Death isn't a finality. Let me show you true power
Commander / EDH
SCORE: 26 | 172 COMMENTS | 10377 VIEWS | IN 15 FOLDERS
Lilbrudder says... #2
Excellent questions,
You have too many dredge/mill enablers in your deck but not too many tutors. More tutors means you can include only the best enablers and cut the rest. A good rule of thumb is as long as you don't mind being "that guy" you can never have too many good tutors. They add extra functional copies of every broken card in your deck for a minimal cost. Also, you have freaking yawgwin in your deck and a bunch of Regrowth effects a milled card is simply a card waiting to be used.
Practically, would you rather have Entomb and Mystical Tutor in your opening hand or Genesis and Vedalken Orrery? 10 times out of 10 you want the former because on turn one you can dump anything you want in your graveyard on your opponents turn one endstep and on turn two during your upkeep Mystical Tutor for Reanimate, draw it and drop Jin-Gitaxias, Core Augur on the board. At the end of turn two draw seven and discard all the fatties in your hand of 11-12 in your the graveyard and if someone exiles jin reanimate your win condition or board destroying card on turn 3 after your opponents either used a card and turn removing jin or are in top deck mode the rest of the game. Or you could politically drop a Rune-Scarred Demon on the board on turn 2 and get a good card to use against the "big threat." Mid and late game the answer is the same. They are banned in dual commander for a reason. They are degenerate.
The hapless necromancers are very good even without a haste enabler. They are cheap creatures that fit within your curve nicely to immediately utilize sidisi's mill ability when you cast her or play a Buried Alive or Entomb effect on turn 3 or 4. They are must answer threats that can do serious damage if left unchecked. They give your opponents many bad choices to choose from. If someone nukes your yard you have an instant speed response. If they kill or exile your necromancer you traded 1 card and 2-3 mana that you otherwise would have not used on turn 2 or 3 and effectively thoughtsiezed the removal or counterspell that your opponent can't now use on your Hermit Druid. Likewise if your hermit druid bites the dust or gets milled. Apprentice necromancer brings him back with HASTE!
If you want to go degenerate drop your basic lands to about 3 for hermit druid. This is very possible even without breaking the bank. Then add Green Sun's Zenith and Woodland Bellower to get three functional copies of Hermit Druid. With a turn one Sol Ring or Joraga Treespeaker you can play hermit druid turn two. On turn three you Mill 1/3 to 2/3 your library, cast Yawgmoth's Will and with your last remaining mana play Songs of the Damned from your graveyard then cast Living Death with the 10+ black mana you just gainrd from your graveyard to assemble an infinite combo and destroy every permanent thats not yours with Woodfall Primus gg.
You don't need protection against grave hate. People who say otherwise either play against extreme dedicated grave hate every game or they Traumatize themselves pass turn and wonder why they always get their graveyard nuked. You need instant speed responses and targeted graveyard fillers that dont overextend you until your ready to hurt the table or win or save the day from the evil Zur Player. Whatever you prefer. Force your opponent to blow their grave hate early by baiting them with Entomb or blow it up with a Reclamation Sage or a Flashed Woodland Bellower.
Why no sensie's? It is certainly a great card. Scroll rack is simply better in Sidisi and why run 2 similar effects? Honestly sylvan library is better than both, which is why I no longer run either. Scroll Rack sets up sidisi wonderfully. Lets you dig 5 or 6 cards deep most games on turn 2 or 3 and perfectly set up your top deck. It is also wonderful with Tolarian Winds effects to save your Reanimate or Demonic Tutorfrom being discarded.
July 10, 2016 12:36 a.m.
ComboCrazy says... #3
That... That was a freaking essay, dude! Seriously though, Lilbrudder, you have some great ideas. I agree with basically everything you just said except the removal of Orbs of Warding and Wurmcoil Engine, and the addition of Peregrine Drake and a couple other cards. Half of those cards you just mentioned I had never even heard of, so that alone says something about my expertise, though. Im no expert in reanimation. My point of view: Mystical Tutor, Entomb, Sylvan Library, and Lightning Greaves are excellent additions. Also that Hermit Druid combo is completely degenerate! That's absolutely amazing. Getting a turn two Jin Gitaxias is also pretty cancerous.
