Simic Commander - Let the counters in
Commander / EDH
SCORE: 16 | 38 COMMENTS | 3763 VIEWS | IN 10 FOLDERS
Vigor is already in my deck. Also, I am considering doubling season but it's pretty expensive. Thank you for your suggestions
April 24, 2015 2:27 a.m.
Deadeye Navigator, Conjurer's Closet, Crystal Shard, and Erratic Portal all allow you to reuse EtB effects, and the latter 2 also allow you to recast creatures to re-trigger Momir.
Great job on the deck, it looks fun! Please check out my deck for any more suggestions or to leave some of your own! Momir's Toolbox
May 6, 2015 2:55 p.m.
Thank you gobucks for you suggestion, I am pretty sure I will add some way to keep triggering my general in the near future. I also took a look at the deck you linked, and I really like what you did there. Good job!
May 14, 2015 8:43 a.m.
thegigibeast says... #8
Sage of Hours and Heroes' Bane would allow infinite turns with Experiment Kraj
May 28, 2015 7:35 a.m.
Tidings is a weak card in my opinion. A pretty decent effect no doubt, and totally viable with your ramp, but I feel as if you could play something even more impactful in its place.
I think your deck could be improved by having more ways to interact with your opponents. Cards like Counterspell, Beast Within, Reality Shift, Voidslime, etc. I think you could safely cut a few creatures to make room for a small counter/removal/utility package. Vinelasher Kudzu, for example, is a pretty narrow aggro creature that could be replaced by more versatile things. I'm not suggesting you abandon your aggro strategy, but I think you could cut what you consider your weaker cards - some of which may be creatures - in order to make room for a few spells that will almost always be important.
June 20, 2015 7:52 a.m.
Thank you Tata for the tips. I agree some creatures are under par and may as well be swapped for more useful non creature spells. I am thinking about Vinelasher Kudzu and Fathom Mage - do you reckon there are more?
June 21, 2015 5:57 a.m.
Plaxcaster Frogling and/or Sporeback Troll provide useful abilities, while still having the potential to turn into big stompy threats. Kinda like both halves of Asceticism, but tutorable with Vig.
Primal Vigor is a less good Doubling Season, but can still offer massive value.
July 9, 2015 3:43 p.m.
Thanks alecm, you probably have missed that Doubling Season is already in the deck, so there is not really a point in adding Primal Vigor considering the huge advantages it gives to our opponents. Plaxcaster Frogling and Asceticism are already there as well, and I consider Sporeback Troll really under par and a rather useless waste in tempo. It costs way too much for what it does, even though it is tutorable. Anyway, thank you for your interest.
July 9, 2015 5:16 p.m.
Wild Pair is awesome indeed, but I don't think it would be too good in this particular deck. Even though tutoring from the library directly to the field is really nice, I personally feel like this deck does not need more creature tutoring. I can not see many combinations of good tutorable creatures either: Deadeye Navigator and Experiment Kraj, Master Biomancer and Seedborn Muse, Prophet of Kruphix and Avatar of the Resolute seem to be the best value we would get, and I don't think it is worth 6 mana, nor a deck slot. Still, thank you for your interest.
July 10, 2015 7:17 a.m.
wow this is a really fun deck to play! +1
I suggest Exploration and maybe Azusa, Lost but Seeking although she's a bit pricey. I noticed you have Oracle of Mul Daya in there, but redundancy is always good, and you generate enough draw power to benefit from the acceleration of those cards.
Mycoloth maybe? although he might be going a different direction than what you're going for.
I also recommend Primal Vigor. True it does give your opponents an edge, but I'm confident you will benefit more from the effects than your opponents.
July 11, 2015 9:32 a.m.
Thank you for the inputs, CasualSax!
Azusa, Lost but Seeking is certainly really good and would fit in this deck, but unfortunately I do not own her. As for Exploration I am hesitant, it surely is good, but i'm not sure what card it could replace. Did you have anything in mind?
I don't really like the idea of Mycoloth in this particular deck. What we are trying to do here is pump creatures rather than flood the field with tokens. That's the reason why I have not included Avenger of Zendikar in the first place.
Once again, I do not want to add Primal Vigor to the deck. If I did not have Doubling Season I probably would consider doing so, but that is not the case. I feel it gives our opponents too much of an advantage.
Thank you for your suggestions.
July 11, 2015 10:11 a.m.
yeah that's what I was thinking about Mycoloth. It kind of veers towards a different directions. If you added it, you'd definitely have to find a spot for Avenger of Zendikar and Craterhoof Behemoth.
fair enough with the Primal Vigor.
I would probably replace either Expedition Map or Counterspell. I think you could afford to lose the land tutor for acceleration, and Counterspell just seems so out of place; it's a reactive card in an overall proactive deck.
July 11, 2015 1:42 p.m.
I see your point about Counterspell. I'll consider swopping it for Exploration. Thank you.
July 11, 2015 5:43 p.m.
No Counterspell is a blue EDH deck? Heresy. What happens if your opponent entwines Tooth and Nail?
Never cut it.
July 11, 2015 6 p.m.
I am hesitant, Tata. While we have Mystic Snake which can be tutored and can be used over and over when soulbound to Deadeye Navigator, I do feel some more counterspells are needed. What I see myself doing eventually is cut Counterspell for Glen Elendra Archmage, which is also tutorable and can be used indefinitely thanks to Master Biomancer. What do you think about it?
July 11, 2015 6:10 p.m.
Glen Elendra Archmage is really good and I think you should run it.
But proactive/reactive arguments can't really be applied to a deck like this in the sense that simic gets its power, in EDH, from a combination of ramp/disruption/and combo in the form of creature interactions. Usually disruption comes in the form of advancing your boardstate, like Glen Elendra Archmage or Mystic Snake, that you can also sometimes pressure opponents with. But sometimes disruption (like ramp) comes in the form of extremely efficient and basically essential spells, like Counterspell and Beast Within. It's bad form not to run a few of these, like Cultivate or Skyshroud Claim, if you want to get the most out of your colours.
July 11, 2015 6:35 p.m.
Thanks for all your help Tata, I really appreciate it. Having decided to run Glen Elendra Archmage, what would you cut to make room for her? I was thinking a basic forest - going to 35 lands should be more than doable.
July 11, 2015 6:58 p.m.
the problem with running a few "essential" cards like Counterspell and Beast Within is that it takes the deck towards a different direction, kind of like the way Mycoloth does. You can't just add one or two control cards without drastically reducing the speed and feel of the deck.
It's not so much a reactive/proactive thing as it is a reconstruction of sorts, but what do I know. Do what you feel more comfortable with. Ultimately, it's your deck.
MADMatt7777 says... #1
Check out Doubling Season and Vigor. They would probably be good in your deck.
April 23, 2015 7:07 a.m.