Sideboard


Main deck. Fun focused. Doesn't try and disrupt more than it needs to. Doesn't try to make anything infinitely recurring or unremovable. It can win through some rough stuff as well but tries to hit that 6~8/10 power level game style and leaves out most of the super oppressive cards. That's how I build all my decks.

Always loved lands and this is the best way I have come up with to play lands and let people enjoy games, but still have a chance to win through a bunch of stuff. I used to have a Crucible of Worlds in as well, but I think there are enough other things that allow the same effect. Could add one back into the side or main at some point. Expedition map is also a consideration.

As usual if your group doesn't want to play with wish cards, just side it out for any of the cards in the board. Personally I am a big fan of the toolbox and the reveal commanders, sideboard pregame, then play method. I think it really helps make games last and be more enjoyable. I think the RC decision to make the cards not function after over 10 years of leaving it up to each group to decide is the wrong call. And probably more profit motivated as instructed by wizards and their push of new bad product which is MTGA.

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Casual

98% Competitive

Date added 2 years
Last updated 2 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

21 - 6 Mythic Rares

59 - 3 Rares

9 - 0 Uncommons

4 - 0 Commons

Cards 100
Avg. CMC 3.47
Tokens Construct 0/0 C, Elemental 5/3 G, Food, Goat 0/1 W, On an Adventure, Plant 0/1 G, Spirit */* G, Timeless Witness 4/4 B, Treasure, Zombie 2/2 B
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