RETIRED - Physical deck has been stripped in favor of a more dredge style Sidisi. A list will appear later on the profile. This version was ultimately feel bad due to the nature of inconsistent reanimation and lack of interesting targets. Having It that betrays on the field and casting a Living death is great, but cards like these need to stay alive for a full turn cycle but usually don't. Late game Jarad eats Consuming Aberration would often work and Yawgmoth's will into reanimate Kessig Cagebreaker into Lightning Greaves was good times though. I'll return to reanimation later, perhaps with a Mimeoplasm counter matters deck or a more tuned and mean Tasigur variant. More Kessig Cagebreakers will ensue in the new list along Spider Spawning and some eldritch horror. -- Sidisi, Brood Tyrant commands this dedicated reanimator deck and acts as it's primary graveyard feeder and slotmachine. Who's today's winning undead? Sidisi wants to differ from the average Mimeoplasm build and do it with style. Looking for feedback!

What is it?

The 100 card pile consists of our slotmachine Sidisi, her prizes, most every considerable reanimation spell to redeem those prizes, and an assortment of utility cards which support the overall plan of raising randomised dead creatures to take control of the game. Instead of tutoring or discarding creatures, they are milled, usually three cards per roll.

The description may fool you, but when left unchecked and milling half of the library with Altar of Dementia or Hermit Druid the deck usually kills the table in a turn or two with flashed back Dread Return for Eternal Witness and Living Death. The randomness is mainly present for the first few turns or so, until big card drawers and mills are found, if you wish to proceed that way. There's something for everyone in a large graveyard.

How was it built

The deck's design reflects the 75% philosophy by Jason Alt. It's built for updated mulligan rules, and tries to be consistent while minimising the use of tutors. This is done to achieve a varied experience and upping the design challenge. Randomness of the commander's triggers became a natural theme, though consistency is well achieved through redundancy.

Building and functioning details Show


Deck origins Show


Conclusion

The deck is powerful, tricky to play, random at the first turns and mostly defenseless against gravehate. Artifact and enchantment removal is supposed to come up from the ground by reanimating either of the green fatties capable of it. I play this deck only every once in a while due to it's oppressive nature against other decks of my playgroup and potentially taking very long turns. This has the potential upside of not making my friends too incenticed to add cards like Scavenging Ooze.

Thank you for reading, upvote and comment if it struck your fancy! I might add card explanation and strategy if demand rises. Feel free to suggest cards you'd try.

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Date added 8 years
Last updated 3 years
Exclude colors WR
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

10 - 0 Mythic Rares

49 - 0 Rares

25 - 0 Uncommons

6 - 0 Commons

Cards 100
Avg. CMC 4.08
Tokens Beast 3/3 G, Bird 2/2 U, Elephant 3-3 G, Human 2/2 G, Wolf 2/2 G, Zombie 2/2 B
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