Death isn't a finality. Let me show you true power

Commander / EDH Pheardemons

SCORE: 26 | 172 COMMENTS | 10377 VIEWS | IN 15 FOLDERS


Pheardemons says... #1

ComboCrazy

I actually have been thinking of Archeomancer as he hasn't been as good since I've gone with more creatures. Seer's Sundial is a pretty decent card, but mana intensive. I do believe Sylvan Library would be better, or even The Gitrog Monster being that creatures are easier to bring back. Eternity Vessel I'm not sure I like in this particular deck. I don't care for lifegain because I have enough creatures or cards to get out of situations, and if I don't have a card to get me out of it then I'm probably already loosing too badly to come back. If it was a creature I might've considered it a little more. Thanks for the suggestion man.

June 17, 2016 9:57 p.m.

Pheardemons says... #2

Also, this deck placed on tapped out! Gotta somehow get higher. Try to make it within the top ten at least one day.

June 17, 2016 9:58 p.m.

ComboCrazy says... #3

Awesome! What place? If you do have a copy of Sylvan Library, then definitely add that above the sundial. I'm not seeing any more things that I could improve, this deck looks great! Let me know if you want any more input! :)

June 18, 2016 11:16 a.m.

Pheardemons says... #4

ComboCrazy Oh no I don't own a copy yet, but it's not that expensive (comparatively). And 38. Happened on the 16th. Kind of insane!

June 18, 2016 7:35 p.m.

ComboCrazy says... #5

Yeah. It's a pretty insane card. 38th is awesome! I think the best any of my decks have gotten is like 32 or something. It's really difficult without linking to it everywhere and being annoying, lol. Good luck getting into the top 10!

June 19, 2016 2:42 p.m.

Pheardemons says... #6

ComboCrazy I have another question for you. How do you feel about ramp in edge decks in general? I've taken out everything to speed up the deck like signets, Chromatic Lantern, ect, which makes this deck play fair. My thought process was late game their worthless once Crucible of Worlds and Azusa, Lost but Seeking hit the battlefield. Also when this deck starts rolling I simply don't need it. However, ramp cards to get the deck roll faster, fix possible color problems, and possibly even hard cast my big stuff if it came down to it. The point of ramp is to have it in your opening hand, and in order to do that I'd probably need to find 6 to 10 places for said cards. That's potentially taking or good cards that are better late game. What would your opinion be in general? Being that my commander is 4 and can get the deck rolling, is playing fair worth it?

RedJokr, TheFoilAjani (even if we haven't talked in a while. What's up man?) what would yals thought process be for this also?

June 22, 2016 7:58 p.m.

Oddyst says... #7

I usually try not to play with ramp in EDH (well,with what I've been trying to experiment with),so I wouldn't know the answer to this sadly.

June 22, 2016 10:03 p.m.

ComboCrazy says... #8

Well... I suppose Sol Ring or Chrome Mox would be good in early and mid-game stages. Also, maybe Sultai Banner? It could draw you a card and taps for all three of your colors. But I'm unsure if it's worth what you would be taking out.

June 23, 2016 2:26 p.m.

Oddyst says... #9

As far as I can remember Hermit Druid and Mesmeric Orb were in the deck originally.Luckily,you were able to find ramp to benefit Sidisi!

June 24, 2016 7:34 a.m.

chirz2792 says... #10

I'd be careful with Hermit Druid. I ran it once and I always had to be careful about when I activated it so I didn't screw myself lol. Also what about Entomb?

June 24, 2016 12:09 p.m.

Pheardemons says... #11

RedJokr - They weren't part of the original list because I didn't want to deck myself. However, in playtesting, if it takes me 6 turns to get a decent graveyard going then I'm probably going to lose unless the people Im playing with are just as slow (not always). I'm just playtesting them at the moment to see if they fit in well to fix my possible lack of early game. And yes, hopefully I put enough ramp in the get enough in the early game to make it matter. Time will tell.

chirz2792 thanks for the tip man. I will definitely keep in mind how much of my deck is left and whatnot when using him to make sure he deserves the card slot or not.

June 24, 2016 4:09 p.m.

Pheardemons says... #12

chirz2792 I just realized I didn't answer your question about Entomb. It has consistently been on my mind while playtesting, I just don't believe I need it in the deck (yet). I can think of plenty of situations where it would be helpful, but most are situational. However, what card would you recommend taking out for it if I were to decide to use it?

June 25, 2016 5:28 a.m.

chirz2792 says... #13

@Pheardemons: I actually have no idea lol. I'm looking at your deck and the only thing I can find that I would take out is Deathcap Cultivator but I would replace that with Joiner Adept instead of Entomb. Your deck looks like it's perfect where it is though :D.

June 25, 2016 1:45 p.m.

Pheardemons says... #14

chirz2792 Joiner Adept is definitely a great card, but doesn't actually provide any ramp, it just fixes any color problem. However being two mana she's not bad at all and will consider her. However I am trying to see if the ramp cards help my early game problem (of sitting there staring at my opponent), and ramp isn't the worst thing to have in an EDH deck. I'll definitely keep Entomb in mind for any card that may not be as useful in playtesting.

And thanks for saying the deck looks perfect. Took a long time to get here haha.

June 25, 2016 3:10 p.m.

ComboCrazy says... #15

Is Sensei's top new? Also, it really looks like you thought this one through. Every change that I see so far makes absolute and perfect sense. I'm honestly quite impressed, I don't even have any recommendations! In regards to Entomb, I would add it in sideboard. It can tutor for a card that helps you against a specific decks strategy, allowing you to better take advantage of your utilities. But you do have just straight tutor, so it's really up to you.

June 26, 2016 12:21 a.m.