July 10, 2016 11:13 a.m.
Lilbrudder says... #4
The website wouldnt let me finish for some reason. I guess they don't take kindly to mile long essays :p so heres my response to your other comments.
Seasons Past is a cool card that is great in a casual meta. In more competitive circles Regrowth is almost always better as 6 mana should be enough to win you the game or be really close.
Stitch Together: I don't like jumping through hoops for my reanimation effects unless they are Wake the Dead, which is so ungodly powerful that its worth it. If you like it and it works for you then by all means keep it. I honestly dont have any experience with the card.
ComboCrazy: Your response to my longwindedness made me laugh. I suggested Peregrine Drake due to its combo potential with Deadeye Navigator. It is the easiest way to win on the spot for sidisi since infinite mana and blink effects allows you to mill most your library with sidisi then Dread Return 3 zombies to reanimate Eternal Witness which allows you to use every card in your deck. Even outside the combo the untap effect allows you to often do a couple turns worth of work especially if you utilize other copy effects like Phantasmal Image and flicker effects like Ghostly Flicker which also goes infinite with peregrine drake and ewitness
As for Orbs of Warding I have never used the card. 5 mana seems like a lot of mana for an effect that isn't always relevant. Wurmcoil is a great card. There are simply a ton of other 6cc cards I would choose in its place.
July 10, 2016 1:06 p.m. Edited.
Pheardemons says... #5
Lilbrudder I'm also having problems with tapped out not letting me finish s I wrote you an entire feedback yesterday then it said "Down for maintenance." hopefully this time it will go through.
First off I have deep appreciation for the in-depth suggestions and reasonings behind them. Again man thank you for the help.
Secondly, what lands would recommend to replace some of the basics if I go that route. I'm weary about tapped lands. Some that have powerful effects like Cephalid Coliseum obviously could be worth it, but did you have any in mind?
If comboing with Yawgmoth's Will into Songs of the Damned into Living Death is a main win condition, would cards that give haste be a good idea to be backup? Especially if I keep Craterhoof Behemoth. Concordant Crossroads or Akroma's Memorial could be decent and easily castable after Songs of the Damned resolved. My thought process behind this would be if anyone has any kind of control card, or removal spell to activate in response to any triggers it would be good to have a backup. Any thoughts?
Obviously Flash is strictly better in this particular deck, but being that you like that effect how do you feel about Show and Tell? It is also a possible turn two or 3 Jin-Gitaxias, Core Augur just in a different way. Too risky?
You mentioned about not having cards with similar effects in the deck, but in a format like commander isn't redundancy a great thing? Even in adding in more tutors I'm not guaranteed any card in any hand, therefore adding more cards with similar effects gives me more of a chance to set-up any combo, or get to the cards to help set-up the combo. So even in adding all three cards Sylvan Library, Scroll Rack, and Sensei's Divining Top it wouldn't be the worst thing in the world as all three help me find, or set-up any of my combos. Even getting all three in my opening hand they are versatile enough to be used well and not be wasted. I'm not saying I want all three, or even have the spots for all three, I'm just curious as to your thoughts on redundancy.
I hope that was everything I had put into the last comment. If I remember anything else I'll let you know. I'm going to pull out my deck and take a good hard look, and take all of your suggestions to heart. It might take me a couple of days as the next few I'm a be a bit busy (disturbed, breaking Benjamin, alter bridge, and saint arsonia concert tonight for example), but I will absolutely take the time to revamp my deck. And of course if I have any more questions I'll tag you if that's okay. Again man thanks a lot. You're obviously a better player, more in-depth magic player than I am, but if you ever need help with a deck just ask.
July 10, 2016 1:32 p.m.
Lilbrudder says... #6
Your most welcome. I am always happy to talk magic theory. I don't actually consider myself a great magic player tbh, but I am good with finding ways to break cards and I read alot about mtg. Being an obsessive SOB helps I guess lol. I will definitely have you look over a list or two of mine in the future.
