Lilbrudder says... #2
enpc: Thank you for the help. With all the great feedback I have been getting lately the deck is miles ahead of what it used to be.
June 27, 2016 8:27 p.m.
Pheardemons says... #4
Hello there Lilbrudder!
I was looking for inspiration for my own Sidisi, Brood Tyrant deck and stumbled upon this great creation. I did have a couple questions for you. How has Hedron Crab played? I feel that if he's not on the battlefield within the first couple of turns he becomes extremely underwhelming and upsetting to draw. You mentioned in your description about being able to win turn 3 or 4 consistently. What kind of opening hands allow for that consistency?
I was actually wondering if you would be willing to help me with my own Sidisi, Brood Tyrant deck. I've actually been having trouble making my deck a little more explosive in the early game. I'm also somewhat upset that the deck isn't as consistent as I'd like. I'm not a fan of infinite combos, but maybe, to make the deck what I want, I should just get over it. Would you be willing to take a look at my deck and let me know of any/all suggestions that you may have? I'd love to hear of any infinite combos and don't worry about budget wit me. If you do, thanks in advance, if you don't then love your deck man. Happy self-milling!
July 9, 2016 3:15 a.m.
Lilbrudder says... #5
Pheardemons: I am happy to help you with your deck. Just give me a day or so to look it over. I feel for you, Sidisi can be very hard to build around due to her randomness factor. The biggest inprovement I made is when I decided to make Yawgmoth's Will an integral part of the deck and added Dark Ritual and Songs of the Damned to fuel it. This allowed me to be alright with milling noncreature spells and allowed me to win so much easier with random parts.
I have found Hedron Crab to be great, especially with fetchlands. Late game it can also be useful since it essentially doubles or triples sidisi's zombie output and increases the chances you dig for the combo piece or tutor you need to win.
There are far too many paths to victory to explain it all but in general to win by turn 3 or 4 consistently you need fast mana accelerents a graveyard filler and a big reanimation spell. Tutors and mulligans are also key. It also takes a long time to know your deck well enough to always know what card to go for in each situation. If you dont have all the pieces a turn 1-3 reanimated jin gitaxis, core augur can dig you to a win con pretty damn fast. I also like abusing Rune-Scarred Demon and Sidisi, Undead Visiers trigger to dig for wincons.
For acceleration the best turn 1 options are Mana Crypt/Sol Ring or Joraga Treespeaker or a way to get an extra land into play early like Gemstone Caverns, Dryad Arbor + Green Sun's Zenith , or Sakura-Tribe Elder. The extra lands are crucial for turn 2 victories since you will always need at least 3 lands to go infinite with Deadeye Navigator + Peregrine Drake .
For graveyard fillers the best two cards are Hermit Druid and Buried Alive, but other options include Intuition, Entomb, and Survival of the Fittest. Birthing Pod is also essential for getting the right card. Eldritch evolution will be nasty as well.
For big reanimation spells Victimize Living Death and Wake the Dead are the unholy trinity.
As for infinite combos, unless you are playing cutthroat edh, Sidisi really doesnt need them to be effective and win at your LGS. I used to play a token themed reanimator sidisi deck with cards like Grave Titan, Hornet Queen and Craterhoof Behemoth and it was brutal.
July 9, 2016 11:46 a.m.
Megalomania says... #6
I like the deck but I share enpc's concern. I really think you should consider changing your commander to Tasigur, the Golden Fang to make your infinite mana combo a win con.
I see a lot of reanimator decks make use of Necrotic Ooze + Phyrexian Devourer and Triskelion combo. It is devastatingly easy to setup and can probably replace some of the creatures you have here.
July 12, 2016 11:02 p.m.
Lilbrudder says... #7
Megalomania: Thank you for the kind words and suggestions.
I don't really like Tasigur, the Golden Fang outside of Modern or 1v1. I view him as a slightly better Ambassador Laquatus who just so happens to be in an OP color wedge and that does not appeal to me at all. Tasigur is great with any kind of infinite mana combo, but sidisi has several good ways to win the game and plays a great midrange game. I also love reanimator and enter the battlefield effects and sidisi is far better in these capacities. She is by no means the best commander, but she is effective. If I was switching commanders I would choose The Mimeoplasm.
I certainly agree that it is time for me to test Necrotic Ooze and friends. It is one of the few creatures I have avoided in making this deck mostly due to theme, but that is no longer a concern of mine.
July 13, 2016 12:05 a.m.
Alucard2121 says... #8
wow, opened this just to see if it was possible to 1 turn commander, and well, you sir have surprised me. good job.
