Land (95)

Artifact (1)

Sorcery (1)

Instant (2)

Commander (1)

Commander: Sidisi, Undead Vizier

Maybeboard

Land (1)

Artifact (1)


Against my better judgement I've decided to make this primer. Sigh Here we go...

So! This is a funny/casual/competitive/budget/one-trick-pony combo Commander deck. I call it Sidisi's Cheesy Dream because: (1) It's a cheesy combo. (2) It cheeses people off. (3) Everything is better with cheese!

-How the Deck Works-

The core of the deck centers around resolving Ad Nauseam , 'drawing' all the cards in your deck, playing Glacial Chasm as your land for turn, casting Lotus Petal and using it for one to then cast Dark Ritual making and finally casting Sickening Dreams for the win by discarding 94 Swamps (or less) killing everyone at the table turn 6.

-Monetary Cost(s) of the Deck-

Part of this deck's charm is how little it costs to build in paper. At the time of writing this (1/24/2019) I was able to buy everything from TCGplayer for a grand total of 19.21$ shipped.

Now that we got that out of the way lets discuss different versions/options of the deck: To cut costs you don't even need Sidisi as your commander technically, she is just there to ensure you can tutor up the combo. If you are a walking luck sack, win the Powerball on a regular basis, and just so happen to be the mayor of Magical Christmas Land you can shave approximately 5.60$ off the price of the deck by picking up a copy of Yargle, Glutton of Urborg for a whopping 0.08$ as your commander instead!!! Wear your lucky socks and Yu-Gi-Oh! style 'believe in the heart of the cards' by magically drawing Ad Nauseam in your opening hand every game and winning from there.

If that is not your cup of tea and want to play it safe by building the bare-bones-budget version w/ Sidisi at the helm; HERE IS HOW WE CAN THROW MONEY AT IT!!! Any mana rock that costs or less will speed our combo up by one full turn (and in Sol Ring or Mana Crypt 's case, they speed our combo up by two full turns!). Mana Rock Choices: Helm of Awakening - Everflowing Chalice - Fellwar Stone - Fractured Powerstone - Jet Medallion - Jeweled Amulet - Mind Stone - Prismatic Lens - Sol Ring - Thought Vessel - Mox Diamond - Charcoal Diamond - Leaden Myr - Manakin - Worn Powerstone - Sphere of the Suns - Skull of Ramos - Manalith - and Mana Crypt to list a few. Obviously, some of these are better than others. Some don't die to creature removal like Manakin does or doesn't ramp your opponent's game plan like Helm of Awakening does. Top decking a Worn Powerstone turn 4 doesn't do us much good but if it's in our opening hand it feels good. Luckily, starting the game w/ 40 life points the addition of mana rocks usually isn't enough to kill us when we play our Ad Nauseam and draw them all.

Other Recommended Upgrades: Ancient Tomb and Terrain Generator both can speed us up a full turn and don't 'hurt' us to add to the deck. Elixir of Immortality isn't a mana rock but when we draw it off Ad Nauseam we don't have to discard it to Sickening Dreams when we play it, instead we can hold on to it in case someone counters the combo. With enough mana rocks we should be able to try again turn 8 (or sooner). Just don't pay the upkeep cost on Glacial Chasm turn 7 (or sooner) so it ends up in the graveyard and gets shuffled back into the library thanks to Elixir of Immortality (just remember to leave one card in your library the first time you combo off so you don't mill yourself to death the following turn if you do decide to run the Elixir tech).

BONUS! For 3.03$ you can add a "counterspell" to the combo. Yep! After you cast Dark Ritual like you normally would, use 2x to cast Cabal Ritual making 4x total, cast your Sickening Dreams leaving floating in your pool just in case someone point's a Counterspell at you, redirect it by casting Imp's Mischief ! Ladies and Gentlemen, We Got Him.

Fun Fact: Spirit of the Labyrinth , Notion Thief , Chains of Mephistopheles , and Underworld Dreams don't stop our combo because Ad Nauseam doesn't technically "draw" cards. Cool, huh!?

Credits: I would like to thank fellow TappedOut.net member Skyler_Lvl100 and r/competitiveEDH Reddit users Kkomett and Starkiller231 for the inspiration.

So, there you have it! I hope you enjoyed my primer. Maybe had a good laugh? Thanks! :)

PS. You can swap to Maralen of the Mornsong as your commander after you made everyone mad at your LGS and maybe trick them into thinking that you are playing a different deck! :D

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Updates Add

So I just played a 1v1 Commander FNM this past weekend and I went 3-0. The inclusion of Elixir of Immortality adds a whole new level of intricacy to the deck. It allows you to constantly threaten combo every turn following your first attempt unless contested or Ad Naus gets countered it's first time. The deck really preys upon the nature of 1v1 Commander w/ no sideboards and because most decks don't play graveyard or mass artifact hate in the 99. So now with EoI in the deck we are able to attempt to combo more than once; we don't have to scoop anymore, we can just pass the turn and let it come back to us. We let Glacial Chasm die to it's upkeep cost, play Ancient Tomb (if you have it) as our land for that turn and play out all the best mana rocks we kept in our hand that we didn't discard to Sickening Dream the first time. We are then able to not only cast Sidisi but cast Ad Nauseam both in the same turn with enough mana rocks. From there we keep attempting the combo until they run out of counter spells. The only thing that really mucks up our plans is RIP, Shatterstorm, EoI gets Krosan Grip'ed before we can activate it, or Armageddon at that point. The deck is surprisingly resilient now and not such a glass cannon anymore. Very cool.

Comments

Date added 5 years
Last updated 5 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

2 - 0 Rares

2 - 0 Uncommons

2 - 0 Commons

Cards 100
Avg. CMC 2.60
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