CREATURES
Birds of Paradise
- Helps get Sidisi down turn 3.
Body Double
- This one is an auto-include, being able to copy any creature in a graveyard usually = the best card in your deck for the board state.
Caustic Caterpillar
- In here to deal w/ artifacts & enchantments, also has some synergy w/ meren.
Centaur Vinecrasher
- The best cards in this deck are cards that do stuff from the graveyard, and this one comes in as a huge beater w/ trample, usually having power of 10-30.
Deathcap Cultivator
- Creature ramp, which I took over sorcery and artifact ramp to have a higher chance to trigger Sidisi's zombie ability, plus this guy has an ok delirium ability (Delirium is real easy to get in this deck.)
Deathrite Shaman
- A perfect card for this deck, it helps w/ a lot of the weaknesses of the deck, it ramps, and it deals w/ other dredge decks by exiling their key cards in their graveyard, which is a must with cards in this deck like
Mesmeric Orb
and
Life's Finale
.
Deranged Assistant
&
Millikin
- Ramps, triggers Sidisi, and puts cards in the graveyard.
Eternal Witness
- This usually has a ton of cards to choose from, so pick the best one for the current situation.
Genesis
- An eternal witness from your graveyard that triggers every turn... YES PLEASE! A key card in any dredge deck.
Golgari Grave-Troll
- One of the best dredge engines in the deck, it's also one of the dredgers that can actually do some damage when on the battlefield.
Golgari Thug
- Another dredger and one w/ a half decent ability that can also guarantee a Sidisi zombie trigger.
Havengul Lich
- Works well w/ the deck to cast creature's from your graveyard that can't be cast normally from the graveyard, also can steal your opponents stuff especially works w/
Mesmeric Orb
and
Life's Finale
.
Jarad, Golgari Lich Lord
- I usually end up winning w/ this card and some huge creature being pumped up by the graveyard, I'll say I've won at least 1/3 of my matches w/ this card.
Kessig Cagebreakers
- Kind of an underrated card for dredge, but I think it's extremely powerful, I usually end up getting 5-12 wolfs, which equates to about 10-20 power that adds up very quickly after consecutive attacks.
Krosan Restorer
- Much needed ramp that almost always untaps 3 lands.
Laboratory Maniac
- Another win condition, it is very easy to mil out in this deck, so I wanted to take advantage of it, wow I'm actually using this card for what it's meant for and not some dumb combo, wow.
Lord of Extinction
- This guy being scarified by Jarad = GG, you'll usually do about 60-100 damage.
Magus of the Will
- The graveyard becomes an entire other hand, you should win when this activates.
Meren of Clan Nel Toth
- She is kind of like the 2nd commander in this deck, most of the time she is a better
Eternal Witness
, other times she'll lock down the game w/ a
Shriekmaw
every turn or some other baddy that your opponent's can't handle.
Necrotic Ooze
- Does a lot of crazy thing, I'll go into more detail in the synergies section since this card does so many different things.
Nighthowler
- Another graveyard pumped creature that has the added bonus of being able to be bestowed on Sidisi for easy commander damage kills, this card's power is usually around 5-10.
Nyx Weaver
- A crappy
Eternal Witness
w/ an excellent passive ability that fills up the graveyard and triggers Sidisi's zombie ability.
Ramunap Excavator
-
Crucible of Worlds
on a creature, there will usually be a ton a land in the graveyard that you can play, and this card allows you to use
Strip Mine
or
Wasteland
over and over again.
Sakura-Tribe Elder
- Ramp that can be recurred, really good w/ Meren.
Sakura-Tribe Scout
- Great synergy w/
Life from the Loam
.
Sewer Nemesis
- Yet another graveyard pumped creature that helps fill up the graveyard and trigger Sidisi.
Sheoldred, the Whispering One- More graveyard recursion and puts some much needed pressure on the opponent's board, also incredibly deadly against voltron decks.
Shriekmaw
- Solid targeted removal on a creature, real good w/ meren recursion.
Soul of Innistrad
- Gives you excellent recursion and has the huge benefit of being able to be used from the graveyard.
Stinkweed Imp
- A dredge engine and an excellent blocker.
Vengeful Pharaoh
- "Are you sure you want to attack me, I got Vengeful Pharaoh in the graveyard." "Oh yeah never mind I'll attack the other guy/gal instead."
Wonder
- I've won more games w/ an army of flying zombies than anything else in this deck,
Wonder
in the graveyard is the easiest way to win.
LANDS
Barren Moor + Lonely Sandbar + Tranquil Thicket
- There for the
Life from the Loam
combo.
Bojuka Bog
- Necessary for your opponent's graveyard based strategies, even though it is a bit of an anti-combo w/ a lot of the cards in this deck.
Breeding Pool + Overgrown Tomb + Watery Grave
- The shock lands are necessary for any deck that can run them, they are cheap price wise for how powerful they are, being able to fetch them is important for any multicolored deck.
City of Brass + Mana Confluence
- The life loss doesn't matter much in commander, these two cards should go in every multicolored deck.