As far as haste enablers go it all depends on how you want to win. You could always blow uo the board and then kill them the next turn but that tends to make people salty. The haste enablers will sometimes be dead draws, which is why I only use greaves, but that can be mitigated if you add a bunch of small tap creatures. I am a big fan of Concordant Crossroads and Lightning Greaves. Anything else I will pass on.
Ill look into your mana base in a bit. In the interim, all the allied fetchlands are fairly affordable, I am also a fan of pain lands like Underground Sea. 5 color lands are always good: City of Brass, Mana Confluence, Reflecting Pool, Forbidden Orchard, Gemstone Caverns, etc. and the colored artifact lands are usable (if risky) and tutorable with Trinket Mage. Shizo, Death's Storehouse is also relevant. I personally love Ancient Tomb. I also am partial to the temples in semi compettive tables even though they come into play tapped. Yes those lands can hurt you but all you need to win is one life and a dominating board state will keep you alive better than anything else.
Show and Tell is great. It wouldnt be my first purchase, but it will almost always benefit you more than your opponents. It also can be a nice political play, which is important when you play a broken deck.
On the subject of redundancy in Sidisi, you only have so many non-creature slots. Each noncreature spell needs to be incredible. Your deck would be fine with all three but I would rather have a different card in 2 of the 3 slots. The only non creature spells I personally value in redundancy are (cheap cc) card advantage engines, reanimation/regrowth effects and tutors.
When evaluating good cards in any deck I try to remember a question someone once asked me: Is it something I would tutor for? If the answer isn't yes or it isn't a good turn 1 or two play like Birds of Paradise cut it. To be truly competitive every card in your deck has to have multiple synergies and uses within your deck. You want a hand full of must answer threats and lands so you can still win after plan a and b get shot down
July 10, 2016 2:32 p.m. Edited.
Pheardemons says... #7
Lilbrudder - When I can find the time I'll sit down and do nothing but fix this deck, playtest an invisible player to see how certain combos work, ect. I'll tag you when the new list comes up and see what you think. Again can't thank you enough for the great insight.
Also if you don't mind me tagging you in other decks in the future I wouldn't mind getting that competitive eye. Just let me know.
July 11, 2016 2:53 a.m.
Pheardemons says... #8
Lilbrudder - I remembered a question I meant to ask you earlier. Is baby jace truly worthwhile in a format like EDH? His loot ability I won't be able to fully utilize (unless he comes down turn 2), but is his "Flashback" truly that relevant? Since it is a minus ability, and his plus 1 isn't that big of a deal in EDH, is that one card worthwhile? I think I remember seeing it in your deck. Does it do enough to warrant the spot overall?
July 11, 2016 3:02 a.m.
Lilbrudder says... #9
How was the concert? I am happy to look over future decks. Please, keep me posted on this one. Baby jace is really good. You can use his Merfolk Looter effect once or twice, which is really all that is necessary then flashback your best spell in the graveyard use his stupid +ability if hes still alive and flash back another spell. You play volrath's stronghold too so he can be reused many times in a long game. For sidisi he's way more useful than Snapcaster Mage, but I run more instants and sorceries than you so maybe I am a bit biased. Due to his prohibitive $$ cost, I would focus on landbase, tutors, and big fatties first but he is truly worth a spot in my opinion if you go full grinch mode and aim to ruin everyone elses good time. Test him for a bit and let me know if you agree.
July 11, 2016 9:23 a.m.
Pheardemons says... #10
Lilbrudder the concert was INSANE! If you do that kind of thing absolutely try to make it if they come near you. When disturbed came on everyone wanted to fight and mosh and kind of took away from the concert. Breaking Benjamin and Alter bridge were on POINT!
Don't worry about budget with me. I'll definitely play test baby have when I get a chance.
July 11, 2016 7:43 p.m.
Pheardemons says... #11
Lilbrudder. This is the first draft of what the deck may look like after all of those suggestions. Let me know what you think of the list. I put all of the other cards in the maybeboard. Let me know if there are any you think I need to include, or any cards I may have missed to even consider. Also any suggestions for cutting cards.
July 12, 2016 3:07 a.m.
Lilbrudder says... #12
The deck looks much improved. In all of my playtests I had multiple turn 1-3 plays, which means you can start making waves turns 3 to 5 instead of turns 6-8. I believe that is what you were looking for I think.
