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This deck is built around spending the early game sitting on the sidelines, filling your graveyard with the seeming aim to build up zombie tokens whilst your opponents fight between each other.

Mid to late game you start pulling big creatures out of the graveyard and onto the battlefield, triggering ETB effects and pulling off one of many combos to simply dominate the game.

Arranging the deck list by "Custom Categories" will show which cards do what in the deck.


Combos/WinCons

Golgari Thug + Noose Constrictor + The Gitrog Monster . Simple combo really, sacrfice a land to trigger Gitrog's card draw, instead of drawing use delve to mill 4 cards and put Golgari Thug back in your hand. The delve should give at least 1 land into the graveyard to trigger gitrog again. First discard Golgari to give the constrictor +1 then replace the draw with delve again.

Hermit Druid + The Gitrog Monster , potentially tons of free card draw.

Jarad, Golgari Lich Lord + Nantuko Husk or Jarad, Golgari Lich Lord + Phyrexian Ghoul Sacrifice a ton of stuff to one of the sac zombies, then use Jarad's skill to hit everyone for a load of damage.

Ghoulcaller Gisa + Nantuko Husk or Korozda Guildmage + Nantuko Husk or Phyrexian Ghoul, create a TON of token creatures.

Twilight's Call combos with all of the etb creatures, pull it back as soon as it's cast as long as Eternal Witness, Greenwarden of Murasa or Skullwinder is in your graveyard. This card has won the game for me on many occasions.

Grey Merchant of Asphodel combo this with something like Twilight's Call or a sacrifice outlet such as Nantuko Husk and retrieval like Hell's Caretaker or just use the caretaker to sacrifice and return it for some potentially amazing damage and lifegain. This has made 5 man games go from me being behind to being on 100+ life and killing the other 4 players over 2 turns.

Lightning Greaves combo this with token generators and Cryptolith Rite, or creature pull, or just to protect sidisi or card avatar of woe.

Skullclamp there's so much sacrifice and a lot of 1 toughness creatures to abuse this for free card draw or death.

Urborg, Tomb of Yawgmoth + Zombie Master make all your zombies unblockable.

There's more in here I've either forgotten or missed, please point them out.


Graveyard Protection

Psychic Spiral both pull your graveyard back and mill someone out.

Witchbane Orb - Shouldn't need any explanation.

Feldon's Cane - Pull your graveyard back in before it's raided.

Still a work in progress, any help or suggestions for this deck would be greatly appreciated. Maybe I should remove some graveyard retrieval and add more removal/control?

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Revision 44 See all

(2 years ago)

Date added 8 years
Last updated 2 years
Key combos
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

17 - 1 Mythic Rares

38 - 7 Rares

21 - 3 Uncommons

17 - 2 Commons

Cards 99
Avg. CMC 3.55
Tokens Copy Clone, Elephant 3-3 G, Emblem Kiora, Master of the Depths, Emblem Nissa, Vital Force, Experience Token, Octopus 8/8 U, Plant 0/1 G, Zombie 2/2 B
Folders EDH Deck Ideas
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