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Sliver Overkill

Legacy* Sliver Tribal

humvee56


Sideboard

Artifact (1)

Sorcery (4)


Maybeboard

Creature (4)


This deck is built to utilize the strength of tribal slivers. I have tried to find the most useful sliver creatures available in Magic the Gathering and combine them to make a powerful deck but it may have a few issues. The galerider sliver should give an early advantage against most opponents without flying creatures. It will also create an early defense against opponents who base their decks around flying or have specific flying threats. The striking sliver is in here to get an early edge over the opponent and add some speed to the deck since five colors can be slow on occasion. The predatory sliver serves almost like a pack of wolves, having power in numbers. The diffusion sliver is in the deck mostly to protect other sliver creatures from removal spells, but it can be sided out with moment's peace if aggro or burn is the opponent's archetype basis. The blur sliver gives a bit more late game speed because summoning sickness will just give the opponent more time. The syphon sliver will grant lifelink which will possibly enable a comeback in the circumstance that we are losing to the opponent. There is one sliver hivelord to prevent any removal and/or board wipes. The megantic sliver has a steep mana cost and in many cases is unreliable, but at least one of them on the battlefield will prove a threat. There are not many non-creature spells in the mainboard because slivers grant each other abilities taking away the need for enchantments and artifact equipment. So that being said we have three door of destinies that can be sided in and out to trick the opponent into having to manipulate their mainboard with artifact hate. Also if the game has reached a stalemate where no action is happening it proves to be a winning condition. Two hive stirrings are in here in case chump blockers are needed or ramp with manaweft sliver's ability. In addition to those non-creature spells we also have four chromatic lanterns to create more flexibility for our mana base. The land base consists of mostly green blue and red mana because the majority of spells fall under that consistency. Sliver Hive, Undiscovered Paradise, Ancient Ziggurat, and Mana Confluence are the most reliable lands early game. The sideboard consists of four boros charm to provide protection against control in most situations in case we do not draw sliver hivelord at all during the game. Slaughter Games is a good card to side in against not only control but any deck that happens to be causing problems. Obelisk of Urd as a one of is just another artifact to coincide with door of destinies which will strengthen our slivers to a lesser extent. Golgari Charm serves as almost the same purpose as Boros Charm but if Infect ever happened to be a matchup the -1/-1 is really important for getting rid of fast paced creatures as such. I do believe the structure of this deck could possibly need a little bit of work so please leave comments of constructive criticism, that would be great, thank you! (Visit AbsoluteMTG on youtube to know how I developed the idea)

https://www.youtube.com/watch?v=sL14J-phFXg

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Casual

95% Competitive

Date added 10 years
Last updated 6 years
Legality

This deck is Legacy legal.

Rarity (main - side)

3 - 0 Mythic Rares

33 - 5 Rares

9 - 8 Uncommons

15 - 2 Commons

Cards 60
Avg. CMC 2.69
Tokens Sliver 1/1 C
Folders Standard Decks
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