Caminator117 says... #3
It might help to get Elspeth, Sun's Champion in as an additional wincon
March 4, 2014 11:23 p.m.
notamardybum says... #4
Caminator117 I can agree with that. i just don't have them right now. I'll work on getting a couple
March 5, 2014 12:10 a.m.
JakeHarlow says... #5
These U/W and/or Esper Control decks have been ravaging standard tourneys. Well done, good on you! +1
March 5, 2014 2:50 p.m.
Sweetwargasm says... #6
i want to play you with my burn deck and see if it holds a candle to this black pit of hell... check it out here; needs more skullcracks i think.
March 14, 2014 4:37 p.m.
I would try to fit Blood Baron of Vizkopa and Elspeth, Sun's Champion into the mainboard. Both are awesome finishers, and some of the best win cons you have available in Esper. 3 Azorius Charm is too many, and you could probably afford to drop 1 Sphinx's Revelation , most Esper decks only run 3.
March 17, 2014 8:22 p.m.
Also, a couple more Hallowed Fountain would help with mana consistency.
March 17, 2014 8:23 p.m.
notamardybum says... #9
kmcree The reason BBoV is in the SB is because I tend to go up against RDW, MUD, G/u, and G/R quite a bit, and he's not the greatest in those matchups.
You don't see elspeth here because I don't own elspeth. I'm working on getting a couple.
As for the revs, I like playing 4 with an Elixir of Immortality . I could possibly take 1 out...but I'm not sure for what
Also, instead of running a playset of the Hallowed Fountain I have the temples instead. I like the scry, and I have had no mana issues.
It would be nice if you gave reasons rather than just stating that, esper runs this. I will always give reason's as to why I have things a certain way.
March 17, 2014 8:33 p.m.
Most Esper decks run 3 Sphinx's Revelation because they tend to have other things they want to play. Black gives access to much more removal, as well as threats like BBoV and Obzedat, that aren't available to the Azorius control variant. Azorius typically relies on 1 aetherling and maybe 2 elspeth as their win cons, so they need more draw power.
As far as Azorius Charm , its just simply underwhelming in most matchups, and again, Esper has better options. You don't have enough creatures to make the lifelink mode worthwhile. The bounce mode is okay, but since you have access to black, you'd be better off just removing the threat permanently. And the cycling mode isn't particularly useful, especially since you have lots of scry and plenty of draw power in the revs.
Finally, the BBoV vs Obzedat debate is definitely dependent on Meta. Obzedat is better against G/R monsters, MUD, and Selesnya. BBoV really shines against anything with black, particularly MBD, but also against WW and most Boros builds (although there aren't many of those around right now). So basically, if you don't see much black in your Meta, you're probably better off with Obzedat. But if you start to see more of it, definitely think about replacing him with BBoV.
March 17, 2014 8:43 p.m.
notamardybum says... #11
kmcree Awesome, Thank you. Now what you're saying about the rev makes sense. The main reason I had 4 was before my update, I had 1 Jace, Architect of Thought . I recently was able to get a couple more so taking out 1 rev might be a good idea. I replaced it with a BBoV... because I did have an extra and having another win con isn't always bad.
I replaced the 3 charms with 2 Far / Away and Cyclonic Rift . Perhaps it should be instead spot removal, but Far / Away can let me deal with 2 creatures at once which is nice.
as for my meta, I do tend to go up against R/B, and mono-W, and selesnya, so having the 1 BBoV isn't a total loss.
Thanks again
March 17, 2014 8:52 p.m.
No problem! I use Far / Away in the sideboard and find it has a lot of utility. Another card to consider is Dimir Charm . It really is useful in a lot of situations, especially in the current meta, and I'm surprised more people don't run it. If you have any other thoughts or questions, or are interested in my reasonings behind card choices, feel free to check out my deck. I've explained almost all of the card choices somewhere in the description/comments/updates.
Blood Baron of Esper Playtest
Standard
SCORE: 34 | 3 COMMENTS | 5710 VIEWSMarch 17, 2014 11:42 p.m.
turnyouover says... #13
+1 for the obzedats, I love how all the creatures either cant be targeted, or have enter the battlefield abilities. Of course, these creatures are the only win condition, so winning the game will take many turns, but that's easy to stall with so much control.
