ITS OVER 9000!!! - Sigarda Voltron

Commander / EDH* xXBuddhaXx

SCORE: 33 | 60 COMMENTS | 17822 VIEWS | IN 9 FOLDERS


xXBuddhaXx says... #1

@zandl gotcha on the gate. The second sentence I was referring to Order of Succession sry I wasn't clear. i'm still tweaking the land base.

January 22, 2014 11:23 p.m.

Seth123789 says... #2

I would recommend Grappling Hook over Fireshrieker . Even if the Fireshrieker is foil, the grappling hook can be an indirect removal, forcing something to block, and voltron shouldn't have a problem giving trample, allowing you to spot remove and swing in. Nim Deathmantle may also be something to look at. boardwipes pre-indestructability, you get a 4 mana general back, with a boost already. Indomitable Archangel may not be too bad either if there is lots of artifact hate floating around. I would definitely run Thrun in as a secondary attacker. My play group at least has no shame in hindering or spell crumpling generals. I even have seen Terminus and hallowed burial in the mix. I also know that a great angel to have in your deck would be Linvala, Keeper of Silence . She makes it harder for your opponents to succeed as she shuts down many creature abilities. I noticed a lack of draw in your deck however, perhaps add a Greater Good or Mind's Eye ? I would also recommend removing the Elspeths, as they don't really fit in well and with my experience with planeswalkers in edh, they are more often than not, lack luster.

January 26, 2014 2:30 p.m.

xXBuddhaXx says... #3

@ Seth123789 Hey Thanks a lot for your recommendations !!! Grappling Hook is very interesting and it has more utility then Fireshrieker for 4cmc. I'll definitely consider testing it once i acquire one and same with Nim Deathmantle . what would u recommend for "return all nonland permanents to their owners hands". wipes? Sylvan Primordial really shines in these kinds of moments...

As for the Angels... i should try out the Indomitable Archangel , she is sitting in y binder.... and in multi-player i get the most hate... when she comes out it would be a big relief... but my creature board is stuffed with creatures that help as is not sure what to cut... and Linvala, Keeper of Silence my gf runs her in her Exalted angel control deck already... but yes i have and still do consider linvala but she is super pricey... i could make my deck "Angel Theme". very possible.

I thought about changing my deck a bit towards adding Avenger of Zendikar and Tooth and Nail combos with Greater Good i didnt notice it was an enchantment... and i read a lil bit on Mind's Eye . I really need to add more draw power.... since Grixsis control likes to discard my entire hand.

in my current meta everybody is running planeswalkers.... 3-6 of em in a deck. so i added alot of removal options to deal with them. Elspeth, Knight-Errant does work my friends... her second ability is what makes her siggy's best friend. also because i don't run a lot of creatures and they like to steal my permanents sometimes my equipment is attached to them. That lil token can serve as a body to switch all the equipment over back to my side. not to mention her emblem is gg. As for the other elspeth, Elspeth, Sun's Champion your right she does not fit in this deck.. although everytime she comes out she either saves my ass when i'm in trouble, or BOOM all dangerous creatures on the bf are dead... she useually comes out if i can't cast sigarda. I just added Ajani, Caller of the Pride so I'll probably end up taking sun champions out. BUT SHE so GooD Tear*...

Thanks again for stopping by!

January 27, 2014 1:16 a.m.

Seth123789 says... #4

If you were to cut creatures in exchange for some of the creatures I (or others) have suggested, or if you find any that are just good in general for your deck, they would be:

Mother of Runes : she protects creatures, most important of which already has hexproof. Yes, you can use her for a couple little utilities, but I think protecting your artifacts with Indomitable Archangel would be preferable.

Sylvan Caryatid : It just doesn't do enough. Its a more expensive Llanowar elf that can't be targeted and can't attack. Go for something with a bit more power to it, and if you want to keep it mana rampish, go with Karametra's Acolyte or the new W/G god that gets a land whenever you play a creature spell. Yes, they are a bit more expensive, but they are also more useful in the late game. or just go Rofellos, Llanowar Emissary . You could also add a Weathered Wayfarer that tutors out all your good NON-BASIC lands, such as a cavern of souls that says "Sigarda can't be countered." which would open up a bit of room for possibly taking out Grand Abolisher (He is a good card in certain circumstances, but I don't play the people you play, so you can decide that one).