July 19, 2016 9:45 a.m.
Pheardemons says... #10
You wouldn't be mad if I took the food chain combo and put it in my deck would you?
Insane combo
July 19, 2016 10:05 p.m.
Lilbrudder says... #11
Of course not! I am posting this info specificially so people will use it/ learn from it/ improve upon it. Please use it and tell me how it goes :-)
July 19, 2016 10:13 p.m.
TheRedGoat says... #12
I always do love it when people put some legit effort into deck explanations. Very well done sir!
But I must also ask, how effectively can Sidisi even take up the casual tribal build? (or more specifically do you think a casual milling Sidisi could be had?)
July 20, 2016 3:10 a.m.
Megalomania says... #13
Love the changes. Have you considered using Teferi, Mage of Zhalfir to help you set up that combo turn? I recommend it over Jin-Gitaxias, Core Augur.
July 20, 2016 3:41 a.m.
Lilbrudder says... #14
TheRedGoat: Thanks for the love :) Sidisi is great as a casual zombie commander. I only comment about it in the description because most people I have talked to honestly think that is the competitive way to build her. Once this project is finished I have been meaning to build a zombie tribal/dredge/ lands matter version that puts the new stunning growth to good use. The return to innistrad has given zombies some serious love. That way to utilize her seems really fun and vastly more appropriate than this horrid creation for my local game shop.
Megalomaniac: Thanks dude! I am loving the suggestions :) Teferi is great and he will find a home in this deck.
July 20, 2016 7:46 a.m.
SirBakedAlot says... #15
About the Triskelion, Phyrexian, Ooze combo. Once you exile something with 3cmc or more it just dies, and if you respond to that with exiling more cards that just means that you can only ping people when you exile a card with 2cmc or less, which means no matter what you would never be able to kill anyone with that combo let alone 2 or 3 people.
July 30, 2016 4:20 p.m.
Lilbrudder says... #16
SirBakedAlot: According to the current oracle text the combo will work. Devourer has a static ability and an activated ability necrotic ooze only copies the activated ability so it doesn't need to sac itself at 7 power. I know older rulings prevented the combo, which is why most websites have wrong information, but as of now I assure you it does work. I copied the oracle text below:
"When Phyrexian Devourer's power is 7 or greater, sacrifice it.
Exile the top card of your library: Put X +1/+1 counters on Phyrexian Devourer, where X is the exiled card's converted mana cost."
July 30, 2016 4:56 p.m.
SirBakedAlot says... #17
Ahh okay sweet, love the deck by the way, glad the combo works.
July 31, 2016 2:30 a.m.
Pheardemons says... #18
Hey man, hope life I going well for ya. Had a couple of questions for you.
How has Putrid Imp played? Is the discard outlet worthwhile?
Also have you considered Force of Will over Mana Drain? Solely for the fact that Force of Will can be played wen you tap out. Not sure if you believe the exiling a blue card is too much for your deck, but something to consider. Even in addition to Mana Drain.
How is 32 lands playing for you? That seems extremely low, even with some of the ramp that you have.
Lastly, something you mentioned to me was about big creatures to reanimate or cheat into play. It seems like you've gone down some with these new updates (granted you are going the combo route). Vorinclex, Voice of Hunger I would strongly recommend. He is an immediate target, but if not taken care of he can win you the game. Especially with the cards you have that force your opponents to only play on their turns.
As far as a card to take out Body Double, Phyrexian Metamorph, or Phantasmal Image. Body Double I took out of my deck because he became underwhelming, not sure how he plays in your deck with all of the combos. The other two seem interesting to me as I'm not sure why their there. If you already have the creature on the battlefield, being that your combo, you should be good right? By all means correct me if I'm wrong. Unless they're also there to copy an opponent's creature just in case?
July 31, 2016 4:18 a.m.
Lilbrudder says... #19
SirBakedAlot: Thanks man I appreciate it. Your name is hilarious btw :)
Pheardemons: Good to hear from you again and thank you again for the excellent questions. Putrid Imp is kind of meh. It occassionallly is really good, but I am often pissed to draw it. I feel it is worse than Flash or Scroll Rack most of the time.
Force of Will is great, but it requires some major support. I use it in my even faster pure combo version I have linked in the description above and it works well with the extra blue (please take a look at that deck as I have made some major breakthroughs that you may find useful/interesting). Force got stuck in my hand more often than I would like in this deck due to not having something to pitch. Its interaction with Misthollow Griffin is so great that I have to find room for it but not at the expense of Mana Drain. Being able to use it as a delayed ritual/tempo play is wonderful.