Pheardemons says... #18

ComboCrazy - Sensei's Divining Top is new. I put it in to help with the early game problem I was having, plus the three card filter can seriously help with the triggers of my commander and The Gitrog Monster.

For Entomb I do think it is a great card overall, just not sure it has a place in this deck (yet). I might find a card that is continuously underwhelming and switch it out, but it is a little situational. Granted so is my ramp. We'll see after the playtests.

I do want to say thanks for the serious compliment man. Usually every time I make an update I've already been thinking about it for awhile, if not playtesting (When I can). This may not be the best deck by any means, but is definitely my favorite and my pet. Thanks again for the compliment man.

June 26, 2016 2:27 a.m.

Pheardemons says... #20

Ahead of time sorry for the multiple comments. I'm not sure what happened there.

June 26, 2016 2:39 a.m.

ComboCrazy says... #21

Lol okay I thought that was my phone there for a sec. If you're running Sensei's, I might add Future Sight. Sensei's plus FS or the Oracle becomes card draw for one mana per card, allowing you to draw into something and get a lot of lands out really quickly. Might not be a spot for FS, but even with just the Oracle it's nice to have the draw available.

June 26, 2016 5:38 p.m.

Pheardemons says... #22

I do agree with that, but I'd probably use Magus of the Future because creatures are easier to reanimate. I did have it in here at one point, but maybe should look into it further. Thanks man.

June 26, 2016 7:04 p.m.

Lilbrudder says... #23

So far I like the list. I have some suggestions and cuts I would make but before I offer advice I have a few questions: what direction do you want to go? How quickly do you want to win? What is your meta like?

July 9, 2016 1:42 p.m.

Pheardemons says... #24

Lilbrudder I'm looking for consistency in the early game that can help setup the late game. I'm willing to get over my dislike of infinite combos as long as they go with my theme. Somehow to get more cards milled into my graveyard earlier, making my commander to be NOT the first spell I cast in a game, with some possible late game beaters (Craterhoof Behemoth) to finish the game when needed. The zombie trigger is a secondary win condition if I can get it to be overwhelming, otherwise they are there to chump block, or sacrifice to exploit or Altar of Dementia. I'm looking to make this deck be able to play in competitive circles.

As far as my meta goes it is actually somewhat balanced. There is the group that plays with the bought preconstructed EDH decks and just adds whatever cards they own, the playgroup I'm usually with is a bunch of people that have good decks, but all of theme have faults like mine (early game problems, consistency, don't have the money to buy the exact card they need), then of course are the infinite combo decks that win turn 3 and 4 consistency. While I don't mind making this deck like that, I'd still want it to be able to play in those types of circles and not be the first one taken out simply because it is a little slower.

I hope those answered your questions in the way you wanted. Also, thanks a lot for taking the time to help man.

July 9, 2016 4:41 p.m.

Lilbrudder says... #25

That explanation helps alot. Im going to take a shotgun approach and offer you too many rather than too few suggestions. Feel free to ignore any of these:

Mystical Tutor: Nearly all the spells you want in hand are instants and sorceries. A narrower vamp tutor is still great

Entomb: I know you are on the fence about this card but I can say from experience it is one of the most broken enablers ever and facilitates turn 1 Jin-Gitaxias, Core Augur with Reanimate/Animate Dead and Dark Ritual. Even a turn 2 Jin will make your opponents shit thier pants.

Flash: Great with any ETB creature. Just stupid with Mikaeus, the Unhallowed in play. On that note so is Wake the Dead.

Tolarian Winds: While card disadvantage in most decks, in sidisi it is a big source of card advantage that filters bad opening hands away. I choose this card often with Mystical Tutor on turn 1. Dumping a hand of big creatures on your opponents end step and drawing into a Victimize is so sweet. Even if you dump a Reanimate, you run enough recursion to just use it later. Similar cards include Windfall and Jace's Archivist (use with notion thief if you hate having friends).

Hedron Crab: fills the graveyard so fast. I prefer this to dredge cards because its useful right out of the gate and doesn't sacrafice my draws

Scroll Rack: In sidisi this card is usually better than top since you can put fatties from your hand to the top of your deck for Sidisi mill. Not needed but very powerful.

Kiora's Follower and Bloom Tender are the best 2 drop mana dorks possible IMO. Kiora's Follower is particularly broken with Birthing Pod and cards that tap for multiple mana lkke Sol Ring. I would drop 2 of your 2cc mana dorks for them.

Apprentice Necromancer and Doomed Necromancer are great early game plays and wonderful Survival of the Fittest or Fauna Shaman targets. Not only do they reanimate creatures at instant speed, but they can draw hate away from bigger threats in your hand. If money is no option Jace, Vryn's Prodigy  Flip is another great utility creature.

Cephalid Illusionist: Infinitely mills yourself with Lightning Greaves and one other creature. With all the small utility creatures in your deck with activated abilities greaves is well worth a slot.

I would also upgrade some of your big reanimation targets.

Jin is by far the best, but Sphinx of Uthuun is also great as is Woodland Bellower. Void Winnower can ruin lives and if you really want to be a dick Kederekt Leviathan is amazingly annoying with Flash, Animate Dead, and Necromancy.

Peregrine Drake: Since your running deadeye navigator already why not? Its a more useful card outside the combo than the other land untappers.

Okay for cuts:

Splinterfright, Wurmcoil Engine, Orbs of Warding, Golgari Thug, Genesis, Seasons Past, Stitch Together, Utopia Tree, Duplicant, Sensei's Divining Top, Archetype of Endurance Seasons Past, Vedalken Orrery. My reasons for these are varied. Either they are too expensive to be consistently good, there are better options in your color scheme, or they are narrow in their use. If you have any questions about why I am happy to offer more info, but I have already said too much :p

July 9, 2016 7:26 p.m.

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