Maybeboard


enter image description hereThis is a new deck I’m working on and what I have done so far.

The Sliver Gravemother is a Sliver queen from an unknown plane that has been overrun by Slivers.

History of Sliver Gravemother

Eons ago, sentient species on an unknown plane used Slivers as beasts of burden. They were domesticated for their ability to adapt and many empires were built upon their service. However deep beneath the surface of the plane, in caverns that ran along every continent, a Sliver queen bid her time. As above, so too below were empires birthed and torn down, only these epochal cycles were orchestrated by the patient queen, a vast and unknowable mind seeking alien perfection. Each generation of Slivers grew stronger than the last until this queen, the Gravemother, finally completed the ultimate evolution: to conquer death. In a single night, kingdoms were reduced to rubble as their former servants were joined by the Gravemother's hardened brood. No trace of the plane was spared: the Slivers razed villages and castles alike. Landslides buried the plains, as mountains were torn apart by Slivers bursting from the vast burial calderas hidden beneath the ground. Countless armies were crushed beneath the stampede of Slivers, awoken by the sound of their encampments and comrades being torn to shreds by the living dead. Now, no living thing exists on that plane except what the Gravemother permits: empires reduced to cattle for her hive to feast upon when the time calls for it.

History of Slivers

The creature type was introduced in Tempest. It was originally designed by Mike Elliott for the unpublished expansion Astral Ways. Slivers were inspired by the card Plague Rats from Alpha.

The original Slivers were depicted with an armored vertebrate body, a long, bifurcated whip-like tail, one arm with a single talon for a hand, and a singular head with an armored crest. Variations on this appearance existed in accordance with the abilities each has to offer to the hive. An evolved form has humanoid features.

Origin

Volrath visited an as-yet-unidentified plane and discovered slivers. A fellow shapeshifter and an obsessive zoologist, he was so fascinated by these mesomorphic, hive-minded creatures that he brought the Sliver Queen to Rath. He then took a number of her brood away from her and stuck them in the Furnace of Rath so he could study them.

Rath

Volrath is said to have genetically modified the slivers, but to what extent is also unknown. He attempted to create artificial slivers, but these were a poor approximation of the real thing and had no innate abilities to share with the hive. These Metallic Slivers were used to spy on the sliver hive.

Volrath used the hive to guard the Legacy and to attack Weatherlight and her crew on their quest to retake those artifacts and their captain, Sisay. Thanks to Hanna, who realized how the slivers' hive mind worked, the crew defeated them in the Furnace of Rath and Karn was able to convince the Sliver Queen to release the Legacy to him, arguing that the artifacts were as much a part of him as the slivers were a part of her.

Dominaria

Rathi Overlay

During the Rathi Overlay the slivers were transported to Urborg. Most of them were killed when they materialized in the heart of a volcano, and all the others were killed in the subsequent battles of the Invasion.

Riptide Project

One hundred years later, wizards involved in the Riptide Project on Otaria discovered sliver fossils on their journeys and planned to bring them back to life in order to study them. The Riptide wizards did not know the importance of the Sliver Queen, however, and didn't recreate her. Without her, the slivers went rampant and overran the island housing the project.

At the same time the Mirari was causing havoc all over Otaria. The magical waves it produced accelerated the slivers' growth, but it also lured them to the mainland since they confused its call with that of their deceased queen. Most of the slivers were therefore present at the battle at Sanctum and were killed in the magical explosion that created Karona. A small group of slivers survived, however, and fused into the ultimate manifestation of the hive mind, the Sliver Overlord.

After the Apocalypse

Slivers that survived the apocalypse caused by Karona's destruction and a few breeds that were "timeshifted" into the present by the violent upheavals of the time stream were among the few creatures that were able to flourish on the dying plane of Dominaria. As other species fought for survival in a world almost completely drained of mana, the slivers continued to multiply and mutate into new forms. Some of these new breeds mimicked traits of other life forms in the multiverse; the vampiric sliver fed upon the life essence of its prey and was strengthened in return, much like the dreaded Sengir clan and their ilk. The gemhide sliver adopted an ability similar to that of the fabled Birds of Paradise, creating mana of any color whenever it wished. Basal slivers possessed the innate drive to sacrifice themselves to provide for their nestmates, similar to the way the master breeders of the Ebon Hand used Basal Thrulls for their dark rituals. Another new strain present during this time was the shadow sliver, trapped between two worlds when the nest within the bowels of Volrath's Stronghold was overlaid on Urborg. Presumably, this breed was a terror to the Rathi Tribes who were also caught in the overlay in their home, the City of Traitors. Without the leadership of their Queen, these sliver swarms raged across the plane, largely unstoppable when gathered in great enough numbers. The destruction caused by the slivers was not necessarily malevolent, the hive-minded creatures only sought a new queen, new leadership to guide their numbers.