As for planeswalkers, I still think that Elspeth, Knight-Errant should go out. Ajani, Caller of the Pride has the ability to permenantly pump a creature, or give something double strike, both powerful abilities. Garruk, Primal Hunter lets you draw cards, and that is all I would ever use him for. If you want a third planeswalker though, I would say you should add Garruk, Caller of Beasts . He allows you to dig for creatures and put creatures into play for free. Also, you may have noticed that I did not include ultimate abilities while talking about them. Reason being, is that it is super rare to actually get an ultimate planeswalker ability off. So, yes...Elspeth has one hell of an ultimate, not denying it. However, I have played with her before and it is almost impossible to ult her before someone kills it; not to mention, her other abilities are simply not enough.

As for mass bounce, the best way to go against that is just lots and lots of mana, or a Myojin of Life's Web to drop creatures.

Avenger of Zendikar is a great card, especially if you have ramp in the deck. It can easily become a finisher; however, keep in mind that it will make heads turn your way if they aren't already and if it dies against a reanimator deck, you are in for a WORLD of pain, trust me...I've done it ;P

Another good green draw spell is Soul's Majesty or Momentous Fall in response to a board wipe. And of course, Tooth and Nail is a green staple, it doesn't even really need to be said. If you're playing green, may as well put it in there unless you have some wierd kind of creatureless green edh deck, but who does that?

January 27, 2014 2:38 p.m.

Seth123789 says... #5

Darn, can't edit. I forgot to mention that you could also just main board Karn Liberated if you want another strong planeswalker. Exile is definitely viable, and with a positive ability as much as his, he is hard to kill off.

P.S. I'm trying to narrow down my list in Sen Triplets: Anything you can do, I can do better, so if you can offer any advice on that, it would be much appreciated.

January 27, 2014 2:43 p.m.

xXBuddhaXx says... #6

@Seth123789 Hey Hey sry it took me a few days to get back to u. but if u notice the board i made some small changes. i added a couple of things u mentioned earlier and SB'd a couple of things as well for 1v1. main board is updated. i took all the proxys out and i'm using what i have available atm. Thanks again for the recommendations!! i'll check out ur Zen Triplets!!!

January 31, 2014 12:26 a.m.

Krayhaft says... #7

You've got a pretty cool voltron deck. Elspeth, Knight-Errant should stay in here, all of her abilities are relevant for your deck. I do suggest however, that you either focus on either auras voltron, or equipment voltron, not a mix of both. Focusing on one aspect will allow you to put it more support cards.

I also run a Sigarda voltron deck (which you can view right here), which is a pure equipment voltron deck. Feel free to take any ideas or inspirations from it.

February 8, 2014 3:29 a.m.

xXBuddhaXx says... #8

Hey Krayhaft i just wanted to say thanks for stopping by I know either build is very strong... but in my meta players would just sideboard for either build... so i have to keep them on their toes with this hybrid deck. So far it has worked... with tutoring out what i need when I need it has been great. I'm always looking for synergy and its tough with the hybrid build. If my opponent hates on artifacts i always have enchantments that do double duty. or vice versa. i also run alot of removal to ensure Dmg is being received.

So far so good.... recently i been kicking some but and taking names with this deck recently at my LGS EDH Pods.

February 21, 2014 3:30 a.m.

carpecanum says... #9

White has several enchantments that protect from 2 colors at once and Unquestioned Authority that protects from creatures. Either would be good for a voltron build.

Shield of the Oversoul and possibly Oversoul of Dusk would also be good.

February 27, 2014 6:42 p.m.

xXBuddhaXx says... #10

@ carpecanum Hey thanks for the recommendations... I really like Unquestioned Authority . That can be very useful !!

As for Shield of the Oversoul i'm still indecisive on it. I mean its a great enchantment... and it is a SunTitan target, but it does sometimes conflict with my Pro G/W Swords. I'm still playing around with it. but yes i did run it at one point. Oversoul of Dusk is interesting indeed... maybe as alternate Voltron Target??

Thanks for Stopping By!

March 6, 2014 2:09 a.m.

NerdPounder says... #11

I don't mean to sound like a douche, but has it ever occurred to you that running Sword of Feast and Famine and Sword of Light and Shadow in a deck with a bunch of green and white auras is a really bad idea?