Command Tower
- Goes in every multicolored deck, the best multicolored land in commander.
Drownyard Temple
- A 3 mana ramp that is used from the graveyard, it isn't too bad.
Evolving Wilds + Terramorphic Expanse
- I use these in every multicolored deck, and the more lands that synergize w/
Ramunap Excavator
the better.
Exotic Orchard + Reflecting Pool
- Are basically redundant
Command Tower
s 95% of the time.
Forest + Island + Swamp
- The basic land just fill in the rest of the land slots, and my general rule is a minimum of 2 basic lands of each type so Evolving Wilds + Terramorphic Expanse
can almost always hit once for each land type.
High Market
- A sacrifice outlet to protect creatures from exile and to get experience counters for
Meren of Clan Nel Toth
.
Misty Rainforest + Polluted Delta + Verdant Catacombs
- Fetch lands are arguably the best lands in magic, combos well w/
Ramunap Excavator
.
Morphic Pool
- The Battlebond lands are great and should be played in every deck multicolored deck that can run them.
Opulent Palace
- The tri-land for Sultai, you should always run the appropriate tri-land when making three colored decks.
Strip Mine + Wasteland
- I'm not a big fan of playing land destruction since it puts most play groups in a bad mood, however Crucible of Worlds + Strip Mine
or
Life from the Loam
is too good to pass up on.
Urborg, Tomb of Yawgmoth
- I play this in any multicolored deck that runs
Volrath's Stronghold
- Solid recursion on a land, plus being able to set up a guaranteed zombie trigger off Sidisi is sometimes necessary.
Woodland Cemetery
- This is the only one of the check lands I play, because otherwise my land base would have too much in it.
INSTANTS
Arcane Denial + Counterspell
- I put both of these in just about every deck that runs , counters sometimes are the only answer to certain problems.
Brainstorm
- Just a good hand fixing card normally, but in this deck you can put cards you want in the graveyard on top of your deck then mill yourself or guarantee a zombie trigger on Sidisi.
Cyclonic Rift
- One of the best cards in , goes in almost every deck that runs .
Disallow
- A solid counterspell and gives the deck a way to deal with
Bojuka Bog
.
Entomb
- Excellent graveyard tutor, you can do cheeky plays like throw
Wonder
in there and unexpectedly swing in w/ flyers.
Logic Knot
- An excellent counterspell for any self-mill deck, basically becoming a redundant
Counterspell
.
Murderous Cut
- A one mana kill spell, usually is the only color that gets to that w/ cards like Path & Swords, and everyone knows how powerful those cards are.
SORCERIES
Buried Alive
- The best tutor in the deck, put what you need to win in the graveyard, then proceed to win.
Deep Analysis
- A solid card draw spell that works especially well in a self mill strategy, however the main reason it's in the deck is to have a way to draw cards from the graveyard when we are milled out, so the deck can win w/
Laboratory Maniac
.
Dread Return
- One of the few things in this deck to actually interact w/ the zombie tokens, bring a huge creature from the graveyard onto the battlefield, this card being able to be activated from the graveyard makes it perfect for this deck.
Jarad's Orders
- More graveyard tutoring.
Life from the Loam
- The best dredge card in Magic, this card does a ton of crazy things.
Life's Finale
- The only true board wipe in the deck, I wanted at least one so I chose this one, because of it's synergy w/ cards like
Havengul Lich
and
Deathrite Shaman
.
Living Death
- You are naturally building your deck to complement this card, every time you use this card, broken things will happen.
Reanimate
- One of the OG recursion spells, it is still powerful in today's world of Magic.
Spider Spawning
- When an army of zombies aren't good enough, call in the spiders, yet another excellent card that can be used from the graveyard.
Traverse the Ulvenwald
- This is secretly one of the most powerful cards that has been printed in recent Magic, the card's delirium is easy to trigger in this deck and there has never been a tutor that is one mana and the card goes into your hand instead of on top of your library.
Victimize
- Trading one zombie for two of the most powerful cards in my graveyard sounds good to me.
Worm Harvest
- When zombies aren't enough, kill them w/ ~15+ worms that multiple every turn.
ARTIFACTS
Altar of Dementia
- A useful sacrifice outlet that can help make a lot of zombies and fill up the graveyard.
Bonehoard
- An easy way to kill w/ commander damage when equipped to Sidisi.
Lightning Greaves + Swiftfoot Boots
- Haste on a giant graveyard pumped beater is incredibly powerful and Sidisi being able to mill 6 cards her first turn being summoned is a good start to victory.
Mesmeric Orb
- One of the most powerful cards in the deck, being able to trigger Sididi's zombie ability off every untapped permanent means you'll usually get about 3-6 zombies each untap, this card fills up your graveyard fast.
Sol Ring
- It's commander.
Whip of Erebos
- Lifelink zombie army is good, giant graveyard pumped creature swinging w/ haste is also good.
ENCHANTMENT
Phyrexian Reclamation
- A solid recursion spell.