For a time, the planeswalkers Freyalise and Lord Windgrace maintained some control over the slivers in their respective realms. Once the Weaver King discovered the simplicity of their hivemind, he quickly took control of them for his own purposes and used them to wage war on their former masters. Since his destruction, the slivers are presumably once again without leadership, though it's indicated that the slivers' hivemind is slowly becoming sentient and self-aware, negating the further need for a Queen.

The Hivestone, a strange artifact discovered within the ruins of the Stronghold, was later found to have been used by the various evincars of Rath's past to control the seething sliver hive and its Queen. Upon its rediscovery, however, the device became a curse to its wielder, bending its possessor's will to the will of the swarm.

Slivers are implied to survive well into the future of Dominaria, taking on even more new and bizarre abilities.

Shandalar

On the shores of the eastern Sea of Shandalar, an evolved race of slivers inhabits the "Skep", a great nest or hive. These slivers have gleaming, gemlike eyes and "hair" more like the squirming tentacles of a jellyfish or polyp. Many still have a bestial appearance, but a few can generously be considered humanoid. All are covered with chitinous plates that glisten and slide about like oiled pieces of machinery. The creatures use a chittered speech. The slivers on Shandalar are divided between the human-sized "less brood", with tails and singular claws, and "primes", which are bipedal and humanoid, resembling the sapient races of Shandalar. One sliver, the hivelord, rules over all slivers of the hive. The hivelord is around 20 times the size of a human.

Alara

Slivers may also have appeared on Alara. The First Sliver, First Sliver's Chosen, and Dregscape Sliver have Cascade, Exalted and Unearth respectively, which are keywords from the Alara block. The Dregscape is also a location on Alara. These facts, however, do not outright prove that Slivers did appear but offer the possibility that they might have.

Mirroden

The Tempered Sliver seems to be located at Mirrodin/New Phyrexia.

Mana Echoes + Morophon, the Boundless + Sliver Overlord = Play every sliver in the deck. Due to Morphon lowering the cost of each sliver by , the only remaining costs are the generic mana costs. You will need a total of three mana available (Mana Echoes would provide at least two on the turn you play the second of Sliver Overlord or Morophon, the Boundless) with both Overlord and Morphon in play. First, search out Crystalline Sliver for protection and possibly any and all of the Slivers. Each one will net positive mana from Mana Echoes each time they enter the field. This positive mana will be used for the subsequent tutors and then any additional generic mana costs

Basal Sliver + Lavabelly Sliver + Sliver Queen = Infinite damage & life.

Ashnod's Altar + Lavabelly Sliver + Sliver Queen = Infinite damage & life.

Mana Echoes + Sliver Queen = Unlimited 1/1 Slivers and mana. If you cannot attack (either through lack of haste or cards like Ensnaring Bridge), Lavabelly Sliver will end it. Also, thanks to the always-net positive mana Acidic Sliver wins on the spot or Necrotic Sliver also removes all opponents' permanents.

Basal Sliver + Heartstone + Sliver Queen = Unlimited 1/1 Slivers and mana. See above for uses of unlimited mana and slivers.

Ashnod's Altar + Heartstone + Sliver Queen = Unlimited 1/1 Slivers and mana.

Basal Sliver + Biomancer's Familiar + Sliver Queen = Unlimited 1/1 Slivers and mana.

Ashnod's Altar + Biomancer's Familiar + Sliver Queen = Unlimited 1/1 Slivers and mana.

Basal Sliver + Sliver Queen + Training Grounds = Unlimited 1/1 Slivers and mana.

Ashnod's Altar + Sliver Queen + Training Grounds = Unlimited 1/1 Slivers and mana.

Darkheart Sliver + Mana Echoes + Sliver Queen = Unlimited life and Unlimited mana.

Spells Worth Noting

Sundial of the Infinite : it ends your turn. Meaning Encore from Sliver Gravemother makes you sacrifice your tokens at the end of turn. sundial ends turn before that phase happens.

The World Tree : this is a very beneficial card as it allows me to play all God cards while using Rukarumel, Biologist or Maskwood Nexus. you turn all your slivers in your library, Graveyard, and hand to Gods and Bring them from your Library to the battlefield

Door of Destinies : this card allows me to add +1/+1 for each counter on Door of Destinies to all my slivers

Akroma's Will : while my commanders out I can make all my creatures unstoppable and a little life like never hurt

The Whole idea with Slivers is to get out your haste and flying and get out your big bads.

What I did was add some tutors and other ways to help search for ways to combo off.

So the goal with deck is to try to combo off before the rest of the table (because you know if you play slivers your the target) kills you there are some counters to help when they try to hold you back.

Suggestions

Comments

Casual

93% Competitive