March 7, 2014 9:04 p.m.

xXBuddhaXx says... #12

@ Spootyone Hey Spooty I was wondering what u think of siggy now... i been putting alot of effort to upgrade her as much as possible in this hybrid build. this deck was called Voltron Assemble!!!. I know u been very busy with standard and playtesting. i been following ur work. I was wondering if u can do a once over on my deck. Everything u said before was True about the lackluster spells/lands i ran before.

So far is deck is one hell of a beast. ; )

March 7, 2014 9:06 p.m.

NerdPounder says... #13

Suggestions: Keen Sense and Primeval Bounty . Primeval bounty makes every aura and artifact have a tagline of making Sirgarda 3 bigger. Keen Sense just lets you draw =D

March 7, 2014 9:16 p.m.

NerdPounder says... #14

Or you could do Three Dreams , I have found that that card does work in this kind of deck

March 7, 2014 9:20 p.m.

Krayhaft says... #15

What do you think of Living Wish and Glittering Wish , to tutor out specific answers? I was considering building a wishboard for my Sigarda deck.

March 7, 2014 9:22 p.m.

NerdPounder says... #16

One other thing, Lightning Greaves means you can't equip anything or target them with auras since it gives shroud. I'm not sure if it was your intent to use that on things other than Sigarda, or just give her haste for a turn then move it, but it seems counterproductive to give your dudes shroud in a voltron deck, especially one with a lot of auras and not many creatures

March 7, 2014 9:25 p.m.

xXBuddhaXx says... #17

@ corythackston Ha ! Nice observation !! but if u look closer i only have 3 conflicting auras, Bear Umbra , Spirit Mantle , and Armadillo Cloak . Bear Umbra only comes out if my feast and famine is removed from the game, or it came first before i drew in or tutor for the swords. Spirit Mantle is a last line of defense or a nasty 1, 2 punch with Sword of Feast and Famine ensureing the Swords Triggers.

Armadillo Cloak is in case of a bigger nastier creature that is a threat for Siggy or to much to handle the cloak shuts their dmg down, or to double the life gain since there's a glitch in the wording of the cloak which allows u to double lifegain /w Lifelink.

also the Cloak is a great replacement if Batterskull is shuted down, or removed. All 3 auras proven themselves in battle and has saved Siggy before time and time again.

Trust me sir When the Swords Come out I don't have a problem with conflicting auras, because if they dont deal with the swords right away there on a 3 turn Clock.

My Deck is very " Tool BoX" so I usually grab what ever I need atm.

March 7, 2014 10:08 p.m.

xXBuddhaXx says... #18

@corythackston yeah i hear ya on the Greaves, I useually find my self to equip the boots on my Stonehewer Giant and Stoneforge Mystic to tutor right away. But yes, it does conflict very seldom, when i dont have other creatures to equip.

But if i have an established Battlefield the Boots work wonders with / 0 eqiup. saves me alot of mana.

also it could work against my opps. when they use Glaring Spotlight .

There is a reason for every card in the deck lol. the Boots were intended.

March 7, 2014 10:16 p.m.

NerdPounder says... #19

Yeah it also conflicts with Ajani, Caller of the Pride and Elspeth, Knight-Errant , but I understand what you mean, that clock is pretty scary. Thanks for listening to my suggestions, I trust your judgement, haha

March 10, 2014 4:23 p.m.

Spootyone says... #20

Happy to help! As you are probably aware, I have my own Sigarda EDH deck that I have been working on for a while. I ended up trying out a couple mirror matches to see where the differences laid between the two.

What most matches came down to were who was able to drop their commander first. Given the fact that sigarda does an incredible job of protecting herself and has evasion, I've found that the most important part is to just get her out as quickly as possible and start swinging with her. 5 points commander damage is still a 5-turn clock, and a single buff to power by 2 (i.e. Rancor , Armadillo Cloak , etc.) turns that into a 3-turn clock. And that's very relevant. And that's why I've build my deck to be as quick as possible to get to casting her as I can.

Because of this, I won most if not all of the games I played against your deck. Being able to drop Siggy down on T3 or T4 was a huge boon for me because even if you played out your commander a turn or two later, I already had the board position in place and was working on buffing my commander earlier.

