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This is my first reanimator deck.

I guess there are 5 elements to the deck that overlap somewhat: (1) reanimation spells; (2) fatties for reanimation; (3) ramp/fetch; (4) discard/removal; (5) self discard

of these, (1), (2), and (5) are essential components, while (3) and (4) are support.

I've added ramp to accomodate the high cost reanimation spells (the only reanimation spells that are modern legal); it also helps to thin the deck to get to the cards you need. This is the first reanimation deck with a ramp element that I've seen, and I think it works well.

Please feel free to offer suggestions, critique, or upvote.

if it wasn't modern, there would be a ton of diffferent cards I would use

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Updates Add

needs fine-tuning -- perhaps replacing some of the discard cards (i.e. Distress, Disperse, duress, [[blackmail) with some more removal...

Comments

Date added 12 years
Last updated 11 years
Legality

This deck is Modern legal.

Rarity (main - side)

5 - 1 Mythic Rares

15 - 1 Rares

13 - 0 Uncommons

12 - 2 Commons

Cards 60
Avg. CMC 3.87
Tokens Elephant 3/3 G
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