Maybeboard


Step 1: Ramp, ramp, ramp, ramp, ramp, ramp, ramp, the ramp some more!

Step 2: Play The big girl

Step 3: Buff her up until everyone is afraid of you

Step 4: Draw half of your deck with the creatures and enchantments that draw you cards for enchanting things

Step 5: Beat the hell out of your crying opponents

Our card drawers help us hold the tempo as we play our enchantments, totalling 49% of the deck they're still not the majority but chances are still good we get a chain going or draw into something useful along the way. I've purposefully kept the non-enchantment ramp cards to a minimum as they count to our global total and will make sigarda instantly lethal when we draw into enchantment-based buffs.

There are only so many ramp enchantments and only so many enchantment card draw effects, so I resorted to some removal and cost reduction spells as well as some general voltron goodstuff. I'm really not sure if it's a good idea to put in more classic green ramp sorceries, testing showed that it seriously messes with my handsize.

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94% Casual

Competitive

Revision 10 See all

(1 year ago)

+1 Invasion of Theros  Flip maybe
Date added 2 years
Last updated 1 year
Exclude colors UBR
Splash colors WG
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

3 - 0 Mythic Rares

38 - 0 Rares

25 - 0 Uncommons

21 - 0 Commons

Cards 100
Avg. CMC 2.70
Tokens Clue, Eldrazi Spawn 0/1 C, Human 2/2 G, Wolf 2/2 G
Folders edh
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