creatures. Steps Activate Circle of Dreams Druid by tapping it, adding at least 5 mana . Activate Staff of Domination's third ability by paying 3 and tapping it, untapping Circle of Dreams Druid. Activate Staff of Domination's first ability by paying 1, untapping it. Repeat. Results Infinite card draw. Infinite draw triggers. Infinite lifegain. Infinite lifegain triggers. Infinite mana creatures you control can produce. Infinite untap of creatures you control. Infinite green mana.

Infinite combos generate 1 mana extra each time combo is pulled off

Doubling cube for infinite times 2

Vorinclex + doubling season = double counters

Vorinclex + doubling season + infinite mana + millenium calendar = win con

Vorinclex + doubling season + infinite mana + helix pinnacle = win con

Pay X green shock spells:

  • Squall Line

  • Hurricane

references for rule text:

[edhrec rule text for combo] https://edhrec.com/combos/mono-green/1526-2816

[edhrec rule text for combo] https://edhrec.com/combos/mono-green/1526-2645

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Date added 7 hours
Last updated 4 hours
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

9 - 0 Mythic Rares

44 - 0 Rares

7 - 0 Uncommons

3 - 0 Commons

Cards 100
Avg. CMC 3.30
Tokens Copy Clone, Insect 1/1 G, Treasure
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