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Simic - Why You Should Care

Standard Aggro Budget GU (Simic) Midrange

RuskiJim


Hey guys, so I've been constructing slowly and meticulously the cards you find before you. Feedback is obviously welcome.

Elusive Krasis - Great card, evolves mostly everything in the deck, as well as is pump-able to sneak lots of damage in. Also, good defender. What more you want?!

Vorel of the Hull Clade - Absolute beast. That is all.

Gyre Sage - Two is enough for the cmc, and the pretty even distribution of green and blue symbols in this deck specifically, but in general an absolutely great mana-generator.

Zameck Guildmage - Great if you are stuck in a bind and need to get two or three cards in hand to spice things up. Also a great set up if you have a fed Gyre Sage, because everything with an extra counter on it is delicious.

Experiment One - Great one-drop.

Cloudfin Raptor - Great one-drop.

Crowned Ceratok - Though this cards receives some flak in competitive constructed play because people are extra-picky these days, I believe its a great four-drop, with a delicious lasting effect. Trample on every creature is pretty scary.

Renegade Krasis - Yeah, I just talked about being picky, but if this was 1UG it would have been great (and a lot more broken). As it is, an absolutely great card, goes very well with Strionic Resonator, which also kicks butt in an evolve deck.

Giant Growth - Duh. Its half green after all.

Prime Speaker Zegana - I love her. So much fun to draw six cards and then double the counters for a 12/12 on the field. Oh and Crowned Ceratok? Here you go, trample away.

Simic Charm - Hexproof saves all day. Combat tricks all day. And, if you gotta swing for that last lethal bit of damage, or if you're on the receiving end of a Kalonian Hydra, then its super handy. Speaking of giant over-powered monsters, Kalonian Hydra is a must in any Simic deck. If only I had more :(

Deadbridge Goliath - 4cmc for a 5/5, that for six mana can distribute 5 MORE counters? So much fun times

Drakewing Krasis - Listen, I'm probably one of the 5 simic players that actually use this bad boy, but I cant tell you how many times I've gotten a counter or two on it, then doubled and quadrupled them, and then beat the crap out of my opponent with a 14/12 flying trample monster. But seriously, a turn three almost guaranteed evolve with evasion? Quite good, maybe a little under-appreciated, definitely underestimated.

Master Biomancer - Another boss of bosses. With a fed Gyre Sage and a Giant Growth , everything comes in with an extra 5/5 counter(s) on it: hot damn!

Give//Take - Also under-played, but a great draw advantage in a tight bind, or a solid 3 extra counters on that Master Biomancer or Gyre Sage for shenanigans. Yes, I invoked shenanigans.

Progenitor Mimic - I mean, copying a friendly Kalonian Hydra or Master Biomancer is win-gg-pack-your-stuff already, but the look on your opponent's face when you copy his/her favorite fatty... and then keep making more, and more, and rofl-stomping him; in short, table-flipping will commence.

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Date added 11 years
Last updated 11 years
Legality

This deck is not Standard legal.

Rarity (main - side)

3 - 0 Mythic Rares

12 - 0 Rares

13 - 0 Uncommons

14 - 0 Commons

Cards 60
Avg. CMC 2.92
Tokens Copy Clone
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