32 lands is working better than I hoped. Most CEDH decks run btw 29 to 32 lands but 50 mana sources total. I am running slightly less but reanimator can get by with slightly less. I almost never run more than 34 in any of my decks. I aggressively mulligan, so I almost always get the necessary 2 or 3 lands in my opening hand and it is rare that I have to go down to 5. Lands are slow, and getting mana flooded is terrible in this deck, so after my 3rd or 4th land drop I would rather have another card pretty much every time.
This deck has moved away from big fatties a bit to increase consistency overall. Vorniclex is very good with Palinchron and as a stax effect, but Deadeye Navigator combos are now like a plan c or d due to the need for 3/4 lands in play to work.
My clones are used for various purposes. I often use them to copy etb triggers like Peregrine Drake or Rune-Scarred Demon, which can allow me to combo off sooner. Phyrexian Metamorph also can copy mana rocks and Birthing Pod, which is relevant. Body Double is particularly good with Food Chain so it stays, but the other two I have cut in my other version because they are a remnant of my ETB/fattie focus and a 1 drop mana dork is more useful most of the time.
July 31, 2016 7:51 a.m. Edited.
thecakeisalie42 says... #20
Aside from that one Xiahou Dun deck, this is the most hardcore I have seen on the site. Very very well done.
Grozoth is also in the 9 cmc slot. Anything you could do with him?
August 10, 2016 11:24 p.m.
Lilbrudder says... #21
thecakeisalie42: Thank you for the support :-) Grozoth would be great in a casual 5 color deck built around the 5 bringers, Rise of the Dark Realms, and Inkwell Leviathan, etc. Unfortunately he does not do much for this strategy as I have had to cut a number of fatties to make the deck more consistent.
August 11, 2016 10:31 a.m.
So, I have a question for you. Food chain combo in edh is not an auto-win if i'm not mistaken. Yes you generate infinite mana, but how to you win with no other cards? Apologies if it seems ignorant, I just fail to see how it wins by itself.
September 3, 2016 10:45 p.m.
Pheardemons says... #23
maddoxmtg - For this particular deck Food Chain is an automatic win. Granted you would need some kind of graveyard recursion in your hand, or the combo pieces there already. With this deck you generate infinite mana with Food Chain with Eternal Scourge or Misthollow Griffin. You then cast Sidisi, Brood Tyrant, exile it with Food Chain (and put it in the command zone), then recast to mill your entire library. He doesn't play Laboratory Maniac, but here you could cast your Eternal Witness or Regrowth for Yawgmoth's Will to cast any and all combos in your graveyard with the infinite mana. Second, if you have Victimize or two reanimate spells in your hand, you bring back Mikaeus, the Unhallowed and Triskelion to ping everyone on the board. With infinite mana you can literately cast your ENTIRE graveyard once Yawgmoth's Will has been cast. Other decks use the Laboratory Maniac win condition (in variable different ways of using him to win). Lilbrudder hope you don't mind me coming in to explain your deck a little bit, and maddoxmtg let me (or obviously Lilbrudder knows more) if you have any more questions.
September 3, 2016 10:59 p.m.
Lilbrudder says... #24
No worries Pheardemons: you just beat me to the punch haha.
Once you produce infinite creature specific mana you can cast and exile Sidisi until her enter the battlefield trigger mills most your deck and produces about 25-30 zombies. Then you Dread Return 3 zombies to return Eternal Witness to the battlefield to grab, then cast Tidespout Tyrant. With tyrant on the battlefield you can then cast and exile Eternal Scourge until:
A) All opponent permanents are back in their hands and win via zombie beats in a turn or two.
Or
B) You bounce and recast Eternal Witness with the same bounce trigger until you can return to hand then cast Mikaeus, the Unhallowed + Triskelion to ping all opponents to death.
In short, Sidisi acts as an outlet for the mana to assemble the game winning combo and Eternal Scourge + Food Chain happens to be a really easy 2 card combo to assemble since you can exile the 1 drop mana dork to help pay for eternal scourge/misthollow griffin's mana cost.
September 3, 2016 11:03 p.m. Edited.
Pheardemons says... #25
Damn I totally messed that all up. I completely forgot the mana produced by Food Chain was only able to be used on creature spells. maddoxmtg my apologies, as well as to you Lilbrudder, but thanks for clearing that up.
enpc says... #1
It works best with Beast Within alongside to guarantee that they have a creature to shift however you can somewhat mitigate that with Forbidden Orchard.
June 27, 2016 8:10 p.m.