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Skitarii Value Engine (Sicarian Infiltrator PDH)

Pauper EDH Artifact Mono-Blue Tokens Transmute

Jerenstein-Bear


This deck relies very heavily on the commander's squad ability, an ability which is unique at uncommon and makes this a very singular build that you're probably not going to see elsewhere. Let's cover the basics of how the deck functions:

  • Sicarian Infiltrator is what makes this deck work. Card advantage on a commander is one of the surest ways to make it viable, and the card advantage on infiltrator is BONKERS. Our strategy is simple: We've got a lot of ways to make mana, and we're gonna pour all of it into paying into the squad ability as many times as possible. For each 2 paid into squad, we get a token copy of our commander which means we draw an extra card as well. Pay five total mana, draw two cards. Pay seven total mana, draw 3 cards. That may sound like a lot, but this deck can absolutely flood the board with mana rocks and you'll be able to fulfil that cost much more easily than it seems at a glance. While thats fine on its own, we want to be doing this every single turn if possible for maximum advantage. To make that happen, we're gonna be returning Sicarian Infiltrator to our hand whenever we can with low-costed bounce spells. We play our commander to draw cards, play the mana rocks we draw off it to ramp us, return the commander to our hand and repeat the process as many times as we can as often as we can for as much mana as we can to make an army of infiltrators. It seems important to also note that Sicarian Infiltrator has flash. This means you can cast it just before your upkeep so the tokens avoid summoning sickness, or as a response to an attack. Most of the bounce spells in the deck are instants as well, so you can do your whole bounce/replay shtick when its not even your turn. How often this will be important I can't tell you, but the number of scenarios is greater than zero so it should be kept in mind just in case.

Now that we've covered what our gameplan is and how we're going about achieving it, let's go over the rest of the cards in the deck and why they're there:

  • Dizzy Spell, Muddle the Mixture, and Drift of Phantasms are our tutors and will be used to fill our hand with whatever we need at the moment.
  • Sojourner's Companion and Trinket Mage both allow us to tutor up artifact lands, which is even more ramp. soujourner's companion can be returned from the graveyard by cards like Archaeomender, Myr Retriever, Drafna's Restoration, and Reconstruction to repeat the process, while Trinket Mage can take advantage of the same bounce/play tricks as our commander to repeat itself.
  • Everflowing Chalice deserves a special mention as a card I was shocked had a common printing. This deck easily put 6+ mana on the board very quickly, and by paying that into chalice it becomes three-mana rock. This fits perfectly with our commander as we're already built specifically to kick two into its squad ability as many times as possible. Plus, it is directly tied to one of our win-cons thanks to having a CMC of 0.
  • Etherium Sculptor and Foundry Inspector make our margins even better, making our rocks cheaper to play as well as our commander.
  • Golem Foundry is one of the few cards that the deck runs that doesn't funnel into its core strategy, but it has a very specific use I'll cover later. Plus, its kind of a pet card of mine and is right at home in a deck meant to play as many artifacts as possible.
  • Candlekeep Sage is just rude in this deck. We already draw at least one card whenever the commander is played, and we're already planning on having it leave the field, so this essentially means we're getting an extra TWO draws whenever we do our bounce/play loop.
  • Sage of Lat-Nam will let us sac our golem and infiltrator token (or whatever artifact we want but most often those) for even MORE card draw. Sage loves Mirran Spy's ability to repeatedly untap it.
  • Skyswimmer Koi buffs our card draw even more and is an optional effect if we don't want to discard anything at the moment.
  • Stone Retrieval Unit and Koilos Roc make mana-rocks on etb and, while they can't be used for our bounce spells, they CAN be used to play any of our many artifacts and pump our squad costs.
  • Reality Acid is something I threw in on a whim since the deck already have so many ways to bounce permanents. Having flexible removal in the wings never hurts. Echoing Truth also works as a very specific type of removal, able to send token armies to the void whenever they happen to threaten our game plan.

This is very theory-crafty at the moment, but the premise seems plausible and the cards needed to make it happen are available at common so I'm certain there is some combination that will prove playable or, at the very least, fun. While our commander provides value, it can't really win games by itself, but we still have a few paths to victory. First, since we're ramping it makes sense to play Ulamog's Crusher even though it doesn't fit our theme. If we can manage to cast a crusher on turn 4 we're gonna be in good shape, and that's a distinct possibility for this deck (though turn 5 is more likely). The deck's first infinite combo uses Retraction Helix or Banishing Knack with Mirran Spy to play Everflowing Chalice over and over. Every time it comes into play we'll put a counter on Golem Foundry, after three counters we create a golem, and since we can do it as many times as we want it will create infinite golems. We also found enough slots to add the classic Peregrine Drake/Mnemonic Wall/Ghostly Flicker combo to create infinite mana and pay whatever we want into the commander's squad cost 9be careful not to mill yourself into a loss). We have more tutors than most PDH decks, and we're gonna be absolutely flying through our deck thanks to crazy draw power so these might come together more often than the average deck, that'll take some testing to figure out.

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92% Casual

Competitive

Date added 1 year
Last updated 1 year
Legality

This deck is Pauper EDH legal.

Cards 100
Avg. CMC 2.58
Tokens Copy Clone, Golem 3/3 C, Powerstone, Sicarian Infiltrator 1/2 U
Folders EDH, Pauper EDH but not all commons, Pauper EDH Decks, Interesting Decks
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