RETIRED - Physical deck has been stripped in favor of a more dredge style Sidisi. A list will appear later on the profile.
This version was ultimately feel bad due to the nature of inconsistent reanimation and lack of interesting targets. Having It that betrays on the field and casting a Living death is great, but cards like these need to stay alive for a full turn cycle but usually don't. Late game Jarad eats Consuming Aberration would often work and Yawgmoth's will into reanimate Kessig Cagebreaker into Lightning Greaves was good times though.
I'll return to reanimation later, perhaps with a Mimeoplasm counter matters deck or a more tuned and mean Tasigur variant. More Kessig Cagebreakers will ensue in the new list along Spider Spawning and some eldritch horror.
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Sidisi, Brood Tyrant commands this dedicated reanimator deck and acts as it's primary graveyard feeder and slotmachine. Who's today's winning undead? Sidisi wants to differ from the average Mimeoplasm build and do it with style.
Looking for feedback!
What is it?
The 100 card pile consists of our slotmachine Sidisi, her prizes, most every considerable reanimation spell to redeem those prizes, and an assortment of utility cards which support the overall plan of raising randomised dead creatures to take control of the game. Instead of tutoring or discarding creatures, they are milled, usually three cards per roll.
The description may fool you, but when left unchecked and milling half of the library with Altar of Dementia or Hermit Druid the deck usually kills the table in a turn or two with flashed back Dread Return for Eternal Witness and Living Death. The randomness is mainly present for the first few turns or so, until big card drawers and mills are found, if you wish to proceed that way. There's something for everyone in a large graveyard.
How was it built
The deck's design reflects the 75% philosophy by Jason Alt. It's built for updated mulligan rules, and tries to be consistent while minimising the use of tutors. This is done to achieve a varied experience and upping the design challenge. Randomness of the commander's triggers became a natural theme, though consistency is well achieved through redundancy.
Building and functioning details Show
Infinite combos like the kind with Triskelion + mikaeus, the unhallowed|another_card or combining Basalt Monolith + Mesmeric orb + Sidisi, brood tyrant|Sidisi are passed in favor of more interesting single cards which can also pull their weight alone, take
It That Betrays for example. A huge terror that can apply the beats by itself or synergise with
Sheoldred, Whispering One or
Fleshbag Marauder for quick triggers. Its humongous body also functions as a great sacrifice for
Disciple of Bolas, or to directly scorch your enemies souls through dark Golgari magic provided by their leader
Jarad, Golgari Lich Lord.
Jarad can smash in the red zone alone, or come back later to break a stalled board by flinging your guys.
Consuming Aberration attacks early for heavy damage or later serves Jarad's purpose of soul burn when the game has gone too long and graveyards are rife with kill and litter. If they're not, the Aberration is happy to fill them for you. Another multipurpose card.
Rest of the cards are various regrowth effects for consistency and options, mana accelerants and a couple of answers like Murderous Cut and Swan Song to recur when needed, and finally support for keeping creatures around and setting up powerful attacks. Current version drops traditional instants and sorceries that mill or discard in favor of more big creature hits to make sidisi triggers more reliable. The former belong in Mimeoplasm decks.
Deck origins Show
First time passing my eyes on Sidisi, I immediately wanted to build a reanimator deck that wouldn't require
Entomb or
Buried Alive and has more interaction than trying to stick a
Jin-Gitaxias on turn 2 or combo out with counterspell protection. Sidisi rewards playing as many scary fatties as possible to up the chances of hitting the good stuff with her pit filling triggers. The deck has gone through a number of changes including more or less creatures and non-creature cards. Creature cards help make zombies more often, but only the biggest ones really matter when they hit the yard.
when I began designing, I had difficulty finding a similar deck to research on. Most, if not all, Sidisi decks were some sort of dredge variants focusing on zombie tokens, Splinterfrights and silly cards like Vengeful Pharaoh, so there seems to be a spot to be filled.
Conclusion
The deck is powerful, tricky to play, random at the first turns and mostly defenseless against gravehate. Artifact and enchantment removal is supposed to come up from the ground by reanimating either of the green fatties capable of it. I play this deck only every once in a while due to it's oppressive nature against other decks of my playgroup and potentially taking very long turns. This has the potential upside of not making my friends too incenticed to add cards like Scavenging Ooze.
Thank you for reading, upvote and comment if it struck your fancy! I might add card explanation and strategy if demand rises. Feel free to suggest cards you'd try.