March 20, 2014 5:30 p.m.
notamardybum says... #14
turnyouover thank you! Yes it may take a while to win, but the creatures can end a game incredibly fast with an empty board. Also I do like to think of Jace, Architect of Thought as a win condition. When first playing this deck I would often pull off his ultimate ability which will let me play a creature for free as well as something oft opponents. The game won't last long after that.
March 20, 2014 10:56 p.m.
cardkid123 says... #15
In my opinion, you have too many creatures and are actually choking yourself out of even reaching end game. The most I would ever run is 1 Obzedat, Ghost Council , 1 AEtherling , and 2 Elspeth, Sun's Champion . I wouldn't even run ashiok. Of course 3-4 jace. 9 times out of 10, if you played around your opponents hand well enough and weren't greedy about it, elspeth or AEtherling will get you the win. Once either resolve, they are very difficult to deal with.
March 20, 2014 11:35 p.m.
notamardybum says... #16
cardkid123 as I've stated before I don't have elspeth. Angel of Serenity is actually a placeholder for elspeth once I can get her.
As for Ashiok, Nightmare Weaver it's a personal preference and draws a lot of attention off myself
March 21, 2014 12:04 a.m.
There are a few numbers here I don't like, but that's because I also play esper. You'll find what works for you, and what doesn't. Hope for the best! Go Esper!
March 25, 2014 7:31 p.m.
notamardybum says... #18
GuardianOfThraben anything in specific you're referring to?
March 25, 2014 7:33 p.m.
I mean, psychic strike just isn't that great imo. I think negate should be boarded, and u should have Dissolve . U have blood baron boarded, whereas I pay him main. Its all down to your meta, and how competitive you play. My esper has been making top 8, top 4 almost every tournament and IQ, minus the last one I did where I took 29th or something awful. You also run 27 lands, I feel like that's too many. I run 26, and never once have had to mulligan, ever. All luck, but once you get to your %, you will see why I chose what I did and why. I can't quite explain it yet lol. However, I do like the build.
March 25, 2014 7:38 p.m.
notamardybum says... #20
GuardianOfThraben The reason for Psychic Strike over dissolve is I wan't to play Hero's Downfall The UU and BB are conflicting when i don't run a full set of shocks (theres a whole other reason for that as well) and with a rise in G/R, I really need Hero's Downfall . Because of this, I have to lean a little more on black mana, and Psychic Strike is much easier to cast that way.
Also, nobody really expects to run into a Negate on game 1. It keeps people on their toes and are hesitant to cast that burn spell or planeswalker.
Also, my meta is about an even split when it comes to the Blood Baron of Vizkopa
vs. Obzedat, Ghost Council
debate. For just about every White or Black deck, theres a green and red deck. Not to mention it's creature and burn heavy. So again, Hero's Downfall
is almost a must. People are pretty used to seeing Dissolve
in a control deck, so when they don't see the UU available they don't hesitate to throw down something aggressive.
March 25, 2014 8:50 p.m.
notamardybum says... #21
GuardianOfThraben I made some changes. I actually took out counterspells all together in the SB... and have a much more proactive control deck. I also took out a land, but added a Dimir Keyrune . I'm going to test it in and see how much utility comes out of it before I made a final say. If you have time, check it out
March 28, 2014 7:45 p.m.
miracleHat says... #22
Oh, so this is the esper deck! I would swap Godless Shrine s with Watery Grave that for you can get to your double blue is quickly as possible. I notice a Dimir Keyrune . Have you thought about changing it to Orzhov Keyrune . The four toughness is great because it blocks a lot of nasty things. If you are worried about losing a blue source, that is what the Watery Grave s are for. Also, this is a control deck, WITH BLUE. Where are the Counterspell s? Syncopate /Dissolve /Render Silent are the best and i really think that you should run them. Those are my suggestions and i hope that they prove valid. Final note, your card shop allows you to play with proxies?
March 29, 2014 2:30 p.m.
notamardybum says... #23
Droxium this is a revised version without the counterspells. I did have plenty of them, but I wanted to try this out. Also, no my card shop does not allow proxies so I was playing with an unfinished deck. Angel of Serenity was in for Elspeth, Sun's Champion and I had Divination in for Jace, Architect of Thought
March 29, 2014 2:33 p.m.
notamardybum says... #25
Droxium after some more testing, i've decided to put back counters...
Monoxidechild says... #1
I'm you're first +1, shlut.
March 3, 2014 3:58 a.m.