There are a few things I would still change. I was missing badly Apprentice Necromancer. It just fits so well as a turn 3 cast after dumping a card with Fauna Shaman and Survival of the Fittest. If you don't add it at the least add Body Double. You need a creature reanimation spell cheaper than sheoldred to improve your toolbox. I also think Birthing Pod is a must add to any sidisi deck. My favorite play is to pod Sidisi to grab one of Sidisi, Undead Visier (flavor alert!), Peregrine Drake, Body Double, or The Gitrog Monster.
On the subject of The Gitrog Monster I think your deck is at a crossroads. You could go lands matter/graveyard interactions or ETB effect heavy. The gitrog demands that you build around him or he will punish you. You, unlike me, have the tools to do it Azusa, crucible etc. There are also good creatures with etb effects that benefit gitrog like Satyr Wayfinder, Sphinx of Uthuun so merger is possible. Ill comment more later. I got to take my son to daycare :) On another note that concert sounds fun. I saw disturbed when I was 16 so...shit almost 16 years ago. They are pretty badass.
July 12, 2016 10 a.m.
ComboCrazy says... #14
Okay... Uhhhh... Ima pretend like I read all that and just.. Um... Wait, "Baby Jace"??????
July 12, 2016 10:07 a.m.
ComboCrazy says... #19
Ive just never heard someone call him that before, lol
July 20, 2016 12:24 p.m.
Pheardemons says... #20
ComboCrazy that is his nickname from origins since it is about his life before being a planeswalker. Surprised you've never heard of it. I called him baby jace before I knew his real name haha.
July 20, 2016 1:47 p.m.
ComboCrazy says... #21
Pheardemons I kinda skipped the origins block, that's probably why i hadnt heard about it. I also skipped most of alara and the first ravnica. Mistakes=made
July 22, 2016 9:01 p.m.
Pheardemons says... #22
Lilbrudder - if you could let me know what you think of the deck now. I've updated it with combos and whatnot to make it truly competitive, and again it does look similar to your deck. I did keep cards and/or combinations that I felt I wanted to keep. Let me know of what you think of the list. Also I've updated my description, let me know what you think of it and if I didn't write a combination down correctly.
ComboCrazy - You've been with this deck since the beginning so let me know what you think of the updated version! If you need anyhelp deciphering any of the combos or cards in general just look in the description and it should be explained.
RedJokr - You're another one that has followed the deck since the beginning, plus we just comment on each other's decks anyway. Let me know what you think man!
chirz2792 - You have definitely helped put certain combos/cards for the deck, and I would love to hear your input on this version of the deck as well.
Thanks all for the help and support of the deck!
July 23, 2016 3:38 p.m.
Pheardemons says... #23
Also let me know if there are any cards/combinations that you think I've missed and any suggestions of cards to take out for them.
July 23, 2016 3:40 p.m.
Looks awesome :). I'm seeing a couple of cards in here that I want to try and use.
Pheardemons says... #1
Lilbrudder First off Thank you for the very in depth reasons and suggestions, also I am NEVER worried about someone saying too much. Write me a suggestion a mile long if you feel the need to.
Secondly, one thing in the back of my mind is having too many tutors, mill engines, ect means that I may begin to mill them and have some in my hand already making the theme backfire because there was too many in the deck making some worthless late game. Is this a legitimate fear or is it just in my head?
Apprentice Necromancer and his little brother I had in the original list but they were underwhelming or instant targets. Since I don't have a way for haste you still believe they are worth it?
Cards I am curious for a more detailed reason for taking them out.
Seasons Past- I haven't been able to play test significantly, but I could always reanimate one tutor, then fill my hand with everything else I need. Haven't been able to do t enough to truly say f I'm going to keep it, but the few times it was pretty cool.
Orbs of Warding Is the protection against grave hate since most grave hate cards target. Not to mention a deck based around 1/1 tokens it stops. Are you saying that isn't something I should worry about?
Sensei's Divining Top. I guess I'm just curious overall. The three card filter, great turn one play, and draw if needed.
Stitch Together? You really think I should take out a reanimate spell?
July 9, 2016 8:30 p.m.