To start things off here a little haiku:

Zombies on the field. They are decoys for the ooze. Combo off, you lose.

That's basically the gameplan.

Necrotic Ooze on the field and Gyre Engineer + Pili-Pala in the yard creating infinite mana through tapping and untapping the Ooze, floating infinite mana from Pili-Pala. Note this mana combo counts as mana ability, so it does not even use the stack. To fasten things up there should be haste enablers in the yard aswell. From there on choose to your liking to draw the entire Deck or mill yourself out getting Lich Lord of Unx in the yard aswell, draining/machine gunning everyone to death with tapping and untapping the Ooze. This whole mana combo works with Channeler Initiate + Devoted Druid aswell although it can be interacted with each time you put the -1/-1 counter on the ooze. With Ooze on the field and Millikin + Pili-Pala /Deranged Assistant + Pili-Pala in the yard + initial Mana of any colour you could also mill your entire library aswell, finding all the pieces you need to win/flex/style. As mentioned those combos are much more devastating, if they come from a hasty Ooze, so Blighted Bat or Thornling in the graveyard enable you to start the combo right away for or

Nasty synergies: Sidisi, Brood Tyrant on the board + the following

Path of Discovery: Explore triggers on Sidisis zombies entering the battlefield. You put the top card in the yard if it is any creature other than Necrotic Ooze and if it is a land you put it into your hand. The zombie likely becomes a 3/3. Sidisi sees a creature beeing put into the graveyard and makes another zombie. The new zombie triggers explore and the above mentioned happens again. This goes on until you miss creatures off of your explore triggers and can easily fill your board with 3/3 zombies and your hand with lands.

Altar of Dementia: Sacrifice a creature and mill yourself. If any creature was between the milled cards Sidisi will squeeze out another dead one. Sac the newcomer into Altar again. Rinse and repeat. A possible inclusion could be an effect that shuffles itself and the graveyard into the library if it would hit the graveyard to mill out the opponents while we reshuffle.

Embalmer's Tools: Like a small version of the Altar, but you get to keep the zombies. Only mills the top card though, so alot weaker and more prone to missing a creature beeing milled.

Brace yourself for some serious triggering if any two of those cards are on the field with Sidisi.

Honorable mentions:

Doom Whisperer: Man this card is ridiculous in so many graveyard decks.

Buried Alive: Well what better card is there for graveyard combos? Feel free to add Intuition.

Wonder: Yes please, do fly over enemy blockers my decoys. Makes the beatdown a viable secondary wincon.

This Deck is based on my Sidisi Laz-Ooze - Wild Graveyard. I however split up the two decks to give Lazav, the Multifarious a home of his own.

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Date added 5 years
Last updated 4 years
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

7 - 0 Mythic Rares

44 - 0 Rares

20 - 0 Uncommons

13 - 0 Commons

Cards 100
Avg. CMC 3.11
Tokens On an Adventure, Zombie 2/2 B, Zombie Wizard 1/1 UB
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