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Simic Test

Standard*

hiii007


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This is a deck I am building in real life and was wondering what you guys thought.

The basis of this deck is solid growth. The idea is to have a few 1 or 2 drops early that can grow into threats as the game moves on. As a result, I've focussed on lower costing creatures over higher costing ones.

The keyrune is there in case I don't get the lands I need, but also to force evolution in creatures if I am lacking in my hand (I find this works well with Renegade Krasis)

Fathom Mage and Bred for the Hunt (a great combination with Elusive Krasis) are there to keep the deck moving later game, and Species Gorger is obviously there to strengthen creatures later in the game.

The thing I'm finding hardest with this deck is deciding what instants or sorceries to play. I'd love to take any advice on board

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Date added 11 years
Last updated 11 years
Legality

This deck is not Standard legal.

Rarity (main - side)

8 - 0 Rares

16 - 5 Uncommons

18 - 10 Commons

Cards 60
Avg. CMC 2.24
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