Aggrandizement. Ascension. Apotheosis. To take that which is incomplete, impure, imperfect and to elevate it to perfection. George Washington had the right idea; one need only check the ceiling of the Capitol Rotunda for the proof.
Detailed below are our wincon and supporting spells which will incite deification.
•Simic Ascendancy is the cornerstone of the deck, everything else revolving around it. Fortunately for us, timing doesn’t matter nearly as much as it does for many other combo decks out there. A cursory glance might indicate we’d want to play this as early as possible to get a jump on accumulating growth counters, but that’s not necessarily the case. In fact, concealing this enchantment and only casting it after carefully calculating the exact number of +1/+1 counters we can produce may be the more prudent decision. Read on.
•Bioshift is a seemingly innocuous card; in most decks it’s a noob play that at best tries to surprise an opponent by pumping up a weak and unblocked attacker. But make no mistake, this card is as deadly as an assassin’s blade in our deck.
Technically speaking, Simic Ascendancy doesn’t care how one or more +1/+1 counters happen to be placed on a creature. Creating new ones is fine, but so is simply moving existing counters from one creature to another. For a mere we earn the right to move any number of +1/+1 counters from one creature to another, and each one will translate to an additional growth counter placed on Simic Ascendancy. One creature with 10 +1/+1’s on it (which is extremely doable with this setup) can produce half the growth counters Simic Ascendancy requires thanks to a single Bioshift.
•Solidarity of Heroes can exponentially increase the total amount of +1/+1 counters we have at any given time, and for cheap. Two mana doubles the amount of counters on a given creature, and that can be repeated until we run out of mana or creatures. Between these two spells and the myriad of ways to redistribute the counters, racking up 20 individual instances is easier done than said.
•Don’t forget that Cytoplast Root-Kin functions as a late game bomb. We’ll no doubt have a plethora of +1/+1’s stacked on various creatures by the time we have access to 4 mana, so casting this fellow will bestow yet another +1/+1 counter upon each of them.
Yes, the majority of spells and abilities in this deck were carefully tuned to make the allocation of +1/+1 counters almost second nature. By my count no less than 34 cards—half the deck—allow the potential placement of at least one +1/+1 counter. The real test of mettle is not whether or not you can put a counter on a creature, but rather in what way can I maximize the number of counters I distribute at any given moment. These game winning decisions separate the men from the boys, as the saying goes.
Ascension. Apotheosis. Are you ready?
Ahh, Kos, or some say Kosm…Do you hear our prayers?