Sideboard

Creature (1)


Maybeboard

Enchantment (1)


This is one of my core decks, though the list needs updating (7/5/2019). This is my Commander 1v1 deck of choice.

There are two major ways to play this deck; adapt to your draw and the matchup(s) your are in.

Aggro Voltron: turns 1-2 ramp play some protection (swiftfoot boots, mother of runes, grand abolisher). Turn 3 play Shu Yun. You should be to kill a player on turn 4 using combat tricks (two +3 power spells with double strike is a one shot). Sometimes you will find yourself setting up evasion or more protection on turn 4, this is usually fine as long as you are primed to explode someone turn 5. After deleting the highest priority opponent, set up some mana and card advantage and grind out your remaining opponents. You can transition into the other deck strategy if you are out of aggro gas.

If your draw is not ideal for the aggro playbook, you will be playing... Midrange: First, ramp with artifacts, then establish a card advantage engine. Proceed to build a power token army (go wide) with Monastery Mentor, Talrand, etc. (protection from wraths i.e. counter magic is required). Jeskai Ascendency is your bread and butter when playing the deck this way. If you are having trouble establishing your board presence... Control: You have access to wraths (Supreme verdict) and prison effects (imprisoned in the moon, etc.) to shutdown your opponents plans.

Suggestions

Updates Add

Comments

92% Casual

Competitive

Date added 6 years
Last updated 5 years
Exclude colors BG
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

4 - 1 Mythic Rares

22 - 0 Rares

24 - 1 Uncommons

31 - 2 Commons

Cards 100
Avg. CMC 2.57
Tokens Drake 2/2 U, Emblem Ral, Izzet Viceroy, Human Wizard 1/1 U, Monk 1/1 W
Folders My Decks
Votes
Ignored suggestions
Shared with
Views