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Sliming and Squeeing all over the place

Commander / EDH BRG (Jund) Discard Reanimator Sacrifice

ChromeTehKid


Maybeboard


god I can't stop squeeing and sliming. So, I am rewriting this description now that I have made "final touches" to the deck or at least started to get the deck closer to its final form. I have the land/ramp in a good spot currently to get the deck going flowing. There is def still a bit of an RNG thing for getting red and black mana in the beginning, but then again that's magic baby. My current strategy for the deck revolves around getting creatures in the graveyard and then quickly out onto the field(obviously), but then the question is which ones should come out first? What I have found is that getting Flayer of the Hatebound out as fast as possible can be a nightmare for opponents. Its ability is just toooo good for this deck. The next creatures I would ideally get into/out of the graveyard would have to be Sheoldred, Whispering One. She does everything I want to do with this deck but free of charge which is sick. In the same vein of this, I've included Lilliana, Waker of the Dead as she can help with the reanimation but also her +1 is helpful for getting creatures into the graveyard, too. After that, the rest of the "Big Boys" you want is up to the situation. I am a bit unsure if the amount of saproling generation I've included is too much, but they certainly are helpful for ramp if I have Brightcap Badger or Insidious Roots out there as well as being good fodder for sacrificing for draws or tutors(i.e. Razaketh, the Foulblooded). Again, I think the deck is in a good spot for now but would love any/all input to try and improve it.

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92% Casual

Competitive

Date added 1 month
Last updated 1 day
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

8 - 0 Mythic Rares

38 - 0 Rares

17 - 0 Uncommons

20 - 0 Commons

Cards 100
Avg. CMC 3.50
Tokens City's Blessing, Copy Clone, Emblem Liliana, Waker of the Dead, Goat 0/1 W, Insect 1/1 BG, On an Adventure, Plant 0/1 G, Saproling 1/1 G, Tender Wildguide 1/1 G, Treasure
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