Sigarda Enchantment EDH

Commander / EDH* TeraInferno

SCORE: 22 | 46 COMMENTS | 3728 VIEWS | IN 5 FOLDERS


SomeDipshit says... #1

Hey, you may want a Second Sunrise for when you inevitably get swept

October 28, 2015 2:52 p.m.

Just came to throw one of my favorites into the ring. Good old Aura Gnarlid

October 28, 2015 4:24 p.m.

Aura Shards to deal with any artifact/enchantments you don't like.

October 28, 2015 5:48 p.m.

GenesisWave says... #4

If you're looking to throw in a field wipe that also deals with lands, get yourself the best 2 for 1 money can buy and thrown in a catastrophe. covering your bases with a bomb that can kill creatures or lands for only 2 more mana is damn good trade off, if you ask me.

also, surprised there isn't either a wheel of sun and moon here for recursion or, as an alt win-con, a cantivore to help recover lost ground after a field wipe. food for thought.

October 28, 2015 8:45 p.m.

TeraInferno says... #5

Deck list has been revised!

BobFromAccounting Yup. I am already running Aura Shards as it is pretty awesome and can trigger of the tokens I generate.

I am also considering a two card enchantment infinite combo. Earthcraft + Squirrel Nest. Infinite Squirrels!!!

Thanks for the feedback folks/

October 29, 2015 12:33 a.m.

If you want to do the squirrel thing, I'd put in a wee bit more tutors, so you can actually make infinite squirrels.

October 30, 2015 2:04 p.m.

GenesisWave says... #7

After looking over your deck and reading about the problems you encountered, I think you need to consider running some spot removal and recursion.

That you're not running Wheel of Sun and Moon is rather surprising considering you're in the colors for it. It circumvents most field wipes and gets under the Gaddock Teeg barrier at G/W G/W, so I don't know why you aren't running it.

You should also consider running something like Planar Guide. It may not save your enchantments, but it easily saves your creatures after a field wipe, and at only 1 mana, it's a surprisingly effective lil reset button.

Nevermore is a good card if you're looking to stay in the realm of enchantments. a 3 drop warding card that keeps those nasty spells at bay (which you can help keep alive with sterling grove's shroud ability) means you should be able to keep the nasty stuff away.

Mangara of Corondor is a beastly creature card that makes for great spot removal. should you ever be in need of preventing a threat, it is a great sniper bullet against those nasty things swinging your way.

Lastly, as far as big beaters go, consider running Angelic Arbiter

Lastly, I'd suggest Holistic Wisdom. If you're ever in a spot where you need to recur a better aura to win (ie Eldrazi Conscription is in the graveyard and you have Hyena Umbra in hand), you can easily drop one card for another more suitable for the situation and take control of the game again.

Hope this helps.

October 31, 2015 9:49 a.m.

Penthoplayer says... #8

Karmic Guide would help recur or play for cheap expensive creatures like Avacyn.

October 31, 2015 1:04 p.m.

Silverpandaria says... #9

In terms of enchantments: Wheel of Sun and Moon as mentioned before, really nice. Greater Auramancy is also an addition, makes your enchantments even harder to get rid of.

Heliod, God of the Sun: Is another nice fella, gives vigilance, and an option to dump any extra mana. The fact that Heliod himself and his tokens are enchantment makes great synergy with your enchantment-based effects, also indestructible.

The new green guy is also an option grants you some life and cheaper spells. Herald of the PantheonAnd the kitty Ajani's Chosen (extra fun together with Heliod).

October 31, 2015 1:20 p.m. Edited.

Marenkai says... #10

So, I ran Sigarda as a commander for some time before switching to Jenara, Asura of War.

My build was pretty similiar to yours and I think you could use some of these cards:

Silent Arbiter and Dueling Grounds: prevents tokens/aggro decks from getting out of hand too soon.

Magus of the Moat (or Moat if you are rich): All your fatties have Flying !

Kor Spiritdancer: That thing is an auto-include. No arguing possible here. It just wins by itself AND makes card advantage, it's just too good.

Abundance: No more drawing lands when you need gas.

Torpor Orb and Hushwing Gryff: Will make your life easier.

Grand Abolisher: A way to make people use their turn to kill a creature instead of destroying your enchantments.

Containment Priest: Reanimator's doom. Tutor's doom. Blink's doom. Basically, every deck's doom.

Retether and Creeping Renaissance: Recursion is key in this kind of decks.

I don't think you need a way out of Gaddock Teeg since nearly all your enchantments have a CMC under 4. In fact, my Sigarda list had a Gaddock in it.

Ugin seems to be a random slot in your list...

Stony Silence, Null Rod, Damping Matrix: You don't need artifacts anyway and Sol Ring is only relevant early in the game.

October 31, 2015 2:52 p.m. Edited.

TeraInferno says... #11

Thanks for the feedback. The decklist has been updated to reflect some of your suggestions. Thanks for the input!!!

November 2, 2015 1:13 a.m.

TeraInferno says... #12

Decklist updated and Analysis from FNM posted. Please provide comments and feedback. Thanks!

November 7, 2015 12:10 p.m.

shermanido37 says... #13

Dude, where's your green ramp?! You're running 8 and 10 CMC spells without Cultivate and Skyshroud Claim, something feels very wrong here.

Also, I would run Sigarda as an ADDITIONAL wincon instead of as a MAIN wincon. Run a bit more scary small creatures, like Mirran Crusader, and some more scary in general like Krond the Dawn-Clad, then spring her as a way to secure a kill.

Replace Skullclamp with Swiftfoot Boots. Clamp is for token and graveyard decks, and boots will get you to be scarier.

One last thing. If your meta doesn't mind LD, try casting Armageddon after you've buffed Sigarda. It will make for much harder opposition, surely.

November 7, 2015 1:08 p.m.
November 7, 2015 8 p.m.

Spectra Ward!! Rest in Peace is best white anti-recursion. Also good is Tormod's Crypt. True Conviction nice buff, Song of the Dryads good for opposing generals. Valorous Stance good for non-targeted removal and sweepers.

November 7, 2015 8:13 p.m.

Oh nm on Thalia.

November 7, 2015 8:14 p.m.

Berenike says... #17

rest in peace Starfield of nyx

November 7, 2015 9:03 p.m.

alovingzombie says... #18

I would put in Abundance because when paired with Sylvan Library you put the cards in your hand with Abundance as a replacement effect so no paying life for Sylvan Library. You choose land or nonland three times, draw three cards, and pay no life. Can't get much better than that.

December 2, 2015 2:19 p.m. Edited.

TeraInferno says... #19

Thanks alovingzombie, I didn't realize they worked that way. That makes it better than I initially thought.

December 2, 2015 3:28 p.m.

Malek_Deneith says... #20

Regarding enchantment wipes, while it won't prevent them Karmic Justice will sure as hell make enemies regret doing them.

November 28, 2016 11:44 a.m.

SomeDipshit says... #21

Gaddock Teeg landing after Sigarda is suited up would probably do wonders for you

November 28, 2016 2:52 p.m.

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