So, basically, what I'm trying to say is that as long as this deck is supposed to be played against a single target you should try to make it a bit quicker. This can be done using 1-drop ramp cards like Birds of Paradise or Arbor Elf or Avacyn's Pilgrim . In fact, even for multiplayer I think you could use a little more early game ramp.

As for multi games, things are obviously very different. I don't have a ton of experience with that, however, since my build (and therefore, my knowledge) comes from building a duel-style EDH deck. But I do feel like equipment is much more reasonable for multi play than enchantments, which are my sole focus.

Also, I second the suggestion of removing the greaves for Swiftfoot Boots . Too many reasons to not run them.

March 10, 2014 4:56 p.m.

xXBuddhaXx says... #21

@Spootyone hey !! Thank you so much for taking the time to play against my Deck. I'm honored. yes sir, it comes down to speed, Your Deck is solid through n through, 1 vs.1. I play alot of multiplayer Pod so i play Reactionary with removels. yeah I removed all early ramp spells. I'll re consider SBing for 1vs1 again i did have 2 early spells before, but then their were a surplus of planeswalkers my opponents were using, and someone is using grxis superfriends, as well. I opted for more removal, I guess I sacrificed speed for removal.

U help me get my deck to the next level so I Thank You.

@Spootyone and corythackston I will re consider the Boots for the greaves.

i hate Glaring Spotlight and everyody seems to run one at my meta. lol

March 11, 2014 3:58 a.m.

NerdPounder says... #22

Lol, they probably run Glaring Spotlight because of you. And for the record, everyone else hates hexproof, so it's only fair. One time I saw a letter from magic players to wizards that said "Dear wizards, Please stop printing cards with the word 'hexproof' on them. Thanks.'"

I think if you're going to ramp you could do better than Arbor Elf . Mana Crypt is a wonderful ramp card, and leads you to a T3 Sigarda if you have the colors. Since she is a 5-drop, 3-drop ramp spells lead into playing her a turn early, so Darksteel Ingot and Coalition Relic are pretty good at that, and they fix you mana since you're running a lot of colorless lands and Sigarda is pretty color intensive. Also you can do some free ramping with Selesnya Sanctuary . One other note about mana, is Savannah just not in the budget? If budget isn't a big issue I would put the Savannah in and add fetch lands like Misty Rainforest and Windswept Heath to help with color consistency and speed. Fetch lands also have really good synergy with Eternal Witness to help you hit land drops.

March 11, 2014 10:19 a.m.

Have you considered running Battle Mastery ? It seems like it would be more value than other options. I know you have the Fireshrieker , but another chance at double strike seems like a safe bet.

October 10, 2014 3 p.m.

xXBuddhaXx says... #24

@ HeroInMyOwnMind Hey Hey! Yeah Battle Mastery is crazy good! i thought about adding back in silverblade pally and maybe this enchantment. Originally I had more sources of DS but my friends said The DS was No Fun to play against... lol so I took out all the ds and ran unblockable for a while. I'm adding In Back the DS because i dont really play with the Spike in my meta anymore Spikes tend to be sore Losers Plus so many triggers activate with DS like all my sword triggers and Jitte triggers. I Will Definitely Add Battle Mastery in the very near future! Thanks alot for the recommendation Friend and I do Appreiate the +1 =).

October 11, 2014 2:17 p.m.

Drevin says... #25

Having lost Elspeth, Sun's Champion I would suggest upgrading your Day of Judgement?!?!?!! to a Rout. The ability to cast this wipe at instant speed is crucial and stopping regen is also crucial. Can't really go wrong with it.

As for other cards, I'd highly suggest Rancor and Ajani, Mentor of Heroes. Rancor's built in recursion is huge with this kind of deck. Board wipes get played to handle creatures like this and will often remove your Sig. With rancor you keep the clock nice and fast even after a wipe as you will still have 7 power. Ajani is your voltron staple planeswalker as the +3/+3 bonus he gives is permanent and if you do get wiped, he can often find you another target for your buffs in short order. His ultimate isn't that great in a game of commander, but both of his +1's are huge boons to you. Probably a better inclusion than the Karn for a deck like this 1v1 and in pods he is likely better than the other Ajani as he offers stronger long term plays. Ajani, Caller of the Pride plays more like a 3 mana combat trick at sorcery speed. Not really the best idea in a multiplayer game as someone is bound to have an answer before damage is dealt.

November 24, 2014 9:32 a.m.

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