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Deck History

Okay, so here is the progression of events leading up to the deck as it currently is today (believe it or not)

  1. It started as a jank Mirror March deck. I wanted to use Cavern of Souls, as well as have many creatures that were cheap and could provide ramp. Hence, snakes. Although, I did utilize cards like Infernal Titan at some point, as I find it to be the most effective win strategy in an Mirror March deck. The need for red, as well as many useless parts, made this deck particularly bad.

  2. Next, it was an eternal command deck. It you don't know, this was an ancient modern deck that wanted to loop Cryptic Command with cards like Eternal Witness and Aether Vial. I would have various means of turning cards to my hand as well as my opponents, like String of Disappearances. I would double up the Eternal witness strategy, but also trying to continuously play Mystic Snake

  3. Next, I thought I was double down into the Mystic Snake play strategy. The main combo of this deck is Deadeye Navigator + Mystic Snake. Furthermore, as long as I got a Deadeye Navigator, I could simple spam whatever ETB snake I want.

  4. Building on this strategy, I thought, well what if I use Temur Sabertooth. It is cheaper to get out at the cost of increasing the mana needed to spam a creature. Furthermore, it could also protect itself like Deadeye, but not to the same extend.

  5. The next build isn't anything spectacular. I decided to remove the Temur Sabertooth strategy, in favor for a deck using Cloudstone Curio or Panharmonicon. Not sure if I should make it a simply snake beat down. In the future, I am considering using a bant build with cards like Ephemerate.

  6. Urza? I thought with the current build, since there is artifact generation, maybe Urza would be worth a try? Command? This is starting to feel less and less like a fun jank deck...


Sub-Strategies

(1).Chalice.

Cavern of Souls does help against many control strategies, but with a cheap tribal like snakes it could also be used for a little control strategy yourself. By using Chalice of the Void, you could lock your opponent out of one or two drops while still being able to play some of your own with Cavern of Souls. Also, it helps as a sideboard strategy against hammer and various other extremely cheap artifact needing decks. I also tried to limit the amount of one drops in this deck, so I can automatically think to cast it for X=1. I was also thinking of running Aether Vial, but I couldn't seem to get it to work well. Feel free to try it out using that instead. You could also use Prowling Serpopard, if you don't mind the cost.

(2).Shroud.

This one is a two-card combo that basically produces a better or worse Drogskol Captain that can also protect itself. No really. Snake tribal is super jank. Anyway, the neat synergy is with Kashi-Tribe Elite + Leyline of Singularity. If every snake is legendary then all of them have shroud. Furthermore, Leyline of Singularity also helps against aggro strategies, as they have many 4-ofs and like redundancies in their creature drops. Since my snakes can trigger as they die or before another is played, this isn't a problem for me.

Here's the problem though, and the reason I don't run it: it is a two card combo just for a lord effect. If I had more legendary snakes, I may consider Kashi-Tribe Elite, but as it is now, it's pretty useless without the leyline.

(3).The clue strategy

I like Lonis, Cryptozoologist. Let's make it happen.

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Revision 28 See all

(1 year ago)

-1 Coiling Oracle main
+1 Shigeki, Jukai Visionary main
Date added 5 years
Last updated 4 months
Legality

This deck is Modern legal.

Rarity (main - side)

22 - 1 Mythic Rares

29 - 6 Rares

0 - 5 Uncommons

1 - 3 Commons

Cards 60
Avg. CMC 2.19
Tokens Clue, Construct 0/0 C
Folders un
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